Difference between revisions of "EC44BDDC"

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(Added infobox)
Line 34: Line 34:
 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00  
 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00  
 
01      HH HH HH HH    06 00 00 00     
 
01      HH HH HH HH    06 00 00 00     
01      RR RR RR RR     FE FF 1F 3F
+
01      RR RR RR RR   FE FF 1F 3F
 
XY XY XY XY
 
XY XY XY XY
 
XY XY XY XY
 
XY XY XY XY
Line 41: Line 41:
 
</pre>
 
</pre>
  
The XY are FLOAT cordinates for X or Y.   
+
The XY are FLOAT coordinates for X or Y.   
 
The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom.  The closer the zoom the lower the number.
 
The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom.  The closer the zoom the lower the number.
  

Revision as of 19:07, 11 May 2007

This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/EC44BDDC
EC44BDDC
Short name: NHVW
Long name: Neighborhood view

I have some ideas about this resource. I believe it stores the viewing angle etc. when the Hood is exited. If you turn and exit a Hood this data changes:

Empty Hood:

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 00 00 00 00 
01      00 80 6D 44    00 00 00 00    
00      00 00 00 00    00 00 00 3F
	00 00 20 44
	00 00 20 44
	00 40 9C 43
00 00 00 00 00 00 00 00 00 00 00 00 00 00

Empty Hood, rotated and zoomed:

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 
01       00 00 E1 43    06 00 00 00    
01       D5 78 69 3F    FE FF 1F 3F
	 BC D2 D0 40
	 E0 A2 22 41
	 00 40 9C 43
00 00 00 00 00 00 00 00 00 00 00 00 00 00

As you can see there are similarities to the NHTR resource in terms of co-ordinates so I think we are looking at something like this:

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 
01       HH HH HH HH    06 00 00 00    
01       RR RR RR RR    FE FF 1F 3F
	 XY XY XY XY
	 XY XY XY XY
	 XY XY XY XY
00 00 00 00 00 00 00 00 00 00 00 00 00 00

The XY are FLOAT coordinates for X or Y. The HH value is a FLOAT representing the height of the camera, they are the only thing that changes if all you do is zoom. The closer the zoom the lower the number.

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