http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_4_Poses_and_Animations&feed=atom&action=historyMTS2:Creator Guidelines/Sims 4 Poses and Animations - Revision history2024-03-29T01:41:20ZRevision history for this page on the wikiMediaWiki 1.20.2http://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_4_Poses_and_Animations&diff=70492&oldid=prevLyralei: /* Screenshots */2018-05-10T15:12:29Z<p><span dir="auto"><span class="autocomment">Screenshots</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Include Additional Angles if Necessary: '''Your images should show at least the key elements of each pose which are the face, hands and limb joints. You may need to show side on views or take a few shots from additional angles if the pose cannot be adequately seen in a single picture.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Include Additional Angles if Necessary: '''Your images should show at least the key elements of each pose which are the face, hands and limb joints. You may need to show side on views or take a few shots from additional angles if the pose cannot be adequately seen in a single picture.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* '''Pose animation: ''' If you're sharing a pose animation, it's always good to show off how it moves with either a video or gif. This way your downloaders can see what you're sharing and how your animation moves. Make sure that your video/gif is showing off the entire sim/pet body so downloaders have a clear view of what is going on :) The same counts for say, a jumping animation. Make sure that when the sim/pet jumps, a part of the head that might be off camera if filming to close, when in mid-air, should also be showed off. If you're a little clueless on how to do this, it's always good to start off with making an in-game video. This is all explained here: [https://www.ea.com/games/the-sims/the-sims-4/news/how-to-make-a-video Taking in-game videos] After that you can easily put your video on Youtube, Vimeo or any other hosting site straight from your SavedVideos folder onto the hosting site of your liking! :) And of course, when uploading it, Sharing the link in your description with the [youtube] link here [/youtube] bbcode!</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">If you'd like to know how to create a video into a gif, here are some excellent videos on how to do this: [https://www.youtube.com/watch?v=scwb5rQ2cOY Photoshop CC] | [https://www.youtube.com/watch?v=ZZCNfeFZPKo Photoshop CS6 and older] | [https://www.youtube.com/watch?v=-sZYGwfcJ3A GIMP]</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Props:''' If you made a new mesh to be used specifically with your pose set and have included it with your poses, you must include the proper pictures of the object as if it were uploaded separately - show the texture mapping and CASTability.  For details, see [[MTS2:Creator_Guidelines/Sims_4_Objects | MTS Creator Guidelines for TS4 Objects]].  You should, of course, show them in use with your poses, too!</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Props:''' If you made a new mesh to be used specifically with your pose set and have included it with your poses, you must include the proper pictures of the object as if it were uploaded separately - show the texture mapping and CASTability.  For details, see [[MTS2:Creator_Guidelines/Sims_4_Objects | MTS Creator Guidelines for TS4 Objects]].  You should, of course, show them in use with your poses, too!</div></td></tr>
</table>Lyraleihttp://simswiki.info/index.php?title=MTS2:Creator_Guidelines/Sims_4_Poses_and_Animations&diff=70491&oldid=prevLyralei: Created page with "=Poses and Animations Upload Guidelines= When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown w..."2018-05-09T20:24:41Z<p>Created page with "=Poses and Animations Upload Guidelines= When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown w..."</p>
<p><b>New page</b></p><div>=Poses and Animations Upload Guidelines=<br />
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When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.<br />
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==Quality==<br />
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{| class="nicetable" style="width:100%"<br />
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* '''Naturally Posed:''' Poses should look natural, with almost every joint adjusted somewhat, including face, hands, fingers, etc.<br />
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* '''Anatomically Possible:''' Most poses should look like they could be done by a real person (or animal, for pet poses), within the range of human motion. Of course, poses not meant to be a normal human range (for acrobats or monsters) are fine. Keep in mind that for some poses, while a real body may be able to do it, it may look really bad on a sim. If the body gets badly distorted in a certain pose, try to work around it or try something else.<br />
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* '''Gravity:''' Poses should look balanced and with a believable center of gravity. Your sim/pet shouldn't look like they're about to fall over (unless it's meant to be a pose in motion or falling, of course).<br />
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* '''Sinking/Floating:''' Whether a sim/pet is supposed to be sitting, standing, or leaning, they should not noticeably sink into or float above the surface they're on. Of course, this doesn't apply to poses that are in motion like jumping or falling.<br />
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* '''No Stretched Skeleton:''' The bones should be kept at their regular length, with joints usually only rotated, not moved.<br />
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* '''Clipping:''' Limbs shouldn't float over or collide with other parts of the body. For example, if a hand is supposed to be on the hip, then it shouldn't sink into the pelvis or float a foot above it. Of course, keep in mind the body type intended for sims (poses intended for large sims will look odd on skinny sims, and vice versa), and the type of clothing (for a ski holiday theme, the poses should work well with bulky winter clothing).<br />
