CRES

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Resource Node

This datatype is the head of a Scenegraphic chain. Often referred to as the CRES (4-letter identifier for the internal name cResourceNode) , the Resource Node contains all elements of a Scenegraphic Chain, very much like a 3D graphic Scene. It defines the properties, position, and orientation of the Geometry, Lights, Cameras, Animation Helpers(IK Poles(Maya specific controller), IK Targets, often present in character "Rigs"), and SLOT resource(in its latest format)

Modding the Resource Node

File Format

This file type uses the Graphics resource format RCOL.

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