Difference between revisions of "Game Help:Sims 3 Professions"

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! Level
 
! Level
 
! Title
 
! Title
! Weekly salary
+
! Base Pay
 +
! Pension Pay
 
! Start Time
 
! Start Time
 
! Day Length
 
! Day Length
 
! Days
 
! Days
 +
! Skill
 +
! Performance
 
! Reward
 
! Reward
 
|-
 
|-
! 1
+
!1
| class="shaded" |Eavesdropper
+
| class="shaded" | Eavesdropper
| $275
+
| §275/week
| colspan=3 align="center" |Open
+
| §0
| New outfit
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| none
 
|-
 
|-
! 2
+
!2
 
| class="shaded" |Small Claims Investigator
 
| class="shaded" |Small Claims Investigator
| $340
+
| §340/week
| colspan=3 align="center" |Open
+
| §0
| Magnifying glass
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| Magnifying Glass
 
|-
 
|-
! 3
+
!3
| class="shaded" |Wrongdoing Analyzer
+
| class="shaded" |Superfluous Sleuth
| $400
+
| §400/week
| colspan=3 align="center" |Open
+
| §0
| Frosted door for home office
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| Professional’s Frosted Door
 
|-
 
|-
! 4
+
!4
| class="shaded" |Community Crime Solver
+
| class="shaded" |Caper Crusader
| $525
+
| §525/week
| colspan=3 align="center" |Open
+
| §0
| Fingerprint kit
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| Fingerprint Dusting Kit, New Uniform
 
|-
 
|-
! 5
+
!5
 
| class="shaded" |Obscure Clue Summoner
 
| class="shaded" |Obscure Clue Summoner
| $650
+
| §650/week
| colspan=3 align="center" |Open
+
| §0
| New outfit
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| none
 
|-
 
|-
! 6
+
!6
 
| class="shaded" |Gumshoe
 
| class="shaded" |Gumshoe
| $850
+
| §850/week
| colspan=3 align="center" |Open
+
| §0
| Case board for home
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| Investigator’s Case Board
 
|-
 
|-
! 7
+
!7
 
| class="shaded" |Licensed Snoop
 
| class="shaded" |Licensed Snoop
| $1125
+
| §1125/week
| colspan=3 align="center" |Open
+
| §0
| Sneak Here travel unlocked
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
|Ability to Sneak
 
|-
 
|-
! 8
+
!8
| class="shaded" |Community Sleuth
+
| class="shaded" |Inspector of Iniquities
| $1475
+
| §1475/week
| colspan=3 align="center" |Open
+
| §0
| Black sedan for driving
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
|Yomoshoto Evasion
 
|-
 
|-
! 9
+
!9
 
| class="shaded" |Flatfooted Investigation Specialist
 
| class="shaded" |Flatfooted Investigation Specialist
| $1850
+
| §1850/week
| colspan=3 align="center" |Open
+
| §0
|  
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
|Solve Cases, Write Reports
 +
|New Uniform
 
|-
 
|-
! 10
+
!10
 
| class="shaded" |Private Eye
 
| class="shaded" |Private Eye
| $2475
+
| §2475/week
| colspan=3 align="center" |Open
+
| §0
| New outfit
+
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
|New Uniform
 
|}
 
|}
  
Line 361: Line 414:
 
===Unique interactions===
 
===Unique interactions===
  
=Mobile Professions=
+
[[Category:Sims 3 Game Help|Professions]]
===Chance Cards===
+
[[Category:Sims 3 Professions|Professions]]
''Your Sim is painting a picture when they see something at the bottom of the paint pot. Do they investigate?''
+
 
+
Yes: '''Positive:'''
+
 
+
Yes: '''Negative:''' Your Sim reaches to the bottom of the paint pot but only finds their own paint covered hand. Time for a shower.  (turns hygiene red)
+
 
+
''Your Sim realizes there's an opportunity to steal some widgets from work. Try it?''
+
 
+
Yes: '''Positive:''' Your Sim got away with it.
+
 
+
Yes: '''Negative:''' Your Sim was caught trying to steal and has been fired.
+
 
+
''Your Sim is backstage when they see something thrown on stage. Do they investigate?''
+
 
+
YES: '''Positive:''' Your Sim grabs the items which is a wallet full of money! It has $1000 in it.
+
 
+
YES: '''Negative:''' Your Sim grabs the item which is a rotten tomato, the next one hits your Sim in the head. The venue charges you a $1000 cleaning bill.
+
 
+
''Your Sim is fighting a blaze when they see something golden poling out of a sandpit. Do they go and investigate?''
+
 
+
YES: '''Positive:''' Your Sim picks up what is in the sandpit. It's a gold bar worth $1000!
+
 
