Difference between revisions of "Talk:Modding the Create-a-World Tool to Unlock Hidden Features"

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m (Large Address Aware)
 
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--[[User:FordGT90Concept|FordGT90Concept]] 20:23, 6 February 2012 (EST)
 
--[[User:FordGT90Concept|FordGT90Concept]] 20:23, 6 February 2012 (EST)
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Please feel free to add this information. [[User:Simsample|Simsample]] 17:21, 17 March 2012 (EDT)
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== Future Patches ==
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Future patch versions to be tested
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=== 1.1 ===
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http://www.4shared.com/archive/MWCRxQpu/supercaw-11.html
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<pre>
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--Version 1.1--
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CAW : 1.16.2.015037
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ILSpy: 2.0.0.1564
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+ Enabled Culling option in menu
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+ Enabled CloudChange option in menu
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+ "Extra" folder in packaging routines to import any resource (uses s3pe extracted resource naming conventions)</pre>
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Updated to include this information; have also unprotected it (forgot I'd done that!). Thanks! [[User:Simsample|Simsample]] 17:21, 17 March 2012 (EDT)

Latest revision as of 17:21, 17 March 2012

[edit] Large Address Aware

Since it looks like you are compiling Create-A-World, you could do it directly from Visual Studio by opening the Project Properties, clicking on "Build Events" on the left, and adding the following to the "Post-build event command line" box before debugging/building/running the program:

editbin /largeaddressaware $(TargetPath)

CAW LAA.png

--FordGT90Concept 20:23, 6 February 2012 (EST)

Please feel free to add this information. Simsample 17:21, 17 March 2012 (EDT)


[edit] Future Patches

Future patch versions to be tested

[edit] 1.1

http://www.4shared.com/archive/MWCRxQpu/supercaw-11.html

--Version 1.1--
CAW : 	1.16.2.015037
ILSpy:	2.0.0.1564
+ Enabled Culling option in menu
+ Enabled CloudChange option in menu
+ "Extra" folder in packaging routines to import any resource (uses s3pe extracted resource naming conventions)

Updated to include this information; have also unprotected it (forgot I'd done that!). Thanks! Simsample 17:21, 17 March 2012 (EDT)

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