TEST-STRCMP4CODES

From SimsWiki
Revision as of 06:58, 7 September 2007 by Niol (Talk | contribs)

Jump to: navigation, search

EP6-BV 0xCD7FE87A 0x1C0532FA 0x8674B810 0xFF9F1489

  1. glow
  1. Used for glow/steam effects: transparency falls off at edges
  2. of object. (Camera-relative normal looks up into a cube map.)

define CubeAlphaFalloff()

  material
     attributes
        attribute steamRGB float3
        attribute steamAlpha float1
     end
     shader -layer ($stdMatLayer * 18 + 17)
        vertexFormatPred position      0 true
        vertexFormatPred normal        0 true
        vertexFormatPred texcoord      0 true
        vertexFormatPred blendindices  0 false
        vertexFormatPred targetindices 0 false

create DetermineHardwareSupport()

if ($useFixedFunctionPath or $useSWVertexShaderPath) pass -fixedFunction create LightingStatesNoStdLightsParam(true false) alphaBlend srcFactor(srcAlpha) add dstFactor(one) depthTest true -enableDepthWrite false ffMatCoef -amb (1,1,1) -diff (1,1,1) -emit (0,0,0) -spec (0,0,0) -specPow 0 colorScalar $stdMatDiffCoeff $stdMatAlphaMultiplier fillmode $stdMatFillMode

stage texture $stdMatEnvCubeTextureName -alphaFalloffCubeMap 64 (0, 1, 0) (-30, 255) 5 textureMIPFilterHint disabled ffTextureCoordsSource fromNormal textureTransformType vector3 textureAddressing clamp clamp clamp textureBlend select(texture:alphaReplicate) multiply(texture colorScalar) end

stage texture $stdMatBaseTextureName ${stdMatBaseTextureParam} ffTextureCoordsSource 0 textureBlend select(colorScalar) multiply(outRegister texture) end end else

# VS/PS equivelant pass create NonStandardLighting()

alphaBlend srcFactor(srcAlpha) add dstFactor(one) depthTest true -enableDepthWrite false fillmode $stdMatFillMode

shaderProgram -target vertexProgram -method assemble bindConstants 0 -bindingID geomToClip -constantCount 4 bindConstants 4 -bindingID geomToCamera -constantCount 3 shaderSource vs_1_1 dcl_position v0 dcl_normal v1 dcl_texcoord v2

m4x4 oPos, v0, c0  ; send to clip space

mov oT1.xy, v2  ; copy tex coords straight out

m3x3 oT0.xyz, v1, c4  ; transform normal to camera space.

endShaderSource end

shaderProgram -target pixelProgram -method assemble

setv3 evalDiffuse ($stdMatDiffCoeff) bindConstants 0 -bindingID immediateData -data ($evalDiffuse, $stdMatAlphaMultiplier)

shaderSource ps_1_1 tex t0 ; a cube map tex t1 ; a 2D texture

mov r0.rgb, c0  ; output color from the diffuse + mul r0.a, t0.a, c0.a  ; alpha = tex0.a * tex1.a * alphaMultiplier mul r0.a, r0.a, t1.a

endShaderSource

end


sampler 0 texture $stdMatEnvCubeTextureName -alphaFalloffCubeMap 64 (0, 1, 0) (-30, 255) 5 textureMIPFilterHint disabled textureAddressing clamp clamp clamp end sampler 1 texture $stdMatBaseTextureName ${stdMatBaseTextureParam} end

end

endif

     end # shader
     
     #fallback, do nothing
     shader
     end
     
  end

enddef

  1. Various lighting glows.

materialDefinition lightingTableBigBulb_glowSphere

  setDefinition CubeAlphaFalloff
  addParam stdMatLayer 15
  addParam stdMatDiffCoeff (1, 1, .8)
  addParam stdMatAlphaBlendMode additive
  addParam stdMatAlphaMultiplier 0.55
  addParam stdMatEnvCubeTextureName lightingStreetlight_glow_alphaFalloff5
  addParam stdMatBaseTextureName lightingStreetlight-glowSphere-alpha

end

materialDefinition lightingStreetlight_glowSphereNull

  setDefinition Null
  addParam stdMatLayer 15
  addParam stdMatDiffCoeff (1, 1, 1)
  addParam stdMatAlphaBlendMode additive
  addParam stdMatAlphaMultiplier 1
  addParam stdMatEnvCubeTextureName steamSphere_alphaFalloff5
  addParam stdMatBaseTextureName steam-alpha

end

materialDefinition lightingStreetlight_glowSphere

  setDefinition CubeAlphaFalloff
  addParam stdMatLayer 15
  addParam stdMatDiffCoeff (1, 1, .8)
  addParam stdMatAlphaBlendMode additive
  addParam stdMatAlphaMultiplier 1
  addParam stdMatEnvCubeTextureName lightingStreetlight_glow_alphaFalloff5
  addParam stdMatBaseTextureName lightingStreetlight-glowSphere-alpha

end

materialDefinition memoryIcon_glowSphere

  setDefinition CubeAlphaFalloff
  addParam stdMatLayer 15
  addParam stdMatDiffCoeff (1, 1, .8)
  addParam stdMatAlphaBlendMode additive
  addParam stdMatAlphaMultiplier 1
  
  addParam stdMatEnvCubeTextureName lightingStreetlight_glow_alphaFalloff5
  addParam stdMatBaseTextureName reflection3DGlow-envcube6

end

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox