Difference between revisions of "CAS Creation With Daluved1: From Start-To-Finish"

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(Created page with "=CAS Creation from Start to Finish (CTU)= ==Planning== ===Drawing Inspiration=== ===Cloning the RIGHT Caspart=== ==Meshing== ===Importing Into Milkshape=== ===Scale/Move=== Do...")
 
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'''DO NOT EDIT WITHOUT DIRECT PERMISSION FROM DALUVED1'''
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! <h2 style="margin:0;background-color:#cedff2;font-size:120%;font-weight:bold;border:1px solid #a3b0bf;text-align:left;color:#000;padding:0.2em 0.4em;">A Word of Warning</h2>
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|style="color:#000"|BAHHH
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! <h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Key</h2>
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|style="color:#000"|This article uses acronyms, phrases, and colour codes which are explained below.
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*'''CAW''' Create a World - ''Just a shortening of the program's name.''
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*'''EIG''' Edit in Game - ''This is pretty self-explanatory, it is the version of The Sims 3 that functions directly with CAW to allow you to build lots for your world.''
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* <span style="color:#ff0000">'''RED TEXT'''</span> in screenshots indicates something is done poorly.
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* <span style="color:#FFA500">'''ORANGE/YELLOW TEXT''' </span> in screenshots indicates something that is acceptable.
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* <span style="color:#008000">'''GREEN TEXT'''</span> in screenshots shows a good outcome!
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! <h2 style="margin:0;background-color:#cedff2;font-size:120%;font-weight:bold;border:1px solid #a3b0bf;text-align:left;color:#000;padding:0.2em 0.4em;">Programs Needed</h2>
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*'''Create A World''' is the main program used in this material and can be found [http://www.thesims3.com/game/tools/world here] at TheSims3.com
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*'''S3PE''' is used to change things like sky and ocean colour in .world files. It can be found [http://dino.drealm.info/den/denforum/index.php?PHPSESSID=pupje8btfgb3c1elcka7ljckb3&topic=189.0 here] at simlogical
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*'''Photoshop .dds Plugin''' is a useful little plugin for Photoshop which allows it to read files in a .dds format. Find it [http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop here]. Please note that this plugin is free, but Photoshop is '''NOT'''.
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====Paint Programs====
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*'''Paint.net''' is one of a couple of programs that can be used to edit terrain and road texture files. These are generally in a .dds format. Find it [http://paint.net/ here]. Please note, this program is free.
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*'''GIMP''' is another program that can be used to edit terrain and road texture files. Again, in .dds format. Find it [http://www.gimp.org/ here]. Please note, this program is free.
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*'''Photoshop''' is, perhaps, the most well known of the paint programs, but it has one major drawback. '''It costs. A lot.'''
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! <h2 style="margin:0;background-color:#cedff2;font-size:120%;font-weight:bold;border:1px solid #a3b0bf;text-align:left;color:#000;padding:0.2em 0.4em;">The Glossary</h2>
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|style="color:#000"|For a glossed list of words and terms used throughout this guide, see '''[[Tutorials:Creating A World That Doesn't Suck Glossary| The Glossary]]'''
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|class="MainPageBG" colspan="2" style="width:100%;border:1px solid #cef2e0;background-color:#f5fffa;vertical-align:top;color:#000"|If you have any issues on something that '''isn't covered''' in this guide, you can either '''PM TVRdesigns''' or, alternatively, go to the CAW forum which you can find under ''Create > Sims 3 > Create-a-World.'' or, for convenience, [http://www.modthesims.info/forumdisplay.php?f=616 here]
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=CAS Creation from Start to Finish (CTU)=
 
=CAS Creation from Start to Finish (CTU)=
  

Revision as of 02:02, 3 August 2011

DO NOT EDIT WITHOUT DIRECT PERMISSION FROM DALUVED1

Welcome

InsertInfo

A Word of Warning

BAHHH

Key

This article uses acronyms, phrases, and colour codes which are explained below.
  • CAW Create a World - Just a shortening of the program's name.
  • EIG Edit in Game - This is pretty self-explanatory, it is the version of The Sims 3 that functions directly with CAW to allow you to build lots for your world.
  • RED TEXT in screenshots indicates something is done poorly.
  • ORANGE/YELLOW TEXT in screenshots indicates something that is acceptable.
  • GREEN TEXT in screenshots shows a good outcome!

Programs Needed

  • Create A World is the main program used in this material and can be found here at TheSims3.com
  • S3PE is used to change things like sky and ocean colour in .world files. It can be found here at simlogical
  • Photoshop .dds Plugin is a useful little plugin for Photoshop which allows it to read files in a .dds format. Find it here. Please note that this plugin is free, but Photoshop is NOT.

Paint Programs

  • Paint.net is one of a couple of programs that can be used to edit terrain and road texture files. These are generally in a .dds format. Find it here. Please note, this program is free.
  • GIMP is another program that can be used to edit terrain and road texture files. Again, in .dds format. Find it here. Please note, this program is free.
  • Photoshop is, perhaps, the most well known of the paint programs, but it has one major drawback. It costs. A lot.

Tutorial Sections:

Tuticon1.gif

1. Planning

Ever heard the saying "look before you leap"?

Tuticon4.gif

2. Meshing

Create the perfect mesh for your creation.

Tuticon2.gif

3. Creating A New Package

Let's put that mesh to some good use!

Tuticon5.gif

4. Texturing

A mesh is nothing without a good texture.

Tuticon3.gif

5. Finishing Up

Time to polish up your creation!

Gifticon.gif

Special Gift!

Like the creation demonstrated? As a bonus item to you readers, I'm offering the shirt up for upload. Click here to download it.

The Glossary

For a glossed list of words and terms used throughout this guide, see The Glossary
If you have any issues on something that isn't covered in this guide, you can either PM TVRdesigns or, alternatively, go to the CAW forum which you can find under Create > Sims 3 > Create-a-World. or, for convenience, here


CAS Creation from Start to Finish (CTU)

Planning

Drawing Inspiration

Cloning the RIGHT Caspart

Meshing

Importing Into Milkshape

Scale/Move

Don't add/delete anything

Frankensteining

This will be a separate tutorial

Fixing Seams

Vertex/Normal Data

UV Mapping

Cats UV Data

Morphs

Renumbering Vertices

Fullbodymeshes-5000 Tops-5000 bottoms-15000 shoes-3000

BGEO

MorphMaker saves lives. Morph Matcher?

Adjusting the UV Map

Whatever you do, do NOT create a new map.

Dem Bones

Get reference meshes, e.g. pants, skirts, dresses,etc.

Lods

Export

Creating A New Package

Cloning

Importinging Meshes

Bumpmaps

Insert a blank one if you're not ready to make it yet. Then edit later with S3PE.

Linking BumpMap

key:00B2D882:00000000:C43DB29A 545D670D

Open your mesh with Milkshape, comments. Change the instance of:

TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19

Replace geom with S3PE.


Texturing

Setting the Alpha

Show trasnparency

Base Texturing

Overlays

Mask

Proper Specular

Part Mask=

Linking Textures

Separate tutorial!!

Making presets

Thumbnails

Categories

SAVE

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox