Difference between revisions of "Talk:TXMT/Parameters/CategorisedList/TexturalAnimation"

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Re - "Note, the usage of this type of animation is similar to that of the bouncing-loop animation of Simposer and Simposer2. In other words, the animation will run forwards and backwards continuously and consecutively. (forwards -> backwards -> forwards -> backwards -> forwards -> backwards -> ... indefinitely)"
 
Re - "Note, the usage of this type of animation is similar to that of the bouncing-loop animation of Simposer and Simposer2. In other words, the animation will run forwards and backwards continuously and consecutively. (forwards -> backwards -> forwards -> backwards -> forwards -> backwards -> ... indefinitely)"
  
The style of the looping is dependent on the trans waveform value. The "bounce" effect you described sounds like a triangle waveform (the most common that I've seen in game). I've used a sawtooth waveform for a waterfall texture, which is continuous one-way looping (ie - forwards -> forwards -> forwards -> ...) and that worked fine in game. I haven't tried any other waveforms in there, but a few others spring to mind as possibilities: http://commons.wikimedia.org/wiki/Image:Waveforms.png
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The style of the looping is dependent on the trans waveform value. The "bounce" effect you described sounds like a triangle waveform (the most common that I've seen in game). I've used a sawtooth waveform for a waterfall texture, which is continuous one-way looping (ie - forwards -> forwards -> forwards -> ...) and that worked fine in game. I haven't tried any other waveforms in there, but a few others spring to mind as possibilities: http://commons.wikimedia.org/wiki/Image:Waveforms.png  
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[[User:Echo|Echo]]

Revision as of 03:11, 12 February 2007

Re - "Note, the usage of this type of animation is similar to that of the bouncing-loop animation of Simposer and Simposer2. In other words, the animation will run forwards and backwards continuously and consecutively. (forwards -> backwards -> forwards -> backwards -> forwards -> backwards -> ... indefinitely)"

The style of the looping is dependent on the trans waveform value. The "bounce" effect you described sounds like a triangle waveform (the most common that I've seen in game). I've used a sawtooth waveform for a waterfall texture, which is continuous one-way looping (ie - forwards -> forwards -> forwards -> ...) and that worked fine in game. I haven't tried any other waveforms in there, but a few others spring to mind as possibilities: http://commons.wikimedia.org/wiki/Image:Waveforms.png Echo

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