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* '''Props:''' If you have made props (new object meshes) to include with your poses, they should follow the [[MTS2:Creator_Guidelines/Sims_4_Objects | MTS Creator Guidelines for TS4 Objects]].<br />
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Tip: Whenever you're unsure whether a pose looks good and makes sense, use a mirror to check what's possible on your own body, or work from pictures of real people.<br />
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==Information==<br />
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{{Template:Guidelines-InfoFiles-TitleDescription}}<br />
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{| class="nicetable" style="width:100%"<br />
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! style="text-align:left" | Additional Information to include<br />
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| Make sure your upload text contains at least the following information:<br />
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* '''Animation overwritten:''' If your animation (or maybe pose) overwrites an in-game animation, it's always good to let your downloaders know which animation is being overwritten so they don't end up with any surprising changes to their games without knowing! :)<br />
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* '''Time animation runs for:''' Every animation stops at a specific time frame, and resets itself or starts right at the beginning to start it's loop again. Though it's always good to share how long the animation will lasts before they jump back to the regular in-game pose or starts the loop over again so your downloaders won't be surprised by how long it runs and if it resets or not.<br />
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* '''Props or Custom Content Links:''' If your poses use props that someone else made, you must link to them. Please don't make poses that require content you have to pay for.<br />
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* '''New Mesh Info:''' If you have made a new mesh to use as a prop for your pose and have included it in the file, must include the same information you would as if uploading it separately. See [[MTS2:Creator_Guidelines/Sims_4_Objects | MTS Creator Guidelines for TS4 Objects]] for more information.<br />
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! style="text-align:left" | Expansions Required<br />
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| Make sure to select only the expansions needed for the content you're uploading. Poses usually require only the base game unless they're made specifically to be used with a prop from another EP. <br />
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==Screenshots==<br />
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You will need to include certain screenshots with your pose set. You must: <br />
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* '''Show the whole thing:''' You should have at least one picture of each and every pose you are sharing, showing the whole thing without anything cut off or cropped out. <br />
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* '''Uncovered:''' Make sure not to cover the pose with long hair, text added in a photo editor, objects in the way, or your model in clothing like long fluffy skirts that hide a lot of the body.<br />
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* '''Include Additional Angles if Necessary: '''Your images should show at least the key elements of each pose which are the face, hands and limb joints. You may need to show side on views or take a few shots from additional angles if the pose cannot be adequately seen in a single picture.<br />
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* '''Props:''' If you made a new mesh to be used specifically with your pose set and have included it with your poses, you must include the proper pictures of the object as if it were uploaded separately - show the texture mapping and CASTability. For details, see [[MTS2:Creator_Guidelines/Sims_4_Objects | MTS Creator Guidelines for TS4 Objects]]. You should, of course, show them in use with your poses, too!<br />
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Please remember, for your required pictures:<br />
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* '''In-Game Screenshots: '''All required screenshots must be taken in the game with actual in-game backgrounds. Please don't cut and paste your models onto non-game backgrounds. Images should be lit well enough to show the poses and not so overly cluttered and fussy that it's difficult to see where the pose ends and the background begins. <br />
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{{Guidelines-ScreenshotsBigClearEtc}}<br />
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{{Guidelines-Screenshots-Tips}}<br />
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==Files==<br />
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{{Guidelines-InfoFiles-ZipRar7z}}<br />
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! style="text-align:left" | File Size <br />
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While it's not a requirement, we recommend that Zip/RAR files containing poses stick below 200kb; most are usually far beneath that. The most common causes of file bloating is adding additional pictures ''in the zip/rar file'' or by having pose list thumbnails that far exceed the recommended size of 59x60pixels.<br />
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==Other==<br />
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{{Guidelines-NotAllowed}}<br />
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[[Category:MTS2 Creator Guidelines]]</div>Lyralei