Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Walls Floors Templates"

From SimsWiki
Jump to: navigation, search
(Sims 3 Custom Walls and Floors)
(Screenshots)
Line 20: Line 20:
 
|Your walls should always be fully seamless, able to tile in multiple pieces without the edges of your baseboard or moudling being visible.
 
|Your walls should always be fully seamless, able to tile in multiple pieces without the edges of your baseboard or moudling being visible.
 
|}
 
|}
 +
 +
==Textures and Shadows==
 +
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Good shading (*)
 +
|-
 +
|
 +
Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places.  Even for flat, smooth items, you should have some detail.  This is especially important on cloth items such as couches or bedding, but it applies to all items. Texture shading in TS3 is done using the multiplier.
 +
 +
[[Image:RightArrow.gif]] For more information on making textures, see: [[Tutorials:TS3_Meshing_FAQ#Textures|TS3 Meshing FAQ: Textures]]
 +
<br style="clear:both" />
 +
|}
 +
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Not too bright/dark/shiny/shadowed (*)
 +
|-
 +
|In TS3 the contents of an objects Multiplier or Specular Channel will affect how the object looks in game. A high contrast on your multiplier will result in heavy shadowing, whereas a too bright specular will give your object a milky glow.
 +
 +
If you're showing your object in a colour, try not to use too bright colours.  Even if you're making something you want bright lime green, you don't have to use the brightest, most saturated colour possible in the game.
 +
 +
[[Image:RightArrow.gif]] For more information on setting up proper multipliers and speculars, see: [[Tutorials:TS3_Meshing_FAQ#My_mesh_is_shiny|TS3 Meshing FAQ: My Mesh is Shiny!]]
 +
|}
 +
 +
{{Guidelines-Textures-CrispUnpixellatedTextures}}
 +
 +
{| class="collapsible collapsed wikitable" style="width:100%"
 +
|-
 +
! style="text-align:left" | Good material options/CAStability (*)
 +
|-
 +
|In TS3, you can colour different parts separately in Create-a-Style (CASt). Walls and floors must offer at least one recolourable channel, but the more channels available the more versatile the walls and floors will be.
 +
 +
Bear in mind that "fixed" textures (that is textures which are not CAStable) could be offered as an additional option, and not as the only option. CAStable items are one of the main features of TS3.
 +
<br style="clear:both" />
 +
|}
 +
  
 
==Screenshots==
 
==Screenshots==

Revision as of 00:10, 14 May 2012

Contents

Sims 3 Custom Walls and Floors

Quality

Have you created some wall templates that have some really awesome details? Here's MTS's guidelines for sharing custom walls!

Textures and Shadows


Screenshots

People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.

Required Screenshots

Uploading

Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order when uploading.

Additional Stuff

  • If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
  • If you're not sure whether your lot is ready for uploading, use the Creator Feedback Forum to get feedback on it.
Personal tools
Namespaces

Variants
Actions
Navigation
game select
Google AdSense
Toolbox