Difference between revisions of "MTS2:Creator Guidelines/Neighborhood Maps"

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=Neighborhood Maps=
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=Sims 2 Neighborhood Maps Upload Guidelines=
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When uploading a neighborhood map for The Sims 2 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games.  This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
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==Quality==
 
==Quality==
Have you made a new neighborhood map using SimCity 4 and want to share it?  This guide will walk you through every step of what we require on MTS.
 
  
{{Guidelines-Quality-TimeandEffort}}
 
  
{| class="collapsible collapsed wikitable" style="width:100%"
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{| class="nicetable" style="width:100%"
|-
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! style="text-align:left" | Is Your Neighborhood Unique? (*)
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|-
 
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|No matter what style or design you choose, your neighborhood should be unique and different.  We already have plenty of perfectly flat grid neighborhoods available, so try to do something interesting that other people haven't already done before.
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|  
|}
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* '''Terrain sculpting:''' Your terrain should look plausible – not just flat and boring, or overly jagged.
  
{| class="collapsible collapsed wikitable" style="width:100%"
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*'''Playable:''' A neighborhood that's lumpy all over with few, if any, flat, buildable areas, and very few roads is really not going to be very useful for anyone. Remember, you're creating something that people are going to actually use in their game, so it should be as useable as possible
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! style="text-align:left" | Make Sure Your Neighborhood is Playable (*)
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* '''Decorations:''' Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few.  Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building.  Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.
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|A neighborhood that's lumpy all over with few, if any, flat, buildable areas, and very few roads is really not going to be very useful for anyone. Remember, you're creating something that people are going to actually use in their game, so it should be as useable as possible!
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|}
 
|}
  
{| class="collapsible collapsed wikitable" style="width:100%"
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==Screenshots==
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{| class="nicetable" style="width:100%"
 
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! style="text-align:left" | Use Realistic Shapes (*)
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! style="text-align:left" | Required screenshots
 
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|We don't need any heart shaped, spiral shaped, star shaped, etc. neighborhoodsGetting creative with your terrain sculpting is fine, but remember to strive for realism.
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|[[Image:EnchantedCove.jpg|right|200x200px|thumbnail|A good overview shot.  Example is [http://www.modthesims2.com/showthread.php?t=261680 Enchanted Cove by enchantedw0lf].]]
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You will need to include four overview shots of your neighborhood. Each of these shots must show the neighborhood in one the four terrains.   
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Tip: You can, of course, include other pictures of your neighborhood if you like, showing different aspects of it.
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{{Guidelines-ScreenshotsBigClearEtc}}
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{{Guidelines-Screenshots-Tips}}
 
|}
 
|}
  
==Screenshots==
 
People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.
 
  
{{Guidelines-Screenshots-BigEnough}}
 
  
{| class="collapsible collapsed wikitable" style="width:100%"
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==Files==
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{| class="nicetable" style="width:100%"
 
|-
 
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! style="text-align:left" | Required Pictures (*)
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! style="text-align:left" | File Types
 
|-
 
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|[[Image:EnchantedCove.jpg|right|300x300px|thumbnail|A good overview shot. Example is [http://www.modthesims2.com/showthread.php?t=261680 Enchanted Cove by enchantedw0lf].]]You will need to include at least one overview shot of your neighborhood that shows the whole terrain. You can, of course, include multiple pictures of your neighborhood if you like, showing different aspects of it, but you do need to include at least the one whole pic.
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|
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*'''Neighborhood.sc4 file:''' This is your terrain from Sim City.  
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*'''Neighborhood.png:''' This is the default neighborhood picture for your neighborhood.
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*'''Neighborhood_lush.png, Neighborhood_dirt.png, Neighborhood_concrete.png and Neighborhood_desert.png:''' For your neighborhood to work properly with different terrain types, you will need to include all of these images taken from in game.
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'''''Note:'''''  ''Your new terrain should and will be called something other than "Neighborhood".'''
 
