Difference between revisions of "Game Help:World Routing Lags"

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{{Sims3GameHelpHeader}}
 
{{Sims3GameHelpHeader}}
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{{WorldRoutingLagNavigator}}
  
==Issue==
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{| class="table collapsible collapsed"
 +
| __TOC__
 +
|}
  
Based on these threads,
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{| width="95%" style="vertical-align:bottom;background-color:#efefef;border-spacing:4px;margin: 1em auto 1em auto;"
* [http://my.modthesims.info/showthread.php?t=425744 Target NPC's over yonder]
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| style="border:2px solid #1e1e1e;background-color:#333;color:#000;padding:0 1em;" width="100%" colspan="1" | <h1 style="color:#fff;border-bottom:none;">World Routing Lags</h1>
* [http://my.modthesims.info/download.php?t=425764 Stupid Bridgeport Routing Fix (Experimental!)]
+
|-
* [http://my.modthesims.info/showthread.php?t=448325 Weird freezing in China after generations install]
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|
 +
{| style="vertical-align:top;" border="0" width="98%" align="center"
 +
| width="98%" style="border:1px solid #848484;background-color:#999;color:#000" | <h2 style="padding:.7em 0 0 .5em;border-bottom:none;">The What</h2>
 +
|-
 +
{| style="vertical-align:top;" align="center" border="0" width="97%" cellpadding="5" cellspacing="5"
 +
| width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000"  | <h3 style="vertical-align:top;border-bottom:none;">Issue</h3>
 +
| width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | <big>'''What's the Issue?'''</big>
  
and that games needed to be reset, every few hours, even with the suggestions in [[Game Help:Intermittent Freezes]], I took a look at more .world files and found the same Routing breakdowns that HP did in her Bridgeport Fix. I even found ''more'' breakdowns in Bridgeport.
+
It has been established (read threads in [[#Related_pages]] section for background information) that games needed to be reset with the "''resetsim *''" ''cheat'' every few hours to alleviate the intermittent freezing and lagging. This is in games with mods like Overwatch installed. The lags is due to the game taking the time to recalculate the routing information when Sims/Pets get stuck in the world due to broken routing.
 +
|}
 +
|-
 +
|
 +
{| style="vertical-align:top;" width="98%" align="center"
 +
| width="98%" style="border:1px solid #848484;background-color:#999;color:#000" | <h2 style="padding:.7em 0 0 .5em;border-bottom:none;">The Why</h2>
 +
|-
 +
{| style="vertical-align:top;" align="center" border="0" width="97%" cellpadding="5" cellspacing="5"
 +
| width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000"  | <h3 style="vertical-align:top;border-bottom:none;">Cause</h3>
 +
| width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | <big>'''Why is this issue messing up our game(s)? or Why should I care?'''</big>
  
 +
The freezes and lags are caused by broken routing in the worlds. This is explained in Armiel's tutorial on routing in the CAW tool: [http://www.modthesims.info/showthread.php?t=439329 Tutorial: Basics on sim-routing in Create a world-tool]
  
These .worlds Routing breakdowns are found in all the default worlds. The worlds can be located in the following paths. On a PC, the default install path which I would refer to as the "'''prefix path'''" is in <tt>C:\Program Files (x86)</tt> as shown, and then followed by the Game's name.
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Before the fixes outlined here were implemented, even after doing the suggestions in [[Game Help:Intermittent Freezes]], the freezes and lags keep recurring. This is an attempt to remove the root cause of broken routing in the .world files.
\Program Files (x86)\Electronic Arts\
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|}
 
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{{TS3Worldpaths}}
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+
====Other OSes or Delivery Systems====
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=====OSX=====
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The "'''prefix path'''" for OS X systems,
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/Applications/The Sims 3.localized/The Sims3.app/Contents/Resources/transgaming/c_drive/Program Files/Electronic Arts/
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=====Origin=====
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The "'''prefix path'''" for Digitally Downloaded games via Origin, with the default <origin installed path> usually in <tt>C:\Program Files (x86)</tt>
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<origin installed path>\Origin Games\
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=====Steam=====
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The "'''prefix path'''" for Digitally Downloaded games via Steam, with the default <steam installed path> usually in <tt>C:\Program Files (x86)</tt>
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<steam installed path>\steam\steamapps\common\
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+
 
+
 
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==Cause==
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* The lags and freezes are caused by broken routing in the worlds.
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* This is explained in Armiel's tutorial on routing in the CAW tool: [http://www.modthesims.info/showthread.php?t=439329 Tutorial: Basics on sim-routing in Create a world-tool]
+
 
