Difference between revisions of "TEST-STRCMP4CODES"

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# config
+
# common
  
 
#
 
#
# Material configuration file for The Sims 2
+
# Common materials for Sims2 and ContentViewer
 
#
 
#
  
version 2
 
  
ignoreErrors true
+
# shader definition files
  
flushMaterials
+
include "vsFragments.matShad"
  
#include "debugging_support.matShad"   # uncomment for debug configuration settings
+
include "standard.matShad"
  
# Common definition files. Please put all materials
+
include "predefined.matShad"
# shared by the game and content viewer here.
+
include "water.matShad"
include "common.matShad"
+
include "sims.matShad"
 +
include "overrides.matShad"
  
# Game-only materials
 
include "neighborhood.matShad"
 
include "neighborhoodRoads.matShad"
 
include "floor.matShad"
 
include "terrain.matShad"
 
include "wall.matShad"
 
include "shadow.matShad"
 
include "roof.matShad"
 
include "deckfoundation.matShad"
 
include "lotSkirt.matshad"
 
  
bindMaterials
+
include "glow.matShad"
 +
include "overlays.matShad"
 +
 
 +
# Effects stuff (see GameData/Effects)
 +
include "Effects/config.matShad"
 +
 
 +
include "poolWater.matShad"
 +
include "celShading.matShad"
 +
include "rug.matShad"
 +
include "imposters.matShad"
 +
 
 +
# post-process effects materials (glow etc)
 +
include "postProcessEffects.matshad"
 +
 
 +
# reflection materials
 +
include "reflection.matshad"
 +
 
 +
 
 +
# Research materials that may need to be removed before
 +
# ship.
 +
include "Research/ramp.matShad"

Revision as of 21:16, 7 September 2007

EP6-BV 0xCD7FE87A 0x1C0532FA 0x7BE04D32 0xFFE2C895

  1. common
  1. Common materials for Sims2 and ContentViewer


  1. shader definition files

include "vsFragments.matShad"

include "standard.matShad"

include "predefined.matShad" include "water.matShad" include "sims.matShad" include "overrides.matShad"


include "glow.matShad" include "overlays.matShad"

  1. Effects stuff (see GameData/Effects)

include "Effects/config.matShad"

include "poolWater.matShad" include "celShading.matShad" include "rug.matShad" include "imposters.matShad"

  1. post-process effects materials (glow etc)

include "postProcessEffects.matshad"

  1. reflection materials

include "reflection.matshad"


  1. Research materials that may need to be removed before
  2. ship.

include "Research/ramp.matShad"

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