Difference between revisions of "Sims 4:0x2A8A5E22"
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Line 5: | Line 5: | ||
Byte (0x08) | Byte (0x08) | ||
− | * Byte | + | * Byte (Changing this single byte = unreadable by the game. Perhaps a checksum?) |
− | Byte (0xC7) (0xB4) (0x80) (0x94) | + | Byte |
+ | (0xC7) | ||
+ | (0xB4) - | ||
+ | (0x80) | ||
+ | (0x94) | ||
− | + | Byte | |
+ | (0x80) | ||
+ | (0x94) | ||
+ | (0xB8) | ||
+ | (0xE4) | ||
+ | (0x8C) | ||
+ | (0x98) | ||
+ | (0xD0) | ||
+ | (Above 2 bytes: Combinations seen) | ||
+ | 80 98 | ||
+ | 80 94 | ||
+ | 80 D0 | ||
+ | 80 B8 | ||
+ | |||
+ | 80 98 - Nothing on lot | ||
+ | 80 FC - Tags | ||
+ | 80 E4 - 1 trait | ||
+ | 80 D8 - 1 trait + Tags | ||
+ | 80 E0 - All 3 traits | ||
+ | 80 F4 - 1 trait | ||
+ | Byte (Varies) | ||
Byte x 4 | Byte x 4 | ||
Line 21: | Line 45: | ||
Byte x 1 (0F) (02) (08) | Byte x 1 (0F) (02) (08) | ||
− | Byte x | + | Byte x 2 (10 02) |
+ | Byte (10) (1A) | ||
Byte x 4 (10 00 00 00) | Byte x 4 (10 00 00 00) | ||
Line 53: | Line 78: | ||
36 0A 22 | 36 0A 22 | ||
3E 0A 20 | 3E 0A 20 | ||
− | 46 0A 32 | + | 3E 0A 2A |
− | 4E 0A 3A | + | 46 0A 32 |
+ | 4E 0A 3A | ||
+ | 51 0A 3A | ||
Byte x 4 (0x 08 C6 DF 01) | Byte x 4 (0x 08 C6 DF 01) | ||
Line 120: | Line 147: | ||
(Optional?) | (Optional?) | ||
Byte 0x58 | Byte 0x58 | ||
− | Byte | + | * Byte x 2 (These 2 vary on same lot saved twice) |
+ | |||
+ | Byte (AC) | ||
− | |||
− | |||
− | |||
Byte x 3 | Byte x 3 |
Revision as of 06:00, 12 May 2019
Uint32 (0x00) Uint32 (Bytes Until EOF) Byte (0x08) * Byte (Changing this single byte = unreadable by the game. Perhaps a checksum?) Byte (0xC7) (0xB4) - (0x80) (0x94) Byte (0x80) (0x94) (0xB8) (0xE4) (0x8C) (0x98) (0xD0) (Above 2 bytes: Combinations seen) 80 98 80 94 80 D0 80 B8 80 98 - Nothing on lot 80 FC - Tags 80 E4 - 1 trait 80 D8 - 1 trait + Tags 80 E0 - All 3 traits 80 F4 - 1 trait Byte (Varies) Byte x 4 (92 AB C2 F5) (B9 B7 80 9C) (9C AB C2 9F) (AC AB C2 B9) (A6 AB C2 A9) Byte x 1 (0F) (02) (08) Byte x 2 (10 02) Byte (10) (1A) Byte x 4 (10 00 00 00) Byte x 13 (0x00) Byte (0x22) Byte (Length) Byte x Length (String) - Lot Name Byte (0x2A) Byte (Length) Byte x Length (String) - Lot Description Byte (0x30) Byte x 5 Seen: (F3 B9 A8 B1 08) (DD 80 E9 E4 8D) Byte (0x3A) Byte (Length) Byte x Length (String) - Creators Name Byte (0x40) Byte (0x00)? Byte (0x48) Byte (0x00)? Byte (0x52) Byte x 3 Seen: 34 0A 20 36 0A 22 3E 0A 20 3E 0A 2A 46 0A 32 4E 0A 3A 51 0A 3A Byte x 4 (0x 08 C6 DF 01) Byte (0x10) Byte (Lot Width) Seen: 0x1E 0x28 Byte (0x18) Byte (Lot Height) Seen: 0x14 0x1E Byte (0x20) Byte (0x01)? Byte (0x28) Byte Seen: 0x32 (0xB4 01) (0x8B B5 2F) Byte (0x30) Byte Number of bedrooms Byte (0x38) Byte Number of bathrooms Byte (0x40) Can be multiple bytes! Byte Seen (0x3C) (0xB4 01) (0x00) (0x A1 CF 16) Byte (0x48) Byte Seen 0x03 0x04 Byte (0x50) Byte Seen 0x03 Byte (0x58) Byte x 5 (EB E2 D4 E5 0F) Byte (0x60) Byte (0x02) (Optional) Byte 0x72 Byte x 9 (Trait requirements) Seen: 18 1E 33 02 00 00 00 00 00 10 1E 33 02 00 00 00 00 00 08 1E 33 02 00 00 00 00 00 18 00 7B 02 00 00 00 00 00 1F 33 02 00 00 00 00 00 18 1A 33 02 00 00 00 00 00 19 33 02 00 00 00 00 00 Byte x 6 78 00 20 00 2B 00) Byte (0x42) Byte 00 (Tags length) (If tagLength > 0) Then read string of tags Byte x 4 (0x50 10 58 00) Byte (0x60) Byte x 3 Seen: (0xC1 A8 09 ) (0xC0 EB 06) (0x AA B0 04) (0xBC B0 04) Byte x 4 (CB or C9) (CB 3E 9E 28) (CB 3E 9E 28) (C8 3E 9E 28) (Optional?) Byte 0x58 * Byte x 2 (These 2 vary on same lot saved twice) Byte (AC) Byte x 3 (A3 ED 01) (80 CA 04) Bytes x 9 88 01 00 A0 01 00 AB 01 00