+
See the image (click to enlarge) gallery below for areas where the routing is broken. You can use this as a guide when choosing the DIY solution. Or, when you get lags, these are the areas to look for stuck Sims that need to be reset.  
+
 
+
{| class="wikitable collapsible autocollapse" width=100%
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|-
 
|-
! style="text-align:left" | Gallery of problem areas in EA worlds
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|
 +
{| style="vertical-align:top;" border="0" width="98%" align="center"
 +
| width="98%" style="border:1px solid #848484;background-color:#999;color:#000" | <h2 style="padding:.7em 0 0 .5em;border-bottom:none;">The Where</h2>
 
|-
 
|-
|<gallery perrow=8 caption="Spots denoting areas with problems">
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{|style="vertical-align:top;" align="center" border="0" width="97%" cellpadding="5" cellspacing="5"  
File:SunsetValleyMapDotted.jpg|BG - Sunset Valley<br>Yellow Dots - Routing<br>Red Dots - Road
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| width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/Where#Install_Paths|Install paths]]
|Store - Riverview
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| width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | Where the game is installed by default depending on OS and delivery methods.
File:ChinaMapDotted.jpg|WA - China
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|-
File:FranceMapDotted.jpg|WA - France
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| width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/Where#Default_Worlds_File_Location|Default Worlds File Locations]]
File:EgyptMapDotted.jpg|WA - Egypt
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|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | Where the .world files can be found so it can be fixed
File:TwinbrookMapDotted.jpg|AMB - Twinbrook<br>Yellow Dots - Routing<br>Red Dots - Intersections<br>Blue Dots - Road Grade
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|-
File:BridgeportMapDotted.jpg|LN - Bridgeport<br>Yellow Dots - Routing<br>Red Dots - Intersections
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| width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/Where#Map_Gallery_of_Fixed_Worlds|The Map Gallery]]
File:AppaloosaPlainsDotted.jpg|PETS - Appaloosa Plains<br>Yellow Dots - Routing<br>Red Dots - Intersections
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|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | The collection of World maps, dotted with indicators of where the broken routing is found.
File:StarlightShoresMapDotted v1.png|SHT - Starlight Shores<br>Yellow Dots - Routing<br>Red Dots - Intersections
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File:Moonlight-Falls-dotted.jpg|SN - Moonlight Falls<br>Yellow Dots - Routing<br>Red Dots - Intersections<br>Pink Dots - moved
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</gallery>
+
 
|}
 
|}
 
+
|-
 
+
|
 
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{| style="vertical-align:top;" border="0" width="98%" align="center"
==What you need==
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| width="98%" style="border:1px solid #848484;background-color:#999;color:#000" | <h2 style="padding:.7em 0 0 .5em;border-bottom:none;">The Downloads</h2>
 
+
|-
* Willingness to read the guide carefully and following instructions to the letter.
+
{|style="vertical-align:top;" align="center" border="0" width="97%" cellpadding="5" cellspacing="5"  
* [http://dino.drealm.info/den/denforum/index.php?topic=189.0 S3PE] and the knowledge to use it.
+
|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/Downloads#Default_Worlds_Downloads|Default Worlds]]
* A machine capable of running CAW and a rudimentary knowledge to use it. Get the [http://www.thesims3.com/game/tools/world Create-A-World] tool. Tutorials on how to use CAW are available in 
+
|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | Downloads for worlds that came with the game and expansion packs.
** [[Tutorials:TS3 CAW Tutorials]]
+
|-
** [http://www.modthesims.info/fd.php?f=619&threadcategory=Create+A+World CAW Forum Tutorials section]
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width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/Downloads#Store_Worlds_Downloads|Store Worlds]]
* Learn how to use CAW, and editing premade worlds by reading this guide [http://modthesims.info/showthread.php?t=469942 Editing Premade Worlds] (and its original thread for more tips and background info)
+
|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | Downloads for worlds offered at thesims3.com Store
* Understand the business of routing and painting an area to be non-routable by reading this guide [http://www.modthesims.info/showthread.php?t=439329 Tutorial: Basics on sim-routing in Create a world-tool]
+
 
+
 
+
 
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==Solution==
+
 
+
{|cellspacing="2" cellpadding = "6" style="border-style:solid; border-color:red; border-width:2px;" width="75%" align="left"
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| [[Image:Warning.gif]] <span style="font-size:12px; color:red"><b><big><big>STOP! Read before proceeding!</big></big></b><br>
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<font color=black>These files are not meant to be placed in /Mods/Packages! Make a Backup of the .world files you planned to edit. Edited game files in Program Files paths will prevent the patch to update your games! So, these files need to be restored before you do any updating.</font>
+
 
|}
 
|}
<br clear="all" />
 
 
 
'''Step 1: Backup .world'''
 
* Do a backup! Please do a backup before continuing with the rest of this guide. Go to the path provided above for the location of the .world file.
 