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|}
  
{{Guidelines-Screenshots-Photoshopping}}
 
  
{{Guidelines-Screenshots-InlineandAttached}}  
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{{Guidelines-InfoFiles-ZipRar7z}}
  
{{Guidelines-Quality-ContentNotAllowed}}
 
  
==Right Info/Right Files==
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==Information==
  
Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order.
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{{Template:Guidelines-InfoFiles-TitleDescription}}
  
{| class="collapsible collapsed wikitable" style="width:100%"
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{| class="nicetable" style="width:100%"
 
|-
 
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! style="text-align:left" | Files Required for Upload (*)
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! style="text-align:left" | Required EPs/SPs
 
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|-
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|style="color:#000"|
*One .sc4 file.  This file will have the name of your neighborhood.  For example, "EnchantedCove.sc4"
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*At least one .png file. This should be the default neighborhood picture for your neighborhood and should be named the same as the neighborhood.  For example, "EnchantedCove.png"
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Basic maps made in Sim City are base game compatible, but decorated hoods will require the Expansion pack that the neighborhood objects came from. You can use [http://www.modthesims.info/download.php?t=250555 AnyGameStarter] to limit the EP requirements when decorating your neighborhood.
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|}
  
*For your neighborhood to work properly with different terrain types, you will also need to include:
 
 
*Four additional .png files, taken of your neighborhood using the different terrain types.  These will be named the same as your neighborhood, with an underscore, and the terrain type.  For example, "EnchantedCove_concrete.png", "EnchantedCove_desert.png", "EnchantedCove_dirt.png", and "EnchantedCove_lush.png".
 
|}
 
  
==Uploading==
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==Other==
{{Guidelines-InfoFiles-ZipRar7z}}
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{{Guidelines-InfoFiles-UploadinSets}}
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{{Guidelines-InfoFiles-EPRequired}}
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{{Guidelines-InfoFiles-Title}}
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{{Guidelines-InfoFiles-Description}}
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==Additional Stuff==
 
  
* If your upload is rejected or marked as changes required and you're not sure why, ask in [http://www.modthesims.info/forumdisplay.php?f=492 Creator Issues].
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{{Guidelines-NotAllowed}}
  
* If you're not sure whether your neighborhood is ready for uploading, use the [http://www.modthesims.info/forumdisplay.php?f=473 Creator Feedback Forum] to get feedback on it.
 
  
 
[[Category:MTS2 Creator Guidelines]]
 
[[Category:MTS2 Creator Guidelines]]

Revision as of 16:23, 29 November 2013

Contents

Sims 2 Neighborhood Maps Upload Guidelines

When uploading a neighborhood map for The Sims 2 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.


Quality

  • Terrain sculpting: Your terrain should look plausible – not just flat and boring, or overly jagged.
  • Playable: A neighborhood that's lumpy all over with few, if any, flat, buildable areas, and very few roads is really not going to be very useful for anyone. Remember, you're creating something that people are going to actually use in their game, so it should be as useable as possible
  • Decorations: Your decorating should add to the overall beauty and theme of your neighborhood, with good choices and placement of items - neither too many nor too few. Try to keep your decorations to a particular style - use trees and flowers that make sense for the type of region you're building. Giving your neighborhood a particular unique flavour and style makes it more charming and realistic than just using one of everything, or a random pyramid because it'd look cool.

Screenshots

Required screenshots
A good overview shot. Example is Enchanted Cove by enchantedw0lf.

You will need to include four overview shots of your neighborhood. Each of these shots must show the neighborhood in one the four terrains.

Tip: You can, of course, include other pictures of your neighborhood if you like, showing different aspects of it.

Keep the following in mind for your screenshots, especially the required ones:

  • Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
  • Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
  • Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
  • Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
  • Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
  • Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
  • Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
  • Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
  • Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
  • Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.



Files

File Types
  • Neighborhood.sc4 file: This is your terrain from Sim City.
  • Neighborhood.png: This is the default neighborhood picture for your neighborhood.
  • Neighborhood_lush.png, Neighborhood_dirt.png, Neighborhood_concrete.png and Neighborhood_desert.png: For your neighborhood to work properly with different terrain types, you will need to include all of these images taken from in game.


Note: Your new terrain should and will be called something other than "Neighborhood".'


Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.


Information

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Required EPs/SPs

Basic maps made in Sim City are base game compatible, but decorated hoods will require the Expansion pack that the neighborhood objects came from. You can use AnyGameStarter to limit the EP requirements when decorating your neighborhood.


Other

Uploads not allowed on MTS
These items are not allowed on MTS in any category.
Pay/Pirated Content

Everything required or recommended for an upload must be freely available, without having to pay.

  • No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
  • No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
    • No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
    • No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
    • No EA content simply converted to base game use with no other changes.
    • No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
Other content not allowed
  • Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
    • Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
    • Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
    • Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
    • Fine art uploads containing visible nudity.
    • Items with specifically sexual content (sex toys, sexual poses).
    • Items containing swear/curse words
    • Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
  • Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
  • Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
  • Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
  • EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
  • Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
  • Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
  • Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
  • Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
  • Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.
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