Game Help Talk:Sims 2 Cheats

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Revision as of 11:02, 17 November 2007 by Kabuto (Talk | contribs)

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There are a couple of duplications that need fixing here - addneighborToFamilyCheat [on/off] appears twice and setHour [0 - 23] three times, both under Gameplay cheats -whiterider

About StretchSkeleton

While not necessary, adding some detail to the stretchSkeleton cheat section would be useful when explaining "how" the animations look "weird." When Sims are too short, they suffer an effect called gnoming. When too tall, they experience the effects of storking. --BulldozerBegins 00:05, 21 May 2007 (CDT)

  • I don't believe assigning specific terms to the weirdness is necessary. People can always try it and see. They have been given recommendations on the maximum amount to go in either direction to avoid such weirdness, and I don't believe "storking" and "gnoming" are really accurate so much as "animations don't match up and sims start looking misjointed and just weird." HystericalParoxysm 06:10, 21 May 2007 (CDT)
  • I see. I'll still include documentation on my own wiki about the topic, with the terminology defined. I'll add on my userpage here a link to all content defining these terms on DozerfleetWiki. That'll save the trouble of having to define them here. Thanks for you input though. --BulldozerBegins 13:35, 21 May 2007 (CDT)

Meaning of the boolean property "lotInfoAdvancedMode"

This cheat is equivlent to clicking the "I" icon of of popup windows drescri9bing the family. when true, the display with more info is opend, when false the display with less info is used. Clicking the icon swaps the value of this boolean property. It appears the propery is only useful in usercheats to dtermine if the simple or advanced family infomation window is the default when the game is first started. Bugmenot 13:50, 29 May 2007 (CDT)

Adding Bon Voyage "changeLotZoning"

changeLotZoning [residential/community/hotel] Kabuto 14:58, 17 November 2007 (UTC)

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