* Select the .world file and Copy
 
* In any empty spot, right-click and Paste.
 
* Rename this file to have another extension so you won't get duplicates in the '''New Game''' screen. I usually put '''".orig"''' as the extension for my backups.
 
* This '''<town-name> - Copy.world.orig''' is your backup file. Keep it safe! This is the file to restore when you need to update.
 
* Repeat the above steps for each game whose .world you want to edit.
 
 
 
'''Step 2: Backup Saves'''
 
 
* Next, backup your Save games. Go to /Documents/Electronic Arts/The Sims 3/, and backup the Saves folder by either
 
** Copy+Paste so you have a copy of this folder and its contents  to Desktop (or in another drive, preferably)
 
** Archive it in a zip or rar file.
 
* You can also do a full backup of the whole user folder if you like, see this [[Game Help:TS3 Back Ups|Backup Guide]].
 
 
 
'''Step 3:'''
 
*I offer you 3 solutions:
 
# DIY in CAW - if you're pretty handy in CAW and do not like to wait for others or simply like to do things yourself.
 
# Edit in S3PE - downloading the resources (@10MB) and editing the .world files. Would need to ensure you download and import the correct resources for the world you're editing. For instance, importing Sunset Valley.world's resources into China.world is a Very Bad Thing!
 
# Download the .world files - the simplest way of having fixed worlds, BUT you have to
 
#* rely on someone to do the "DIY-ing in CAW" & the "Editing in S3PE",
 
#* have a fast Internet connection to download a huge file (@100MB) for each world, and
 
#* know what to do with [[Game Help:DFDD5 Extract from Archive#Multi-part files|multi-part files]].
 
 
 
 
Let's get to it then...
 
 
{| class="wikitable collapsible autocollapse" width=100%
 
 
|-
 
|-
! style="text-align:left" | Solution 1: DIY in CAW
+
|
 +
{| style="vertical-align:top;" border="0" width="98%" align="center"
 +
| width="98%" style="border:1px solid #848484;background-color:#999;color:#000" | <h2 style="padding:.7em 0 0 .5em;border-bottom:none;">The How-To</h2>
 
|-
 
|-
|
+
{|style="vertical-align:top;" align="center" border="0" width="97%" cellpadding="5" cellspacing="5"
The only sustainable solution is to open up the world in CAW, and edit the non-routable areas so Sims would not go there anymore. To edit the .world file yourself, you need to do the following steps. They are not that complicated if you know CAW, but it is tedious.
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|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/How|Pre-requisites]]
 +
|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | What you need to do and get before you're ready to do the fixes.
  
{|cellspacing="2" cellpadding = "6" style="border-style:solid; border-color:red; border-width:2px;" width="75%" align="left"
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Based on the pre-requisites, choose the option of how you'd prefer to get the fixes and click on that link to read and follow the Guide.
| [[Image:Warning.gif]] <span style="font-size:12px; color:red"><b><big><big>STOP! Backup before proceeding!</big></big></b><br>
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<font color=black>Have you made BACKUPS yet? If not, go do so Now!</font>
+
 
|}
 
|}
 
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|-
<br clear="all" />
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|
 
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{| style="vertical-align:top;" border="0" width="98%" align="center"  
 
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| width="98%" style="border:1px solid #848484;background-color:#999;color:#000" | <h2 style="padding:.7em 0 0 .5em;border-bottom:none;">The Guide</h2>
These are summarized instructions. If you don't know what I mean or how I get from step A to B, read the tutorials first and learn how to use CAW separately, which is out-of-scope of this FAQ. The CAW tool is extensive and this is not meant to be a step-by-step guide, so be warned!
+
|-
 
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{|style="vertical-align:top;" align="center" border="0" width="97%" cellpadding="5" cellspacing="5"  
* '''PREP''': Make a project folder for yourself, either on Desktop or however you organize your modding projects. This is just my methodology, you might have your own and don't have to follow mine. But if you don't, this is foolproof. I'd know - I'm the fool who made all the mistakes and have refined the steps to the ones below. :)
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|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/DIYinCAW|Option 1: DIY in CAW]]
** I have 2 subfolders in here named
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|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | For the self-sufficient who like to do things yourself. Get the map from [[Game_Help:World_Routing_Lags/Where#The Map Gallery|The Map Gallery]] to check where the terrain repainting is needed.
*** "World Orig files" containing
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|-
**** untouched copies of all the worlds I'm editing
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|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/Editwiths3pe|Option 2: Edit with S3PE]]
**** subfolders named "<town-name> resources" for each world I'm editing
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|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | For those with limited bandwidth, and know their way around s3pe.
*** "edited resources" containing
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|-
**** copies of the world saves from CAW's path "\Documents\Electronic Arts\The Sims 3 Create A World Tool\UserToolData\Worlds"
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|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | [[Game_Help:World_Routing_Lags/GetWorld|Option 3: Download .world file]]
**** subfolders named "edited <town-name> resources" for each world's resources I extracted
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|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;" | For those on OSX; or don't know or don't care to use s3pe or CAW.
* '''In CAW''': Using the ''original method'' from the "editing premade worlds" guide to
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** create a new world in CAW,
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** give it a name and save.
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* '''In S3PE''':  
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** open this newly created world,
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** import the original game world,
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** I have an extra step to prepare for the next patch, extract all the 4 named resources to the "\World Orig files\<town-name> resources" folder so I can do a FileDiff with the next version, in case EA make changes to them in a patch
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*** WPID 0xF609FD60  (World - World info: ID, name, desc)
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*** UNKN 0x296A6258  (World - Type: city, vacation etc)
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*** UNKN 0x05CD4BB3  (World - Routing info)
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*** UNKN 0x05DA8AF6  (World - Routing info)
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** remove the 2 resources identified, and save.
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*** WPID 0xF609FD60  (World - World info: ID, name, desc)
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*** UNKN 0x296A6258  (World - Type: city, vacation etc)
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** close the world in S3PE and exit.
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* '''Back in CAW''':
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** open this world in CAW again, input the info like name, description and thumbnail and Save As under a different name,
+
** now that you've saved it, scroll around to the various spots I identified and just repaint with the blue non-routable paint. Read over Armiel's Routing tutorial as needed,
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** save when you're done,
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** close the world and exit CAW.
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* '''Back in S3PE''': Open this file back in S3PE and extract these resources, use the Filter options.
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** UNKN 0x05CD4BB3  (World - Routing info)
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** UNKN 0x05DA8AF6  (World - Routing info)
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** UNKN 0x9063660E  (World - Roads & Walkways)
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** _IMG 0x00B2D882 0x00000001 (DDS Image)
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** MODL 0x01661233 0x00000002 (Object Model aka Object Geometry)
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** you can close this world and exit S3PE.
+
* proceed on with the next solution, except you don't need to download any "<Town>FixedRouting.zip" as that is the output of the steps you've done here in this section.
+
 
+
 
|}
 
|}
 
{| class="wikitable collapsible autocollapse" width=100%
 
 
|-
 
|-
! style="text-align:left" |Solution 2: Edit with S3PE
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|
 +
{| style="vertical-align:top;" border="0" width="98%" align="center"
 +
| width="98%" style="border:1px solid #848484;background-color:#999;color:#000" | <h2 style="padding:.7em 0 0 .5em;border-bottom:none;">The Conclusion</h2>
 
|-
 
|-
|
+
{|style="vertical-align:top;" align="center" border="0" width="97%" cellpadding="5" cellspacing="5"
 +
|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | <h3 style="vertical-align:top;border-bottom:none;">FAQs</h3>
 +
|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | <big>'''Frequently Asked Questions'''</big>
  
* Download the "<Town>FixedRouting.zip" for the world that you want to fix and extract it.
+
'''Q:''' Why aren't the fixes appearing in my Save games?<br/>
*# [http://modthesims.info/d/450599 Base game's '''Sunset Valley''']
+
'''A:''' It depends on what patch version you're on. If 1.42 (came with Seasons) and later, then no. Starting from patch 1.42, EA makes some changes somewhere to the code to ensure Swimming and seasonal changes apply properly to ALL worlds, and this affects how the modified resources are hooked up in a Save game. You would need to start a totally New Game and then select the World that has the fixes already imported.  You might want to use Twallan's Porter to transfer your household(s) to a new game, because the fixes are only applied when a new game is started. They won't appear on a pre-existing Save.<br/><br/>
*# [http://modthesims.info/d/448919 WA's 3 Adventure destinations]:
+
*#* '''Shang Simla''' (China)
+
*#* '''Champs Les Sims''' (France)
+
*#* '''Al Simhara''' (Egypt)
+
*# [http://modthesims.info/d/454885 Ambition's '''Twinbrooks''']
+
*# [http://modthesims.info/d/451614 Late Night's '''Bridgeport''']
+
*# [http://modthesims.info/d/460168 Pets's '''Appaloosa Plains''']
+
*# [http://modthesims.info/d/481992 Showtime's '''Starlight Shores''']
+
  