+
YES: '''Negative:''' Your Sim picks up what is in the sandpit. A gold toy sword! The house burns down and your Sim pays a $1000 repair bill.
+
 
+
'' YOur Sim is supervising children in the playground when they see someone drop a large package into a bin. Does your Sim investigate?''
+
 
+
Yes: '''Negative:''' Your Sim checks the bin but it explodes rubbish all over them! They have to pay a $1000 cleaning bill.'''
+
 
+
''Your Sim is kicking a ball against a wall when a brick comes loose. Does your Sim investigate?''
+
 
+
YES: '''Positive:''' Your Sim pulls out the brick and finds a hidden stash of money worth $1000.
+
 
+
'' Your Sim saw a corworker stealing from the business, should they report it to their boss?''
+
 
+
Yes: '''Negative:'''The coworker falsely implicates your Sim in the theft and they are both fired.'''
+
 
+
''There was an extememly noticeable payroll error in your Sim's favor, should they report it and have it corrected?''
+
 
+
YES: '''Positive:'''Your Sim reports the error and is thanks for their loyalty.'''
+
 
+
''Your Sim is playing with their child when their toddler falls over. Does your Sim pick them up?''
+
 
+
YES: '''Negative:''' Your Sim picks up their toddle but they keep crying. Try cheering them up!'''
+
 
+
''Your Sim is feeding their toddler when the toddler throws their food. Does your Sim pick up the foods?''
+
 
+
YES: '''Positive:''' Your Sim picks up the food and continues to feed their toddler.'''
+
 
+
''''Random while entertaining baby: Your Sim tickles the baby a little too much. Smells like baby needs a change and you need a shower.''''
+
 
+
==Artist==
+
You will be working at the Gallery.
+
Your boss is Nick.
+
 
+
For each promotion you need to paint a picture. So far I've seen some money bags, carrots with a cleaver, and a soccer ball.
+
 
+
===Levels===
+
 
+
{|class="nicetable"
+
! Level
+
! Title
+
! Daily salary
+
! Start Time
+
! End Time
+
! Days
+
! Skill Level Required
+
! Experience Required
+
! Other Requirement
+
! Reward
+
|-
+
! 1
+
| class="shaded" |Finger Painter
+
| $180
+
| 8:00 AM
+
| 4:00 PM
+
| M,T,W,TH,F
+
| Painting Level 1
+
|
+
|
+
|
+
|-
+
! 2
+
| class="shaded" |Art Student
+
| $280
+
| 10:00 AM
+
| 06:00 PM
+
| M,T,W,TH,F
+
| Painting Level 3
+
| Handiness Level 2
+
|
+
|
+
|-
+
! 3
+
| class="shaded" |Painting Restorer
+
| $380
+
| 09:30 AM
+
| 05:30 PM
+
| M,T,W,TH,F
+
| Painting Level 4
+
| Appreciate 7 Paintings
+
| Have 3 Friends
+
|
+
|-
+
! 4
+
| class="shaded" |Art Critic
+
| $480
+
| 09:00 AM
+
| 05:00 PM
+
| T,W,TH,F,S
+
| Painting Level 5
+
| Appreciate 14 Painting
+
| Have 6 Friends
+
|
+
|-
+
! 5
+
| class="shaded" |Art Dealer - Top of the Career Path
+
| $880
+
| 09:00 AM
+
| 05:00 PM
+
| T,W,TH,F
+
| Reward: $5000 Grant
+
| Reward: A giant statue that lets you practice painting.
+
|
+
|
+
|-
+
|}
+
 
+
==Musician==
+
You can show up at any business in town and work.
+
You work for Cassandra
+
For each promotion, you need to play a song on the guitar. Over on the left side of the screen a part of the guitar is lighter than the rest. When you see an arrow in that part of the guitar, move your finger across the screen in that direction. It took me about 3 times to figure out what I was doing!
+
 
