Difference between revisions of "CAC4FC40"

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Line 18: Line 18:
 
:Block name count  [offset ranges: 72 / 0x48] (character count 10)
 
:Block name count  [offset ranges: 72 / 0x48] (character count 10)
 
:Block name  [offset ranges: 73-82 / 0x49-0x52] (cStringMap)
 
:Block name  [offset ranges: 73-82 / 0x49-0x52] (cStringMap)
 +
  
 
===Data Section===
 
===Data Section===
 +
 
;DWORD  
 
;DWORD  
 
:Count Number of entries [offset ranges: 83-86 / 0x53-0x56]
 
:Count Number of entries [offset ranges: 83-86 / 0x53-0x56]
Line 37: Line 39:
 
** format: 0 Known 0 0 0 / Known 0 0 0
 
** format: 0 Known 0 0 0 / Known 0 0 0
 
*** where Known = 4, 120, 240
 
*** where Known = 4, 120, 240
 +
 +
 +
 +
====Instance 0x0D===
 +
This is for wallpaper map referencing.
 +
 +
====Instance 0x0E===
 +
This is for floor tile map referencing.
  
  

Revision as of 06:38, 19 April 2008

CAC4FC40
Short name: SMAP
Long name: String map

Contents

Format

Header

As specified in WDB.

ZEROs [offset ranges
0-63 / 0x00-0x3F]
Unknown
DWORD
Block ID [offset ranges: 64-67 / 0x40-0x43] (CAC4FC40)
DWORD
Block Version [offset ranges: 68-71 / 0x44-0x47] (Known = 1)
7BITSTR
Block name count [offset ranges: 72 / 0x48] (character count 10)
Block name [offset ranges: 73-82 / 0x49-0x52] (cStringMap)


Data Section

DWORD
Count Number of entries [offset ranges: 83-86 / 0x53-0x56]
per entry
7BITSTR
StringName Count
StringName
Data storage format
1 bytes / 2 bytes?
floor map reference number for instance 0x00 file of 3D array 2A51171B files
Data storage format
5 bytes / 4 bytes?
Unknown
    • a floor tile can be divided into 4 equivalent triangles in all 4 directions (N, E, S, W)
    • format: 0 Known 0 0 0 / Known 0 0 0
      • where Known = 4, 120, 240


=Instance 0x0D

This is for wallpaper map referencing.

=Instance 0x0E

This is for floor tile map referencing.


This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/CAC4FC40

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