http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&feed=atom&action=historyMTS2:Creator Guidelines/Lots and Houses - Revision history2024-03-28T18:14:25ZRevision history for this page on the wikiMediaWiki 1.20.2http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=70562&oldid=prevTashiketh at 17:18, 8 December 20182018-12-08T17:18:27Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* '''Never Occupied or Owned:''' Residential lots which have been lived in, or community lots which have been OfB owned businesses, cause corruption if they are installed into someone else's game. So, lots may only be uploaded if they have never been lived in or owned. You may attempt to clean a previously-occupied or owned lot using SimPE, but you should warn downloaders that you've done so in the Main Text, since it's not possible to be 100% certain that a lot cleaned this way is safe.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Realism:''' Lots based on an actual building type or specific building should look like what it supposed to resemble (for example a castle should not just be a huge building with stone walls, but should look like an actual castle).  Lots not intended to be realistic can be more fanciful, but should still have some logic to them, and be aesthetically pleasing.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Realism:''' Lots based on an actual building type or specific building should look like what it supposed to resemble (for example a castle should not just be a huge building with stone walls, but should look like an actual castle).  Lots not intended to be realistic can be more fanciful, but should still have some logic to them, and be aesthetically pleasing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Architecture:''' The way the lot is built should be unique, interesting, and more than just a basic box with four walls and a roof.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Architecture:''' The way the lot is built should be unique, interesting, and more than just a basic box with four walls and a roof.</div></td></tr>
</table>Tashikethhttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=70211&oldid=prevPharaohHound: /* Files */ update2017-06-16T21:50:59Z<p><span dir="auto"><span class="autocomment">Files: </span> update</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*'''Content You Have Made Yourself:''' If you have made content yourself that you have used, you certainly may include that item as well. If it is a new mesh you need to include all of the regular information in the text of your post (poly counts, where it shows in the catalog, etc.) you would expect for a new mesh.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*'''Content You Have Made Yourself:''' If you have made content yourself that you have used, you certainly may include that item as well. If it is a new mesh you need to include all of the regular information in the text of your post (poly counts, where it shows in the catalog, etc.) you would expect for a new mesh.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*'''Terrain Paints:''' Do NOT remove any terrain paints from your sims2pack. This is the one exception to the non-redistributable policies/pay/must provide credit rules. If you remove terrain paints from a lot it can cause it to crash for downloaders. Due to this, all terrain paint creators should expect their content to be included no matter what. Please provide a link and credit for these items whenever possible, but if a terrain paint is not clearly marked with a creator's name/website, you may still include it and it will not be grounds for rejection.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*'''Terrain Paints:''' Do NOT remove any terrain paints from your sims2pack. This is the one exception to the non-redistributable policies/pay/must provide credit rules. If you remove terrain paints from a lot it can cause it to crash for downloaders. Due to this, all terrain paint creators should expect their content to be included no matter what. Please provide a link and credit for these items whenever possible, but if a terrain paint is not clearly marked with a creator's name/website, you may still include it and it will not be grounds for rejection.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">*'''TS2 Store Content:''' Since the TS2 store is no longer available, TS2 store content that is required for your lot may be included with the lot upload. This does not apply to preorder content which came on discs.</ins></div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">'''EA Store Content:''' All content by EA cannot be included in uploads. Please list it as Shown or Required and credit with a link. </del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Hacks:''' A lot with a hack or multiple hacks in the Sims2pack file will not be accepted.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Hacks:''' A lot with a hack or multiple hacks in the Sims2pack file will not be accepted.  </div></td></tr>
