http://simswiki.info/index.php?title=Game_Help:Meshes_and_Recolors&feed=atom&action=historyGame Help:Meshes and Recolors - Revision history2024-03-28T10:02:48ZRevision history for this page on the wikiMediaWiki 1.20.2http://simswiki.info/index.php?title=Game_Help:Meshes_and_Recolors&diff=31296&oldid=prevPorkypine at 20:39, 6 June 20092009-06-06T20:39:16Z<p></p>
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</table>Porkypinehttp://simswiki.info/index.php?title=Game_Help:Meshes_and_Recolors&diff=27531&oldid=prevJLonier at 19:18, 26 November 20082008-11-26T19:18:33Z<p></p>
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</table>JLonierhttp://simswiki.info/index.php?title=Game_Help:Meshes_and_Recolors&diff=17874&oldid=prevJLonier at 09:48, 10 May 20072007-05-10T09:48:26Z<p></p>
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</table>JLonierhttp://simswiki.info/index.php?title=Game_Help:Meshes_and_Recolors&diff=16699&oldid=prevHystericalParoxysm at 08:30, 14 April 20072007-04-14T08:30:21Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==<del class="diffchange diffchange-inline">What is a mesh? What is a mesh recolor?==</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>=<ins class="diffchange diffchange-inline">Meshes and Recolours</ins>=</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">[[Image:RightArrow.gif]] <font color="purple" style="font-size:1.5em"> What is a mesh? </font></del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">==What is a mesh?==</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The Sims 2 is a 3 dimensional (3D) game. Almost everything you see in the game is some sort of 3d model, a set of triangles in 3D space. These 3D models combine with textures and other settings to make up your sims and everything in their homes.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The Sims 2 is a 3 dimensional (3D) game. Almost everything you see in the game is some sort of 3d model, a set of triangles in 3D space. These 3D models combine with textures and other settings to make up your sims and everything in their homes.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>3D models are often called meshes, and that is the term used for 3D models in The Sims 2.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>3D models are often called meshes, and that is the term used for 3D models in The Sims 2.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A mesh is just the shape and form. It is nothing without texture. Textures for meshes are generally called recolours.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A mesh is just the shape and form. It is nothing without texture. Textures for meshes are generally called recolours.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The outfit on the right, below, is a recolour of a Maxis mesh. See how the shape is the same, but the textures are different?</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The outfit on the right, below, is a recolour of a Maxis mesh. See how the shape is the same, but the textures are different?</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:Recolourmaxismesh.jpg<ins class="diffchange diffchange-inline">|center</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:Recolourmaxismesh.jpg]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Same with this recolour of a couch. It shows up as a new colour option on the couch, and uses its same shape. Because it is a recolour of a Maxis mesh, you would not need a new mesh for this couch.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Same with this recolour of a couch. It shows up as a new colour option on the couch, and uses its same shape. Because it is a recolour of a Maxis mesh, you would not need a new mesh for this couch.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">[[Image:RightArrow.gif]] <font color</del>=<del class="diffchange diffchange-inline">"purple" style</del>=<del class="diffchange diffchange-inline">"font-size:1.5em"> </del>New meshes<del class="diffchange diffchange-inline">: </font></del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Because of the great modding community we have for The Sims 2, anyone can learn to create new meshes for the game. This allows much greater versatility, as one can change the shape of all sorts of things to make for whole new objects, clothes, hairstyles, etc.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Because of the great modding community we have for The Sims 2, anyone can learn to create new meshes for the game. This allows much greater versatility, as one can change the shape of all sorts of things to make for whole new objects, clothes, hairstyles, etc.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This dress has a completely different shape from anything the game comes with. It uses a new mesh, and in order for a recolour to work properly, you will have to have both the mesh and recolour downloaded.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This dress has a completely different shape from anything the game comes with. It uses a new mesh, and in order for a recolour to work properly, you will have to have both the mesh and recolour downloaded.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:Recolourshape.jpg<ins class="diffchange diffchange-inline">|center</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:Recolourshape.jpg]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Same with this loveseat - it has a new shape, so it's a new mesh. You need to make sure you get the mesh for objects too.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Same with this loveseat - it has a new shape, so it's a new mesh. You need to make sure you get the mesh for objects too.</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[Image:NewLoveSeat.jpg|center]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">=Contributor Credits=</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">The following users have contributed information that has been incorporated into this FAQ:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">daysies, HystericalParoxysm, Simsample</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* </ins>[[<ins class="diffchange diffchange-inline">Game Help</ins>:<ins class="diffchange diffchange-inline">Poly Counts</ins>]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Game Help]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Game Help]]</div></td></tr>
</table>HystericalParoxysmhttp://simswiki.info/index.php?title=Game_Help:Meshes_and_Recolors&diff=15224&oldid=prevNotokay7052 at 04:30, 2 March 20072007-03-02T04:30:56Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==What is a mesh? What is a mesh recolor?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==What is a mesh? What is a mesh recolor?==</div></td></tr>
</table>Notokay7052http://simswiki.info/index.php?title=Game_Help:Meshes_and_Recolors&diff=15223&oldid=prevNotokay7052 at 04:30, 2 March 20072007-03-02T04:30:39Z<p></p>
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==What is a mesh? What is a mesh recolor?==<br />
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[[Image:RightArrow.gif]] <font color="purple" style="font-size:1.5em"> What is a mesh? </font><br />
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The Sims 2 is a 3 dimensional (3D) game. Almost everything you see in the game is some sort of 3d model, a set of triangles in 3D space. These 3D models combine with textures and other settings to make up your sims and everything in their homes.<br />
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3D models are often called meshes, and that is the term used for 3D models in The Sims 2.<br />
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[[Image:3Dmodel.jpg]]<br />
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[[Image:RightArrow.gif]] <font color="purple" style="font-size:1.5em"> What is a recolour? </font><br />
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A mesh is just the shape and form. It is nothing without texture. Textures for meshes are generally called recolours.<br />
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They can also be called skins, reskins, or retextures. Things that say they are an "alpha edit" are also a form of recolour.<br />
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The outfit on the right, below, is a recolour of a Maxis mesh. See how the shape is the same, but the textures are different?<br />
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[[Image:Recolourmaxismesh.jpg]]<br />
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Same with this recolour of a couch. It shows up as a new colour option on the couch, and uses its same shape. Because it is a recolour of a Maxis mesh, you would not need a new mesh for this couch.<br />
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[[Image:Nomeshneeded.jpg]]<br />
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[[Image:RightArrow.gif]] <font color="purple" style="font-size:1.5em"> New meshes: </font><br />
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Because of the great modding community we have for The Sims 2, anyone can learn to create new meshes for the game. This allows much greater versatility, as one can change the shape of all sorts of things to make for whole new objects, clothes, hairstyles, etc.<br />
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This dress has a completely different shape from anything the game comes with. It uses a new mesh, and in order for a recolour to work properly, you will have to have both the mesh and recolour downloaded.<br />
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[[Image:Recolourshape.jpg]]<br />
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Same with this loveseat - it has a new shape, so it's a new mesh. You need to make sure you get the mesh for objects too.<br />
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[[Image:NewLoveSeat.jpg]]<br />
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