+
===Levels===
+
 
+
{|class="nicetable"
+
! Level
+
! Title
+
! Daily salary
+
! Start Time
+
! End Time
+
! Days
+
! Skill Level Required
+
! Experience Required
+
! Other Requirement
+
! Reward
+
|-
+
! 1
+
| class="shaded" |Roadie
+
| $100
+
| 12:00 PM
+
| 05:00 PM
+
| M,T,W,F,SU
+
| Guitar Level 1
+
| 5 Nightclub Signatures
+
|
+
|-
+
! 2
+
| class="shaded" |Busker
+
| $200
+
| 10:00 AM
+
| 06:00 PM
+
| M,T,W,F,SU
+
| Guitar Level 2
+
| Handiness Level 2
+
| Build a Night Club
+
|
+
|-
+
! 3
+
| class="shaded" |Local Act
+
| $450
+
| 05:00 PM
+
| 12:00 AM
+
| T,W,TH,F,SA
+
| Guitar Level 4
+
| Have a Record Deal
+
| Have 7 Friends
+
|
+
|-
+
! 4
+
| class="shaded" |Musician
+
| $600
+
| 08:00 PM
+
| 03:00 AM
+
| M,T,W,TH,F
+
| Guitar Level 5
+
|
+
| Have 12 Friends
+
|
+
|-
+
! 5
+
| class="shaded" |Hit Machine - Top of the Career Path
+
| $1000
+
| 10:00 AM
+
| 03:00 PM
+
| M,T,W,TH,F
+
| Reward: $7500 Record Deal
+
| Reward: A Gold Record Album to hang on the wall, let's you practice your guitar numbers.
+
|
+
|
+
|-
+
|}
+
 
+
==Chef==
+
==Athlete==
+
You will be working at the stadium for Daniel.
+
===Levels===
+
 
+
{|class="nicetable"
+
! Level
+
! Title
+
! Daily salary
+
! Start Time
+
! End Time
+
! Days
+
! Skill Level Required
+
! Experience Required
+
! Other Requirement
+
! Reward
+
|-
+
! 1
+
| class="shaded" |Jogger
+
| $180
+
| 04:00 AM
+
| 12:00 PM
+
| M,T,W,TH,F
+
| Athletic Level 1
+
|
+
|
+
|-
+
! 2
+
| class="shaded" |Front Runner
+
| $220
+
| 06:00 AM
+
| 02:00 PM
+
| M,T,W,TH,F
+
| Athletic Level 3
+
| Boast to 3 Sims about Athletic Accomplishments
+
|
+
|
+
|-
+
! 3
+
| class="shaded" |Personal Trainer
+
| $400
+
| 06:00 AM
+
| 02:00 PM
+
| M,T,W,TH,F
+
| Athletic Level 4
+
| Have a Sponsorship Deal
+
|
+
|
+
|-
+
! 4
+
| class="shaded" |Musician
+
| $600
+
| 08:00 PM
+
| 03:00 AM
+
| M,T,W,TH,F
+
| Guitar Level 5
+
|
+
| Have 12 Friends
+
|
+
|-
+
! 5
+
| class="shaded" |Hit Machine - Top of the Career Path
+
| $1000
+
| 10:00 AM
+
| 03:00 PM
+
| M,T,W,TH,F
+
| Reward: $7500 Record Deal
+
| Reward: A Gold Record Album to hang on the wall, let's you practice your guitar numbers.
+
|
+
|
+
|-
+
|}
+
 
+
==Firefighter==
+
==Teacher==
+
 
+
[[Category:Game Help]]
+
[[Category:Sims 3]]
+
  
 
{{Sims3GameHelpHeader}}
 
{{Sims3GameHelpHeader}}

Latest revision as of 09:43, 15 July 2014

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums

Contents

[edit] Professions

[edit] Architect/Designer

Showing off the architectural designs catalog.

An architectural designer has the power of buying and building in other sims houses! As the name states, your designer sim has to please the clients decorative in exchange for some simoleons.

[edit] Performance boosters

  • Remodelation: Completing designer jobs. Every well done job gives a performance boost.
  • Painting: Training the Painting skill. Gives performance boost gradually while learning it.
  • Criticism: Satisfying clients. (?)

[edit] Levels

Level Title Weekly salary Start Time Day Length Days Reward
1 Wallpaper transporter?? (?) 8:00 AM 10 hours M,T,W,R,F (?)
2 Designs observer? (?) 8:00 AM 10 hours M,T,W,R,F (?)
3 Location Planifier? (?) 8:00 AM 10 hours M,T,W,R,F (?)
4 Feng-Shui Fanatic? (?) 8:00 AM 10 hours M,T,W,R,F (?)
5 Debuting Decorator? (?) 8:00 AM 10 hours M,T,W,R,F (?)
6 Contemporary Furniture Master??? (?) 8:00 AM 10 hours M,T,W,R,F (?)
7 (?) (?) 8:00 AM 10 hours M,T,W,R,F (?)
8 (?) (?) 8:00 AM 10 hours M,T,W,R,F (?)
9 (?) (?) 8:00 AM 10 hours M,T,W,R,F (?)
10 (?) (?) 8:00 AM 10 hours M,T,W,R,F (?)

[edit] Designer's Catalog

[edit] Client traits

The client traits do have an effect on the outcome of a finished job. Taking an advantage of them should give you a good evaluation at the end of the job.

Client trait Description
Computer Whiz (?)
Couch Potato Will like chairs, sofas and beds with high comfort rate.
Loves Outdoors (?)

