Sims 4:0x2A8A5E22

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Uint32 (0x00)
Uint32 (Bytes Until EOF)

Byte (0x08)

* Byte  (Changing this single byte = unreadable by the game.  Perhaps a checksum?)
Byte 
  (0xC7)
  (0xB4) - 
  (0x80) 
  (0x94) 

Byte
  (0x80)
  (0x94)
  (0xB8)
  (0xE4)
  (0x8C)
  (0x98)
  (0xD0)

(Above 2 bytes: Combinations seen)
  80 98
  80 94
  80 D0
  80 B8
  
  80 98 - Nothing on lot
  80 FC - Tags
  80 E4 - 1 trait
  80 D8 - 1 trait + Tags
  80 E0 - All 3 traits
  80 F4 - 1 trait 

Byte (Varies)

Byte x 4 
(92 AB C2 F5) 
(B9 B7 80 9C) 
(9C AB C2 9F)
(AC AB C2 B9)
(A6 AB C2 A9)

Byte x 1 (0F) (02) (08)

Byte x 2 (10 02)
Byte (10) (1A)
Byte x 4 (10 00 00 00)

Byte x 13 (0x00)

Byte (0x22)
Byte (Length)
Byte x Length (String) - Lot Name

Byte (0x2A)
Byte (Length)
Byte x Length (String) - Lot Description

Byte (0x30)
Byte x 5 Seen: (F3 B9 A8 B1 08) (DD 80 E9 E4 8D)

Byte (0x3A)
Byte (Length)
Byte x Length (String) - Creators Name

Byte (0x40)
Byte (0x00)?

Byte (0x48)
Byte (0x00)?

Byte (0x52)
Byte x 3
Seen:
34 0A 20 
36 0A 22 
3E 0A 20
3E 0A 2A
46 0A 32 
4E 0A 3A 
51 0A 3A 

Byte x 4 (0x 08 C6 DF 01)

Byte (0x10)
Byte (Lot Width) Seen: 0x1E 0x28

Byte (0x18)
Byte (Lot Height) Seen: 0x14 0x1E

Byte (0x20)
Byte (0x01)?

Byte (0x28)
Byte Seen: 0x32 (0xB4 01) (0x8B B5 2F)

Byte (0x30)
Byte Number of bedrooms

Byte (0x38)
Byte Number of bathrooms

Byte (0x40) Can be multiple bytes!
Byte Seen (0x3C) (0xB4 01) (0x00)  (0x A1 CF 16)

Byte (0x48)
Byte Seen 0x03 0x04

Byte (0x50)
Byte Seen 0x03

Byte (0x58)
Byte x 5 (EB E2 D4 E5 0F)

Byte (0x60)
Byte (0x02)

(Optional)
  Byte 0x72
  Byte x 9 (Trait requirements)  
  Seen:
    18 1E 33 02 00 00 00 00 00
    10 1E 33 02 00 00 00 00 00
    08 1E 33 02 00 00 00 00 00
    18 00 7B 02 00 00 00 00 00 1F 33 02 00 00 00 00 00
    18 1A 33 02 00 00 00 00 00 19 33 02 00 00 00 00 00
    

Byte x 6
 78 00 20 00 2B 00) 


Byte (0x42) 
Byte 00 (Tags length)
(If tagLength > 0) Then read string of tags

Byte x 4 (0x50 10 58 00)

Byte (0x60)
Byte x 3 Seen: (0xC1 A8 09 ) (0xC0 EB 06) (0x AA B0 04) (0xBC B0 04)

Byte x 4  (CB or C9)
(CB 3E 9E 28) (CB 3E 9E 28) (C8 3E 9E 28)

(Optional?)
Byte 0x58
* Byte x 2 (These 2 vary on same lot saved twice)
  
Byte (AC)


Byte x 3
(A3 ED 01) (80 CA 04)

Bytes x 9
88 01 00 A0 01 00 AB 01 00


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