Difference between revisions of "Sims 4:0x3F0C529A"

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Line 7: Line 7:
  
 
<PRE>
 
<PRE>
If (0x00)
+
Byte (Count)
{
+
  Uint32 (0x00000000)
+
}
+
Else
+
{
+
  4 Sets of
+
  {
+
    Byte (0x03)
+
  
    3 Sets of
+
  For Each Count
    {
+
  --------------
      Byte (Unknown)
+
  Uint16 (Unknown)
      Byte (Unknown)
+
  ITG (MODL 0x01661233)
      ITG (0x01661233)
+
    }
+
  }
+
}
+
</PRE>
+
  
<PRE>
+
Byte (Count)
ITG x 7 (0x01661233)
+
 
 +
  For Each Count
 +
  --------------
 +
  Uint16 (Unknown)
 +
  ITG (MODL 0x01661233)
 +
 
 +
Byte (Count)
 +
 
 +
  For Each Count
 +
  --------------
 +
  Uint16 (Unknown)
 +
  ITG (MODL 0x01661233)
 +
 
 +
Byte (Count)
 +
 
 +
  For Each Count
 +
  --------------
 +
  Uint16 (Unknown)
 +
  ITG (MODL 0x01661233)
 +
 
 +
ITG x 7 (MODL 0x01661233)
  
 
Uint32 (Unknown)
 
Uint32 (Unknown)
Uint64 (Grouping???)
+
 
 +
Uint64 (Grouping)
 +
 
 
Byte (Count)
 
Byte (Count)
  

Latest revision as of 02:21, 16 November 2014

Spandrels : 0x3F0C529A

Uint32 (Version)

Sims 4:CatResCommonBlock

Byte (Count)

  For Each Count
  --------------
  Uint16 (Unknown)
  ITG (MODL 0x01661233)

Byte (Count)

  For Each Count
  --------------
  Uint16 (Unknown)
  ITG (MODL 0x01661233)

Byte (Count)

  For Each Count
  --------------
  Uint16 (Unknown)
  ITG (MODL 0x01661233)

Byte (Count)

  For Each Count
  --------------
  Uint16 (Unknown)
  ITG (MODL 0x01661233)

ITG x 7 (MODL 0x01661233)

Uint32 (Unknown)

Uint64 (Grouping)

Byte (Count)

  For Each Count
  --------------
  Uint32 (Color Code)
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