[edit] Doctor

[edit] Firefighter

See also: Firefighter
A firefighter sim in middle of duty.

Now with Ambitions, sims can enter the exciting world of firefighting. From extingishing small household fires to rescuing lives from a quake demolition.

Sims with the Brave or Daredevil trait will have an easier time when facing off the blazes. Also a high level of Athletic and Handiness skills will help your sim at field work and equipment maintenance.

[edit] Ghost Hunter

See also: Ghost Hunter

Ghosts are freaking out sims, so here come the Ghost Hunters. With their incredible ghost-kicking technologies, they get wights and spirits out of the community quickly and securely.

Sims with the Brave or Childish trait will perform better at this, as ghosts don't scare them. A high level in the Logic skill will also help them catch those annoying spirits faster.

[edit] Private Investigator

An investigator searching fingerprints.


[edit] Performance boosters

  • Cases: Solving the cases sims offer. Each fully finished one gives a performance boost.
  • Logic: Training the Logic skill. Gives performance boost gradually while learning it.
  • Stakeouts: Going on stakeouts on community lots. Each discovery and each report gives performance boost.

[edit] Levels

An investigator performing a stakeout.
Level Title Base Pay Pension Pay Start Time Day Length Days Skill Performance Reward
1 Eavesdropper §275/week §0 Variable Variable Variable Logic Solve Cases, Write Reports none
2 Small Claims Investigator §340/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Magnifying Glass
3 Superfluous Sleuth §400/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Professional’s Frosted Door
4 Caper Crusader §525/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Fingerprint Dusting Kit, New Uniform
5 Obscure Clue Summoner §650/week §0 Variable Variable Variable Logic Solve Cases, Write Reports none
6 Gumshoe §850/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Investigator’s Case Board
7 Licensed Snoop §1125/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Ability to Sneak
8 Inspector of Iniquities §1475/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Yomoshoto Evasion
9 Flatfooted Investigation Specialist §1850/week §0 Variable Variable Variable Logic Solve Cases, Write Reports New Uniform
10 Private Eye §2475/week §0 Variable Variable Variable Logic Solve Cases, Write Reports New Uniform

[edit] City Hall rewards

An investigator breaking into a house.
  • Investigator's Trophy of Honor: Solve 3 cases.
  • Eagle-Eyed Eavesdropper Medallion: Solve Great Jewel Heist Case.
  • Investigator's Ribbon of Bravery: Solve Fish Kid Case.
  • Investigator's Trophy of Heroism: Solve 3 missing Sim cases.
  • Medal of the Mindful: Solve Rogue Cop Case.
  • Investigator's Key to the Town: Reach level 10.
  • Investigator's Keepsake: Solve 5 cases at level 10.

[edit] Unique interactions

  • Walk point -> Sneak here.
  • Community lots -> Stakeout.
  • Residential building -> Break into house.
  • Residential building -> Inspect mail.
  • Residential or community lots -> Snoop for clues.
  • Residential or community lots -> Dust for prints.
  • Police station -> Do low level police work.

[edit] Stylist

[edit] Performance boosters

[edit] Levels

Level Title Weekly salary Start Time Day Length Days Reward
1 Fashion Fledgling $182 9:00 AM 10 hours T,W,R,F,S Discuss fashion social
2 Taffeta Trainee $240 9:00 AM 10 hours T,W,R,F,S Makeover pay increase
3 Polka Dot Specialist $298 9:00 AM 10 hours T,W,R,F,S Makeover jobs
4 Houndstooth Soothsayer $444 9:00 AM 10 hours T,W,R,F,S
5 Trendsetter in Training $458 9:00 AM 10 hours T,W,R,F,S Makeover pay increase
6 In Vogue Virtuoso $700 9:00 AM 10 hours T,W,R,F,S Give Fashion Advice social
7 Haute Hot Shot $984 9:00 AM 10 hours T,W,R,F,S
8 Couture Connoisseur $1310 9:00 AM 10 hours T,W,R,F,S Makeover pay increase
9 Fashionista/Fashionisto $1352 9:00 AM 10 hours T,W,R,F,S
10 Fashion Phenomenon $2306 9:00 AM 10 hours T,W,R,F,S Always Stylin' moodlet

[edit] City Hall rewards

  • Stylish Trophy: Make over 10 sims.
  • High Style Ribbon: Make over 50 sims.
  • Fashionable Medal: Make over 100 sims.
  • Stylist's Key to the Town: Reach level 10.
  • Dazzling Looking Glass: Make over 25 sims at level 10.
  • Stylist's Key to the Town: Reach level 10.
  • Stylist's Keepsake: ?.

[edit] Unique interactions

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

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