Difference between revisions of "Tutorial:Sims 4 Creating walls Floors"

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(Created page with "{{TS4ModdingHeader}} ==Introduction== This tutorial will show you how to create new walls (floors and terrains coming soon). This tutorial assumes familiarity with your gra...")
 
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*[[Graphics Editors|A Graphics Editor]]  
 
*[[Graphics Editors|A Graphics Editor]]  
 
*Text Editor - An advanced one that shows syntax such as [http://notepad-plus-plus.org/ Notepad++ ] or [http://www.sublimetext.com/ Sublime Text] will make reading XML easier.
 
*Text Editor - An advanced one that shows syntax such as [http://notepad-plus-plus.org/ Notepad++ ] or [http://www.sublimetext.com/ Sublime Text] will make reading XML easier.
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===Creating Images===
 
===Creating Images===
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Save each as a .dds format.
 
Save each as a .dds format.
 
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===Creating XML===
 
===Creating XML===
 
Download the sample template, then open in your Text editor.[[Image:Down btn.jpg|right|thumb|link=http://www.modyourpanties.com/hosting/62080_141014202605wall-template.rar|XML Template]]
 
Download the sample template, then open in your Text editor.[[Image:Down btn.jpg|right|thumb|link=http://www.modyourpanties.com/hosting/62080_141014202605wall-template.rar|XML Template]]
 
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[[Image:XmlSample.jpg|right|Sample XML]][[Image:HexTiles.jpg|right|Hex Tile Sample]]
 
[[Image:XmlSample.jpg|right|Sample XML]][[Image:HexTiles.jpg|right|Hex Tile Sample]]
  

Revision as of 21:09, 14 October 2014

Tutorials by Category

CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

Contents

Introduction

This tutorial will show you how to create new walls (floors and terrains coming soon). This tutorial assumes familiarity with your graphics editor and creating tile-able, seamless images.

Tools Needed


Creating Images

Image Sizes
  • 256x768
  • 256x1024
  • 256x1280

The first thing you will want to do is create your images. Because TS4 has three wall heights, you will need to create three separate images. Create each image in the size shown (on right), ensuring each is tile-able and seamless.

Save each as a .dds format.

Creating XML

Download the sample template, then open in your Text editor.
XML Template


Sample XML
Hex Tile Sample
How to Edit
  • Line 2: Place your creator name in the space between the parenthesis. Place the name of your package between the parenthesis for Filename. Note: Your creator name will be appended to the Filename.
  • Line 3:Enter the price, In game name and In game description between the associated parenthesis.
  • Line 4:The Color Value is for in-game filtering. Enter the color choice between the parenthesis after Value.
  • Line 5:The Style Value is for which wall category it will be in. Enter the wall style between the parenthesis after Value.
  • Line 6:Color codes for the swatch. Can all be the same hex value.
  • Line 7:The filename for the 256x768 image.
  • Line 7:The filename for the 256x1024 image.
  • Line 7:The filename for the 256x1280 image.


IMPORTANT!! All values are case sensitive!



Valid Color Values
Red, Blue, Green, Gray, Black, Orange, Amber, Aqua, Yellow, White, Pink, Purple, Burgandy, Silver, Gold, Magenta, Teal, Turquoise,

DarkBrown, Brown, LightBrown, Beige, Cream, HazelBlue, HazelGreen, LightBlue, LightGreen, BlueNavy, BlueLight, BrownLight, GreenNavy

Valid Color Values
Paint, Wallpaper, Tile, Paneling, Masonry, RockAndStone, Siding



Questions

If you have questions please post them here: Q&A for Recategorizing

Tutorials by Category

CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

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