* Be sure you have the <font color=red>'''correct resources for the correct world'''</font>! If Windows Explorer don't show same number of files as stated in the download thread, logout from MTS, remove cookies and try re-downloading.
+
'''Q:''' When I open the <storeworld_name>.world file in s3pe, I get an error: "Expected magic tag 'DBPF'. Found 'DBPP'. <br/>
* '''In S3PE''': Open S3PE as Administrator.
+
'''A:''' Have you recompressorized? If you don't know what that means, have you downloaded and double-click on the run.bat file? Perhaps read the [[Image:RightArrow.gif]] '''Steps''' section (of the Download thread) again?<br/><br/>
** Now go to the path for the game whose world you want to fix.
+
  
:{|cellspacing="2" cellpadding = "6" style="border-style:solid; border-color:red; border-width:2px;" width="75%" align="left"
+
'''Q:''' When I try to download, I get a 403 error. <br/>
| [[Image:Warning.gif]] <span style="font-size:12px; color:red"><b><big><big>STOP! Backup before proceeding!</big></big></b><br>  
+
'''A:''' This tells me the wiki to the multi-part files weren't clicked on and read, as at the bottom of the DFDD4 page states:<br/>
<font color=black>I hoped you have made that backup by now, because we're about to make changes to a game file here. Screwing up at this stage without a backup means you need to uninstall, reinstall + patch and start the whole process over.</font>
+
:<tt>If you get a 403 or 503 error, means that you're downloading too many files at one time and are using up all the download slots. There's a limit of 3 files at a time or 3 chunks per file per downloader to give other members a chance. You'll have to wait for six hours when the server reset its caches for you to be able to download again. </tt>
|}
+
<br clear="all" />
+
* OK, warning done, Ready?
+
* To save you some scrolling up-n-down, here again are the paths:
+
{{TS3Worldpaths}}
+
* Open the appropriate world file that you downloaded the "<Town>FixedRouting.zip" for in S3PE.
+
** From the Resource menu <nowiki>-></nowiki> Import <nowiki>-></nowiki> From file, navigate to the location where you have the "<Town>FixedRouting.zip" extracted.
+
** Select all (Ctrl+A) the extracted files and click '''Import'''.
+
** Ensure the dropdown for the filetypes show all *.* as we want to import everything.
+
** Save the file and exit. Remember to simply do a '''Save''', not a '''Save As'''.
+
* Remove caches and test the game.
+
|}
+
  
{| class="wikitable collapsible autocollapse" width=100%
+
For your convenience, here are the links again:
|-
+
* [[Game Help:DFDD4 Download the File#Content with Multi-part files]]
! style="text-align:left" | Solution 3: Download .world file
+
* [[Game Help:DFDD5 Extract from Archive#Multi-part files]]<br/><br/>
|-
+
|
+
  
* You can also download the .world file itself if you don't know how to or cannot use CAW and place it in the respective paths above.
+
'''Q:''' What is the difference between the "'''Resources for'''" and the "'''.world'''" downloads for the various worlds?<br/>
*# [http://my.modthesims.info/d/451817 Base game's '''Sunset Valley''']
+
'''A:''' "'''Resources for'''" versions are when you want to incorporate (import) my world fixes to someone's edits of the worlds, so you can have all the edits to your hearts content. It is targeted for those of you who use any of the numerous edited world versions out there. Especially, if that world creator did not import them on their own, at the time they worked on the world edits.
*# [http://my.modthesims.info/d/450569 WA's 3 Adventure destinations]
+
*#* '''Shang Simla''' (China)
+
*#* '''Champs Les Sims''' (France)
+
*#* '''Al Simhara''' (Egypt)
+
*# [http://my.modthesims.info/d/456220 Ambition's '''Twinbrook''']
+
*# [http://my.modthesims.info/d/452601 Late Night's '''Bridgeport''']
+
*# [http://my.modthesims.info/d/461424 Pets's '''Appaloosa Plains''']
+
  
:{|cellspacing="2" cellpadding = "6" style="border-style:solid; border-color:red; border-width:2px;" width="75%" align="left"
+
"'''.world'''" versions are just my fixes already imported and all you need to do is to plop them in the appropriate folders.
| [[Image:Warning.gif]] <span style="font-size:12px; color:red"><b><big><big>STOP! Backup before proceeding!</big></big></b><br>
+
<br/><br/>
<font color=black>I hoped you have made that backup by now, because we're about to make changes to a game file here. Screwing up at this stage without a backup means you need to uninstall, reinstall + patch and start the whole process over.</font>
+
|}
+
<br clear="all" />
+
* OK, warning done, Ready?
+
* Download all parts of the world, and rename them to get rid of the ''"MTS_ellacharm3d_<numbers>_"'' portion. See [[Game Help:DFDD4 Download the File#Content with Multi-part files]].
+
* Right-click on the file with "part1" in its name and "Extract here", or whatever command your program uses. See [[Game Help:DFDD5 Extract from Archive#Multi-part files]].
+
* Place the extracted & joined .world file in the appropriate path and replace the default version.
+
* [[Game Help:Sims 3 Delete Cache Files|Delete caches]] before starting game (though might not be necessary).
+
|}
+
  
