AB4BA572

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AB4BA572
Short name: FPL
Long name: Fence post layer

Contents

Format

Header

Ss specified in WDB.

ZEROs (offsets 00-3F in HEX)
Unknown
DWORD (offsets 40-43 in HEX)
Block ID
DWORD (offsets 44-47 in HEX)
Block version
? (offsets 48 in HEX)
Block name Type Number? cFencePostLayer categorical number?
7BITSTR (offsets 49-57 in HEX)
Block name (cFencePostLayer)(Fence Post Layer Container)

Data Section

DWORD (offsets 58 in HEX)
Count N
repeat N times (for the number of fence instances)
DWORD (4 bytes / 8 bits)
Floor Level: 0 = the ground, 1 = 1st level, etc
FLOAT (4 bytes / 8 bits)(in Singles)
fence coordinate dependent on the lot orientation
FLOAT (4 bytes / 8 bits)(in Singles)
fence coordinate dependent on the lot orientation
DWORD (4 bytes / 8 bits)
Fence GUID ID


Resources

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/AB4BA572

http://www.modthesims2.com/showpost.php?p=1800091&postcount=466 http://www.modthesims2.com/showpost.php?p=1800747&postcount=499 http://www.modthesims2.com/showpost.php?p=1801146&postcount=513 http://www.modthesims2.com/showpost.php?p=1801196&postcount=517 http://www.modthesims2.com/showpost.php?p=1801666&postcount=532 http://www.modthesims2.com/showpost.php?p=1801675&postcount=534 http://www.modthesims2.com/showpost.php?p=1802400&postcount=562

Properties

1. Deletable and fence posts disappears in game.
2. Regeneratable upon new fence made but the previously deleted fence post won't replace except when just intersection with new postful fence (all but not the stone walls) even without making the new fence.
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