Difference between revisions of "MTS2:Creator Guidelines/Careers"

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''This page was last edited on the 3rd August 2011, 13:47.''
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==Creator Guidelines - Careers==
 
==Creator Guidelines - Careers==
 
Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.
 
Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.
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! style="text-align:left" | EP Compatibility
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! style="text-align:left" | EP Compatibility (*)
 
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! style="text-align:left" | Overwriting
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! style="text-align:left" | Overwriting (*)
 
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Custom careers ''must not'' overwrite Maxis ones. It's a simple rule, but may not always be obvious to beginning creators. Instructions on ensuring this are in the same [http://www.modthesims2.com/showthread.php?t=147886 tutorial] as linked above.
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Custom careers ''must not'' overwrite Maxis ones (unless they are specifically intended to be default replacements of an EA career). It's a simple rule, but may not always be obvious to beginning creators. Instructions on ensuring this are in the same [http://www.modthesims2.com/showthread.php?t=147886 tutorial] as linked above.
 
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! style="text-align:left" | Quality of Writing
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! style="text-align:left" | Quality of Writing (*)
 
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! style="text-align:left" | Job Pay
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! style="text-align:left" | Job Pay (*)
 
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Unless your career is specifically meant to be unrealistic, make pay levels congruent with the pay of Maxian careers. A table of the basegame career wages is available [[MTS2:Creator Guidelines/Careers/Pay Chart|here]] for comparison.
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Unless your career is specifically meant to be unrealistic, make pay levels roughly congruent with the pay of Maxian careers. A table of the basegame career wages is available [[MTS2:Creator Guidelines/Careers/Pay Chart|here]] for comparison.
 
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! style="text-align:left" | Custom Icons
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! style="text-align:left" | Custom Icons (*)
 
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'''Custom icons:''' Are ''required'', unless you have a good reason for exception. They should meet the standards laid out in [http://www.modthesims2.com/showthread.php?t=269957 this mini-tutorial] - that is; be the roughly right colour (if it's a single-colour silhouette), '''NOT''' be a random photo, have a transparent background.
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'''Custom icons:''' Are ''required'', unless you have a good reason for exception. They should meet the standards laid out in [http://www.modthesims2.com/showthread.php?t=269957 this mini-tutorial] - that is; be the roughly right colour (if it's a single-colour silhouette), '''NOT''' be a random photo, and have a transparent background. You may use an EA icon if it is appropriate; the main purpose of this requirement is to ensure that the UI looks neat when your career is in use.
 
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===Screenshots===
 
===Screenshots===
 
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! style="text-align:left" | Required Images
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! style="text-align:left" | Required Images (*)
 
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! style="text-align:left" | Required Information (*)
 
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* If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues].
 
* If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues].
  
* If you're not sure whether your neighborhood is ready for uploading, use the [http://www.modthesims.info/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
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* If you're not sure whether your career is ready for uploading, use the [http://www.modthesims.info/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
  
 
[[Category:MTS2 Creator Guidelines]]
 
[[Category:MTS2 Creator Guidelines]]

Revision as of 07:47, 3 July 2011

This page was last edited on the 3rd August 2011, 13:47.

Contents

Creator Guidelines - Careers

Creating a custom career involves a lot of writing and a fair amount of creativity. As such it's a shame to let all that effort go to waste - so it's important that you ensure your upload meets the following criteria for approval; otherwise you'll just end up depriving downloaders of what may be a brilliantly written career due to mere technical details.

Quality

Screenshots

Uploading

Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.


Additional Stuff

  • If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
  • If you're not sure whether your career is ready for uploading, use the Creator Feedback Forum to get feedback on it.
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