 +
'''Q:''' Do I need the <insert world name here> world from the Sims 3 Store to use the fix for the <insert world name here> world?<br/>
 +
'''A:''' Yes, you DO!!!
 +
<br/><br/>
  
'''Step 4: Preparing for a patch or restoring the original'''
+
'''Q:''' I don't have the <insert world name here> world,
 +
* as I didn't buy the world from the Store; or
 +
* as I didn't buy the Expansion Pack;
 +
can I use the fixes from these downloads?<br/>
 +
'''A:''' No, sorry.<br/><br/>
  
When the next patch is released, you simply rename the extensions.
+
'''Q:''' Do you plan to fix <insert world name here> world?<br/>
* Rename the fixed <Town>.world to "<Town>.world.fixed"
+
'''A:''' I don't really know at this point (Jul 2014). I'll try to do the fixes around my schedule, which is busier now than it was a year ago. You can track my progress on [http://is.gd/mkL9zv my blog]. And as you can see from that sidebar widget, I haven't bought Roaring Heights, yet. So you guys are welcome to start on any worlds that I haven't publish any fixes for. You're also welcome to publish your own version of the fixes, if you plan to share them elsewhere, as MTS don't allow duplicates. The more the merrier. <br/><br/>
* Rename the original back by removing the ".orig" so the file name is restored back to "<Town>.world", and you're good to go.
+
* Then patch or install the add-on.
+
* If you don't want the fixed version anymore, simply delete it from your system.
+
* If you do want the fixed version back, just rename the pair of them back to "<Town>.world.orig" and the "<Town>.world.fixed" to "<Town>.world", respectively.
+
* Check back on the Download threads that no changes is required though. I doubt EA would suddenly redo the Worlds when they have not done so in the past, but you never know. "''Never say never''" as the saying goes.  
+
  
 +
'''Q:''' Can I have the CAW files, please? I want to use it as a base for my own edits. <br/>
 +
'''A:''' I might post it up to Github if ever I get a reply to my [http://is.gd/zSQLU8 tweet]. <br/>
 +
But easiest is to do the '''DIY in CAW''' and '''Edit in s3pe''' steps and import the fixes yourself before you even start with your own edits. That way, you know the baseline of where you're starting from. <br/>
 +
For one thing Github might take some getting used to, there's a slight learning curve. But it is also very very easy to pick up. If I do post it to Github, I'll be doing a tutorial on how to use the files with Github.<br/><br/>
  
 
+
|-
==Changelogs==
+
{|style="vertical-align:top;" align="center" border="0" width="97%" cellpadding="5" cellspacing="5"
 
+
|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | <h3 style="vertical-align:top;border-bottom:none;">Changelogs</h3>
 +
|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | <big>'''Updates of significant changes'''</big>
 +
* Jul 03, 2014
 +
** Added more FAQs, last 5 in the above list.
 +
* Dec 1, 2013
 +
** Added more FAQs
 +
* Nov 21, 2013
 +
** Updated links to Isla Paradiso fixes
 +
* Jan 30, 2013
 +
** Added FAQs section and Riverview stuff
 +
* Sept 19, 2012
 +
** Reformatted
 +
** Resource Link to Moonlight Falls added in Downloads section
 
* Jul 22, 2012
 
* Jul 22, 2012
*# link to Starlight Shores fixes
+
** link to Starlight Shores fixes
*# Confirmed by the pattern for the past 3 years, .world files are not touched by patches and so these fixes won't need updating with each patch. Unless otherwise stated by the Patch Notes from EA.
+
** Confirmed by the pattern for the past 3 years, .world files are not touched by patches and so these fixes won't need updating with each patch. Unless otherwise stated by the Patch Notes from EA.
 
* Dec 17, 2011
 
* Dec 17, 2011
*# No updates necessary with patch 1.29 (released Dec 14, 2011)
+
** No updates necessary with patch 1.29 (released Dec 14, 2011)
*# Added Pets Appaloosa Plains .world download link
+
** Added Pets Appaloosa Plains .world download link
 
* For older changes, please see the history tab.
 
