Difference between revisions of "Game Help:Installing Sims 3 Package Files/Setup and Files"

From SimsWiki
Jump to: navigation, search
Line 14: Line 14:
 
Before you can put the .package files in your game, you'll need to set up your game to accept custom content.  From patch 1.12 and up, this is very easy!
 
Before you can put the .package files in your game, you'll need to set up your game to accept custom content.  From patch 1.12 and up, this is very easy!
  
# [[Image:ModsFolder.jpg|right|thumb|350px|The Mods folder showing in ''Documents\Electronic Arts\The Sims 3\'' (click image for full size)]]'''Go to The Sims 3 Folder in My Documents:''' Go to ''Documents\Electronic Arts\The Sims 3\'' <br>:[[Image:TS3 docs path.png]] <br clear="all" \>
+
1. [[Image:ModsFolder.jpg|right|thumb|350px|The Mods folder showing in ''Documents\Electronic Arts\The Sims 3\'' (click image for full size)]]'''Go to The Sims 3 Folder in My Documents:''' Go to ''Documents\Electronic Arts\The Sims 3\'' <br>:[[Image:TS3 docs path.png]] <br clear="all" \>
# '''Download the ready-made Framework.zip'''  This file contains everything you need to set up your game for custom content.  Right-click on the download link below and choose "Save as."  Save it into your ''Documents\Electronic Arts\The Sims 3\'' folder.
+
2. '''Download the ready-made Framework.zip'''  This file contains everything you need to set up your game for custom content.  Right-click on the download link below and choose "Save link as."  Save it into your ''Documents\Electronic Arts\The Sims 3\'' folder.
  
<html><a href="http://chii.modthesims.info/FrameworkSetup.zip><img src="http://thumbs2.modthesims.info/img/3/1/3/3/7/MTS2_HystericalParoxysm_1206398_down_btn.jpg"></a></html>
+
<center>[[Image:Down btn.jpg|link={{{http://chii.modthesims.info/FrameworkSetup.zip}}}]]</center>
  
<br clear="all" \>
+
<br clear="all" \>
# [[Image:PackagesFolder.jpg|right|thumb|350px|The Packages folder and resource.cfg showing in ''Documents\Electronic Arts\The Sims 3\Mods\'' (click image for full size)]]'''Extract the contents.''' Right-click on the ''MTS_ellacharm3d_1206347_Framework.zip'' file and ''Extract Here'' (or however you usually extract files from .zip files)  
+
 
 +
3. [[Image:PackagesFolder.jpg|right|thumb|350px|The Packages folder and resource.cfg showing in ''Documents\Electronic Arts\The Sims 3\Mods\'' (click image for full size)]]'''Extract the contents.''' Right-click on the ''MTS_ellacharm3d_1206347_Framework.zip'' file and ''Extract Here'' (or however you usually extract files from .zip files)  
 
# '''After extraction.''' Your ''Documents\Electronic Arts\The Sims 3\Mods\'' should then look like this. Be sure the path match as indicated by the red arrow.
 
# '''After extraction.''' Your ''Documents\Electronic Arts\The Sims 3\Mods\'' should then look like this. Be sure the path match as indicated by the red arrow.
 
# '''Does it look like this?'''  
 
# '''Does it look like this?'''  

Revision as of 13:21, 11 June 2011

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums

Contents

Installing Sims 3 Package Files: Setup & Files

Warning.gif
TS3 Monkey icon.png
Read before proceeding!

If you have ever had your custom content in Program Files (either manually or using the Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove the old framework files from Program Files path first! Failure to do so may mean some of your custom content doesn't work!

You must also get updates from the creator(s) for any hacks/mods before putting them in the Documents path shown below.

For full instructions on switching over from the old way to the new way, see: Installing Sims 3 Package Files: Old Way to the New Way. Do this first, then come back here for instructions on installing to Documents.


Warning.gif Also make sure you have read TS3 CC Basics so you know how to extract from rar/zip/7z files and how to identify file types before continuing with this page.


Setup Folders & Files

Before you can put the .package files in your game, you'll need to set up your game to accept custom content. From patch 1.12 and up, this is very easy!

1.
The Mods folder showing in Documents\Electronic Arts\The Sims 3\ (click image for full size)
Go to The Sims 3 Folder in My Documents: Go to Documents\Electronic Arts\The Sims 3\
:TS3 docs path.png

2. Download the ready-made Framework.zip This file contains everything you need to set up your game for custom content. Right-click on the download link below and choose "Save link as." Save it into your Documents\Electronic Arts\The Sims 3\ folder.

link={{{http://chii.modthesims.info/FrameworkSetup.zip}}}


3.
The Packages folder and resource.cfg showing in Documents\Electronic Arts\The Sims 3\Mods\ (click image for full size)
Extract the contents. Right-click on the MTS_ellacharm3d_1206347_Framework.zip file and Extract Here (or however you usually extract files from .zip files)
  1. After extraction. Your Documents\Electronic Arts\The Sims 3\Mods\ should then look like this. Be sure the path match as indicated by the red arrow.
  2. Does it look like this?
    • Yes! Good. Proceed.
    • No! You must have done something wrong. Drag the Mods folder to Recycle Bin and start over. Do not Pass GO! Do not collect $200!



Package Files

Once your folders and files are set up properly, you're ready to put the actual .package files where they go.

Of course, you'll need to have read about any special instructions or compatability, downloaded the files, and extracted them from their archives, and made sure you've actually got .package files. All of that is explained in detail on: Sims 3 CC Basics - go there and read about it if you don't know how to do that!

Then, you just put any .package files you've extracted into your Documents\Electronic Arts\The Sims 3\Mods\Packages\ folder. Note that's in Documents (or My Documents, on Windows XP) and NOT in Program Files! You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder.


PlacedPackages.jpg


Test!

Now if you run the game, your .package files should be fully working in-game!

  1. The No Intro will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly. If the plumbob animation and intro videos no longer play, then you know your .package file content is working!
  2. You can also test with HP's nobuildsparkles as shown in the image above. Build a wall, or a room. If no sparkles appear, then other .package CC should work as well!

Both of these 2 files usually work for any patch, any pack combo.

More Info?

Need more information about .package files and custom content?

RightArrow.gif

Sims 3 Packages: More Information


Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums
Personal tools
Namespaces

Variants
Actions
Navigation
game select
Google AdSense
Toolbox