</table>PharaohHoundhttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=70210&oldid=prevHeaven: /* Quality */2017-06-16T18:56:28Z<p><span dir="auto"><span class="autocomment">Quality</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Landscaping:''' Your lot should have some landscaping - but not just randomly placed trees or plants, some thought needs to go into it.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Landscaping:''' Your lot should have some landscaping - but not just randomly placed trees or plants, some thought needs to go into it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Flat lot:''' Please make sure to start your building on a flat, level lot. You can still sculpt the terrain to your liking to make hills and valleys or whatever you wish, but the edges of the lot need to be level. If, for some reason, the design of the lot that you want to build absolutely requires an unlevel lot, you must make it VERY clear in the text of your post that it is an unlevel lot and thus should not be placed adjacent to any other lots, and that it can cause your neighborhood map to become unusable or have holes where it is placed.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Flat lot:''' Please make sure to start your building on a flat, level lot. You can still sculpt the terrain to your liking to make hills and valleys or whatever you wish, but the edges of the lot need to be level. If, for some reason, the design of the lot that you want to build absolutely requires an unlevel lot, you must make it VERY clear in the text of your post that it is an unlevel lot and thus should not be placed adjacent to any other lots, and that it can cause your neighborhood map to become unusable or have holes where it is placed.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* '''Other content:''' If you have made content for your lot, you must also provide additional pictures and/or information for your custom content (like polygon counts if you've made a mesh).  Make sure you see check the appropriate category from the [[MTS2:Creator_Guidelines|Creator Guidelines]] to see what we require.  Tip: Consider uploading content you have made separately first, to the appropriate section (buy mode, walls and floors, etc.) so people looking for that type of content can more easily find it, and so you can show it off better with its own separate pics and info.  Then you can just link it as credit to yourself when uploading your lot.  </ins></div></td></tr>
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</table>Heavenhttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=70027&oldid=prevPharaohHound: /* Files */2017-02-24T14:26:44Z<p><span dir="auto"><span class="autocomment">Files</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*If your upload contains custom content, you MUST include a LINK and CREDIT for EACH and EVERY custom content file included in the upload.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*If your upload contains custom content, you MUST include a LINK and CREDIT for EACH and EVERY custom content file included in the upload.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>*When uploading to MTS, the custom content wizard will require that you indicate the creator of each item, enter a description, and provide a link to the <del class="diffchange diffchange-inline">creator's site</del>, <del class="diffchange diffchange-inline">profile</del>, or <del class="diffchange diffchange-inline">original upload thread</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>*When uploading to MTS, the custom content wizard will require that you indicate the creator of each item, enter a description, and provide a link to the <ins class="diffchange diffchange-inline">original post</ins>, <ins class="diffchange diffchange-inline">thread</ins>, or <ins class="diffchange diffchange-inline">page where each item came from</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>*<del class="diffchange diffchange-inline">Please </del>link to the creator's site if they have a site of their own, or if the creator posts at a forum site, link to the original upload thread or the creator's profile. You may NOT link to "ModtheSims" for items uploaded at MTS - you need to provide a more direct link to the <del class="diffchange diffchange-inline">actual creator</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>*<ins class="diffchange diffchange-inline">If you cannot find a way to directly link to the item, please </ins>link to the creator's site if they have a site of their own, or if the creator posts at a forum site, link to the original upload thread or the creator's profile. You may NOT link to "ModtheSims" for items uploaded at MTS - you need to provide a more direct link to the <ins class="diffchange diffchange-inline">item</ins>.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*Please note - if your lots contains CC that the original creator doesn't want shared, your lot will be removed at their request. Feel free to re-upload a version without that content.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*Please note - if your lots contains CC that the original creator doesn't want shared, your lot will be removed at their request. Feel free to re-upload a version without that content.</div></td></tr>