* For older changes, please see the history tab.
 +
|-
 +
|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | <h3 style="vertical-align:top;border-bottom:none;">What's Next</h3>
 +
|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | Testing and providing feedback of how test went in your games and what to do if you have problems
  
  
 
+
<big>'''What's Next'''</big>
==What's Next==
+
  
 
Well, I appreciate any feedback.
 
Well, I appreciate any feedback.
Line 269: Line 169:
  
  
 
+
<big>'''If That Didn't Work...'''</big>
==If That Didn't Work...==
+
  
 
* Have you reread and gone through the instructions again, carefully? If you tried the DIY or S3PE solution, perhaps easiest is to wait for the downloadable .world(s) to be made available.
 
* Have you reread and gone through the instructions again, carefully? If you tried the DIY or S3PE solution, perhaps easiest is to wait for the downloadable .world(s) to be made available.
 
* Please post in [http://www.modthesims.info/forumdisplay.php?f=551 Sims 3 Help] forums if you have issues with the game, especially if not related to routing lags.
 
* Please post in [http://www.modthesims.info/forumdisplay.php?f=551 Sims 3 Help] forums if you have issues with the game, especially if not related to routing lags.
 +
|-
 +
|  width="20%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000" | <h3 style="vertical-align:top;border-bottom:none;">Related pages</h3>
 +
|  width="80%" style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | <big>'''Further reading.'''</big>
 +
May have some informative tidbits that may not have been mentioned here.
  
 
+
* [http://my.modthesims.info/showthread.php?t=469942 Editing Premade Worlds]
 
+
* [http://my.modthesims.info/showthread.php?t=425744 Target NPC's over yonder]
==Related Pages==
+
* [http://my.modthesims.info/showthread.php?t=448325 Weird freezing in China after generations install]
 
+
* [http://www.modthesims.info/showthread.php?t=439329 Tutorial: Basics on sim-routing in Create a world-tool]
 
* [[Game Help:Intermittent Freezes]]
 
* [[Game Help:Intermittent Freezes]]
 
* [[Game Help:TS3 Back Ups]]
 
* [[Game Help:TS3 Back Ups]]
  
 +
|}
 +
|}
 +
|}
 +
 +
 +
{{WorldRoutingLagNavigator}}
  
 
{{Sims3GameHelpHeader}}
 
{{Sims3GameHelpHeader}}
[[Category:Game Help]][[Category:Sims 3]]
+
[[Category:Sims 3 Game Help|Routing]]
 +
[[Category:Sims 3 Technical Game Help|Routing]]
 +
[[Category:Tutorials by ellacharm3d]]

Latest revision as of 13:17, 2 July 2014

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums
World Routing Lags

The What  | The Why  | The Where  | The Downloads  | The How  | Guide:DIY in CAW  | Guide:Edit with s3pe  | Guide:Download .world file  | The Conclusion

World Routing Lags

The What

Issue

What's the Issue?

It has been established (read threads in #Related_pages section for background information) that games needed to be reset with the "resetsim *" cheat every few hours to alleviate the intermittent freezing and lagging. This is in games with mods like Overwatch installed. The lags is due to the game taking the time to recalculate the routing information when Sims/Pets get stuck in the world due to broken routing.

The Why

Cause

Why is this issue messing up our game(s)? or Why should I care?

The freezes and lags are caused by broken routing in the worlds. This is explained in Armiel's tutorial on routing in the CAW tool: Tutorial: Basics on sim-routing in Create a world-tool

Before the fixes outlined here were implemented, even after doing the suggestions in Game Help:Intermittent Freezes, the freezes and lags keep recurring. This is an attempt to remove the root cause of broken routing in the .world files.

The Where

Install paths Where the game is installed by default depending on OS and delivery methods.
Default Worlds File Locations Where the .world files can be found so it can be fixed
The Map Gallery The collection of World maps, dotted with indicators of where the broken routing is found.

The Downloads

Default Worlds Downloads for worlds that came with the game and expansion packs.
Store Worlds Downloads for worlds offered at thesims3.com Store

The How-To

Pre-requisites What you need to do and get before you're ready to do the fixes.

Based on the pre-requisites, choose the option of how you'd prefer to get the fixes and click on that link to read and follow the Guide.

The Guide

Option 1: DIY in CAW For the self-sufficient who like to do things yourself. Get the map from The Map Gallery to check where the terrain repainting is needed.
Option 2: Edit with S3PE For those with limited bandwidth, and know their way around s3pe.
Option 3: Download .world file For those on OSX; or don't know or don't care to use s3pe or CAW.

