CAS Creation With Daluved1: From Start-To-Finish

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Welcome

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Ever wanted to create clothing for The Sims 3 but didn't know where to start? Well, this guide will take you from Start to Finish on CAS creation. Including a guided walk-through on basic meshing, bone-assignments and UV mapping.

This tutorial is centered around the Create-A-Sim Texture Unitool - CTU for short. Meaning you will learn how to create a custom clothing package using this tool.

Difficulty

  • This tutorial is written for beginners, however, some basic knowledge on how to use your imaging program is needed. Also, you'll need to be fairly familiar/comfortable with key commands (i.e. ctrl + c) and other necessary functions.
  • Keep in mind that while this guide is fairly extensive, there is still a creative element required that cannot be learned by reading a tutorial alone. In short, I can teach you "how" to do something, but not necessarily the way to execute. Be prepared to do extra tweaking and prodding to your creations, especially the more intricate they get.

Programs Needed

Creation Tools

Paint Programs

  • Paint.net is one of a couple of programs that can be used to edit Sims 3 textures. Get it for free, here.
  • GIMP is another - free - program that can be used to edit Sims 3 texture files. Find it here.
  • Photoshop is, perhaps, the most used paint program. However, it can be very expensive. The bright-side is, a lot of schools/universities/jobs offer free or discounted versions of Photoshop to their students/employees.

DDS Plug-Ins

Meshing Programs

  • Milkshape 3D is the most used 3d modeling software in the Sims community. It's not free, but not terribly expensive either. You will also need the GEOM plugin, found here, to import/export your meshes.
  • Blender 3D is a free alternative, however the UI of the program can be kind of intimidating for new users. Like with Milkshape, you'll need the proper GEOM plugin, found here.

Tutorial Sections:

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1. Planning

Ever heard the saying "look before you leap"?

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2. Meshing

Create the perfect mesh for your creation.

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3. Creating A New Package

Let's put that mesh to some good use!

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4. Texturing

A mesh is nothing without a good texture.

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5. Finishing Up

Time to polish up your creation!

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Special Gift!

Like the creation demonstrated? As a bonus item to you readers, I'm offering the shirt up for upload. Click here to download it.

The Glossary

For a glossed list of words and terms used throughout this guide, see The Glossary
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