</table>PharaohHoundhttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=69925&oldid=prevNysha at 17:17, 20 November 20162016-11-20T17:17:15Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* You can always explore our [http://simswiki.info/wiki.php?title=Tutorials:Building_Tutorials Tutorials section] for ideas and learning techniques for creating your lot.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* You can always explore our [http://simswiki.info/wiki.php?title=Tutorials:Building_Tutorials Tutorials section] for ideas and learning techniques for creating your lot.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* If you are struggling with or have questions about technical aspects of building, you can post in [http://modthesims.info/forumdisplay.php?f=21 Building forum].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* If you are struggling with or have questions about technical aspects of building, you can post in [http://modthesims.info/forumdisplay.php?f=21 Building forum].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* It's often a good idea to rename your "The Sims 2 [Ultimate Collection]" folder in Documents when building lots.  This will allow you to build in a completely empty neighbourhood in a clean environment. This avoids corruption caused by mods, makes it easier to keep track of what CC you've used in building, and prevents recolours you didn't use from unexpectedly packaging with your lot.</ins></div></td></tr>
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</table>Nyshahttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=69924&oldid=prevNysha at 16:53, 20 November 20162016-11-20T16:53:39Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* '''Never Occupied or Owned:''' Residential lots which have been lived in, or community lots which have been OfB owned businesses, cause corruption if they are installed into someone else's game. So, lots may only be uploaded if they have never been lived in or owned. You may attempt to clean a previously-occupied or owned lot using SimPE, but you should warn downloaders that you've done so in the Main Text, since it's not possible to be 100% certain that a lot cleaned this way is safe.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Realism:''' Lots based on an actual building type or specific building should look like what it supposed to resemble (for example a castle should not just be a huge building with stone walls, but should look like an actual castle).  Lots not intended to be realistic can be more fanciful, but should still have some logic to them, and be aesthetically pleasing.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Realism:''' Lots based on an actual building type or specific building should look like what it supposed to resemble (for example a castle should not just be a huge building with stone walls, but should look like an actual castle).  Lots not intended to be realistic can be more fanciful, but should still have some logic to them, and be aesthetically pleasing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Architecture:''' The way the lot is built should be unique, interesting, and more than just a basic box with four walls and a roof.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Architecture:''' The way the lot is built should be unique, interesting, and more than just a basic box with four walls and a roof.</div></td></tr>
</table>Nyshahttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=69893&oldid=prevPharaohHound: update rules about lots with sims2016-08-09T22:20:50Z<p>update rules about lots with sims</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:Savecleansims2pack.gif|right]]Before uploading your lot, you MUST scan it with Clean Installer. Many people do not realize that by having custom content in your Downloads folder, it can attach itself to your lot files -- even if you didn't USE that content in the lot itself!</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:Savecleansims2pack.gif|right]]Before uploading your lot, you MUST scan it with Clean Installer. Many people do not realize that by having custom content in your Downloads folder, it can attach itself to your lot files -- even if you didn't USE that content in the lot itself!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>'''Sims: <del class="diffchange diffchange-inline">A </del>lot <del class="diffchange diffchange-inline">that contains Sims in </del>the <del class="diffchange diffchange-inline">file will </del>not be <del class="diffchange diffchange-inline">accepted</del>. <del class="diffchange diffchange-inline">You must move </del>your <del class="diffchange diffchange-inline">sims out BEFORE packaging </del>the lot.'''</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>'''Sims: <ins class="diffchange diffchange-inline">Only upload lots which have never had sims on them. Lots which have had sims on them at any time before the </ins>lot <ins class="diffchange diffchange-inline">was packaged (even if you have moved </ins>the <ins class="diffchange diffchange-inline">family out) should </ins>not be <ins class="diffchange diffchange-inline">shared, since downloading such lots may cause save corruption</ins>. <ins class="diffchange diffchange-inline">If you want to play-test </ins>your <ins class="diffchange diffchange-inline">lot before uploading, create a copy of </ins>the lot <ins class="diffchange diffchange-inline">and play-test on the copy</ins>.'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The image is demonstrating using a sim in a sims2pack but the same works for lots - uncheck the unwanted content (in our example two unwanted meshes are being removed) and then click Save As and save a new sims2pack file with a new name.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The image is demonstrating using a sim in a sims2pack but the same works for lots - uncheck the unwanted content (in our example two unwanted meshes are being removed) and then click Save As and save a new sims2pack file with a new name.</div></td></tr>