The Conclusion

FAQs

Frequently Asked Questions

Q: Why aren't the fixes appearing in my Save games?
A: It depends on what patch version you're on. If 1.42 (came with Seasons) and later, then no. Starting from patch 1.42, EA makes some changes somewhere to the code to ensure Swimming and seasonal changes apply properly to ALL worlds, and this affects how the modified resources are hooked up in a Save game. You would need to start a totally New Game and then select the World that has the fixes already imported. You might want to use Twallan's Porter to transfer your household(s) to a new game, because the fixes are only applied when a new game is started. They won't appear on a pre-existing Save.

Q: When I open the <storeworld_name>.world file in s3pe, I get an error: "Expected magic tag 'DBPF'. Found 'DBPP'.
A: Have you recompressorized? If you don't know what that means, have you downloaded and double-click on the run.bat file? Perhaps read the RightArrow.gif Steps section (of the Download thread) again?

Q: When I try to download, I get a 403 error.
A: This tells me the wiki to the multi-part files weren't clicked on and read, as at the bottom of the DFDD4 page states:

If you get a 403 or 503 error, means that you're downloading too many files at one time and are using up all the download slots. There's a limit of 3 files at a time or 3 chunks per file per downloader to give other members a chance. You'll have to wait for six hours when the server reset its caches for you to be able to download again.

For your convenience, here are the links again:

Q: What is the difference between the "Resources for" and the ".world" downloads for the various worlds?
A: "Resources for" versions are when you want to incorporate (import) my world fixes to someone's edits of the worlds, so you can have all the edits to your hearts content. It is targeted for those of you who use any of the numerous edited world versions out there. Especially, if that world creator did not import them on their own, at the time they worked on the world edits.

".world" versions are just my fixes already imported and all you need to do is to plop them in the appropriate folders.

Q: Do I need the <insert world name here> world from the Sims 3 Store to use the fix for the <insert world name here> world?
A: Yes, you DO!!!

Q: I don't have the <insert world name here> world,

  • as I didn't buy the world from the Store; or
  • as I didn't buy the Expansion Pack;

can I use the fixes from these downloads?
A: No, sorry.

Q: Do you plan to fix <insert world name here> world?
A: I don't really know at this point (Jul 2014). I'll try to do the fixes around my schedule, which is busier now than it was a year ago. You can track my progress on my blog. And as you can see from that sidebar widget, I haven't bought Roaring Heights, yet. So you guys are welcome to start on any worlds that I haven't publish any fixes for. You're also welcome to publish your own version of the fixes, if you plan to share them elsewhere, as MTS don't allow duplicates. The more the merrier.

Q: Can I have the CAW files, please? I want to use it as a base for my own edits.
A: I might post it up to Github if ever I get a reply to my tweet.
But easiest is to do the DIY in CAW and Edit in s3pe steps and import the fixes yourself before you even start with your own edits. That way, you know the baseline of where you're starting from.
For one thing Github might take some getting used to, there's a slight learning curve. But it is also very very easy to pick up. If I do post it to Github, I'll be doing a tutorial on how to use the files with Github.

Changelogs

Updates of significant changes
  • Jul 03, 2014
    • Added more FAQs, last 5 in the above list.
  • Dec 1, 2013
    • Added more FAQs
  • Nov 21, 2013
    • Updated links to Isla Paradiso fixes
  • Jan 30, 2013
    • Added FAQs section and Riverview stuff
  • Sept 19, 2012
    • Reformatted
    • Resource Link to Moonlight Falls added in Downloads section
  • Jul 22, 2012
    • link to Starlight Shores fixes
    • Confirmed by the pattern for the past 3 years, .world files are not touched by patches and so these fixes won't need updating with each patch. Unless otherwise stated by the Patch Notes from EA.
  • Dec 17, 2011
    • No updates necessary with patch 1.29 (released Dec 14, 2011)
    • Added Pets Appaloosa Plains .world download link
  • For older changes, please see the history tab.

What's Next

Testing and providing feedback of how test went in your games and what to do if you have problems


What's Next

Well, I appreciate any feedback. You can post in the download thread's comment area if you have any issues :

  • with repainting in CAW (although CAW forum might be better for this)
  • with importing the resources
  • with lags due to broken routing or areas I missed, preferably with an image so I can see exactly where.
  • with the instructions, need clarifications or whatever.


If That Didn't Work...

  • Have you reread and gone through the instructions again, carefully? If you tried the DIY or S3PE solution, perhaps easiest is to wait for the downloadable .world(s) to be made available.
  • Please post in Sims 3 Help forums if you have issues with the game, especially if not related to routing lags.

Related pages

Further reading.

May have some informative tidbits that may not have been mentioned here.


World Routing Lags

The What  | The Why  | The Where  | The Downloads  | The How  | Guide:DIY in CAW  | Guide:Edit with s3pe  | Guide:Download .world file  | The Conclusion

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums
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