Difference between revisions of "Sims 3:0x025ED6F4"

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(Haven't seen version 0000000E, but in version 00000010, the extra byte comes before the embedded XML length not after)
m (Again haven't looked at earlier versions, but in 00000010, third repeat is just byte+float.)
Line 50: Line 50:
 
BYTE count3
 
BYTE count3
 
--repeat(count3)
 
--repeat(count3)
DWORD TGI index //Face Part (0x0358B08A)
+
BYTE TGI index //Face Part (0x0358B08A)
DWORD flags
+
 
FLOAT
 
FLOAT
 
BYTE count4
 
BYTE count4

Revision as of 05:23, 18 June 2009

By atavera-

Its not just an XML, although versions 8+ may contain embedded XML files. Still missing versions lower than 12 (which are more or less this spec minus alot of parts)

These resources usually assemble the mesh parts of a whole sim.

DWORD version
DWORD TGI offset
DWORD count1
--repeat(count1)
	//Embedded XML
	if (version > 0x0000000E)
	{
		BYTE
	}
	DWORD length
	char16[length]
if (version > 0x0000000C)
{
	DWORD
	DWORD
}
FLOAT
FLOAT
FLOAT
DWORD
DWORD
12 BYTES
BYTE TGI index //Skin Type (0x0354796A)
if (version > 0x0000000C)
{
	FLOAT
}
DWORD //RGBA Color
DWORD //RGBA Color
DWORD //RGBA Color
BYTE count2
BYTE
--repeat(count2)
	if (version > 0x0000000C)
	{
		DWORD
	}
	BYTE count
	--repeat(count)
		BYTE TGI index // Property Set(0x033A1435)
		BYTE TGI index // Property Set(0x033A1435)
	BYTE TGI index // Body Part(0x034AEECB)
BYTE count3
--repeat(count3)
	BYTE TGI index //Face Part (0x0358B08A)
	FLOAT
BYTE count4
--repeat(count4)
	//TGI64
	QWORD instance
	DWORD group
	DWORD type

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