</table>PharaohHoundhttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=69891&oldid=prevPharaohHound: /* Screenshots */ add requirements for Maxis makeover lots2016-08-06T20:13:38Z<p><span dir="auto"><span class="autocomment">Screenshots: </span> add requirements for Maxis makeover lots</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* '''Front view:''' A picture of the front of your lot with all levels showing, from a low enough angle that it shows the structure well.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* '''Floorplans:''' An overhead picture of each floor.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">If your lot is a '''makeover of a pre-built Maxis lot''', we also need comparison pictures from the original unmodified version:</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Front view:''' A picture of the front of your lot with all levels showing, from a low enough angle that it shows the structure well.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Front view:''' A picture of the front of your lot with all levels showing, from a low enough angle that it shows the structure well.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Floorplans:''' An overhead picture of each floor.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Floorplans:''' An overhead picture of each floor.</div></td></tr>
</table>PharaohHoundhttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=69513&oldid=prevNysha at 09:42, 10 May 20152015-05-10T09:42:28Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''You may include items of the following types with your upload:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''You may include items of the following types with your upload:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>*'''Free, Redistributable Content:''' For a quick list of policies for a lot of major sites, see: [http://simswiki.info/Creator_Policies Creator Policies]  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>*'''Free, Redistributable Content:''' <ins class="diffchange diffchange-inline">You must check the creator's policy to see if they allow redistribution. If the creator's policy doesn't say anything about including content in lots, or if the original site is permanently offline, you can assume that the creator is happy for their content to be redistributed. </ins>For a quick list of policies for a lot of major sites, see: [http://simswiki.info/Creator_Policies Creator Policies]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*'''Content You Have Made Yourself:''' If you have made content yourself that you have used, you certainly may include that item as well. If it is a new mesh you need to include all of the regular information in the text of your post (poly counts, where it shows in the catalog, etc.) you would expect for a new mesh.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*'''Content You Have Made Yourself:''' If you have made content yourself that you have used, you certainly may include that item as well. If it is a new mesh you need to include all of the regular information in the text of your post (poly counts, where it shows in the catalog, etc.) you would expect for a new mesh.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*'''Terrain Paints:''' Do NOT remove any terrain paints from your sims2pack. This is the one exception to the non-redistributable policies/pay/must provide credit rules. If you remove terrain paints from a lot it can cause it to crash for downloaders. Due to this, all terrain paint creators should expect their content to be included no matter what. Please provide a link and credit for these items whenever possible, but if a terrain paint is not clearly marked with a creator's name/website, you may still include it and it will not be grounds for rejection.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*'''Terrain Paints:''' Do NOT remove any terrain paints from your sims2pack. This is the one exception to the non-redistributable policies/pay/must provide credit rules. If you remove terrain paints from a lot it can cause it to crash for downloaders. Due to this, all terrain paint creators should expect their content to be included no matter what. Please provide a link and credit for these items whenever possible, but if a terrain paint is not clearly marked with a creator's name/website, you may still include it and it will not be grounds for rejection.</div></td></tr>
</table>Nyshahttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Lots_and_Houses&diff=67900&oldid=prevHugeLunatic: /* Files */2014-04-05T00:11:46Z<p><span dir="auto"><span class="autocomment">Files</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Hacks:''' A lot with a hack or multiple hacks in the Sims2pack file will not be accepted.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Hacks:''' A lot with a hack or multiple hacks in the Sims2pack file will not be accepted.  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">'''CEP Files:''' A lot with CEP files included in the Sims3pack file will not be accepted.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Careers:''' A lot with a career or multiple careers in the Sims2pack file will not be accepted.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Careers:''' A lot with a career or multiple careers in the Sims2pack file will not be accepted.  </div></td></tr>
</table>HugeLunatic