http://simswiki.info/index.php?title=Tutorials:3D_Meshing_Index&feed=atom&action=historyTutorials:3D Meshing Index - Revision history2024-03-29T09:20:19ZRevision history for this page on the wikiMediaWiki 1.20.2http://simswiki.info/index.php?title=Tutorials:3D_Meshing_Index&diff=59424&oldid=prevKiwi tea at 14:44, 17 September 20122012-09-17T14:44:47Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Sims 3 Meshing Tutorials]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Sims 3 Meshing Tutorials]]</div></td></tr>
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</table>Kiwi teahttp://simswiki.info/index.php?title=Tutorials:3D_Meshing_Index&diff=42357&oldid=prevWhiterider at 19:12, 3 April 20102010-04-03T19:12:10Z<p></p>
<p><b>New page</b></p><div>=3D Meshing=<br />
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3D Meshing is a comprehensive tutorial by Wes Howe, covering the concepts and principles of 3D meshing in general. It is not recommended for those who want a full mesh creation tutorial, as it doesn't cover the use of SimPE/CTU/S3PE (or any other tool) to create a functioning custom item for the sims games. It is probably best suited to those who have a basic grasp of the technical elements involved in creating in a new in-game item, but who want to improve their knowledge and understanding of meshing and meshing techniques.<br />
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This tutorial is written for Milkshape 3D, but the principles involved, particularly those in the later sections, can be applied in any 3D modelling program.<br />
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{| style="border:1px solid #aaa; background-color:#f9f9f9; text-align:left" width="30%" align="center"<br />
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!Part I: [[Tutorials:3D Meshing Part I|Terms and Concepts]]<br />
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!<small>The basic ideas and vocabulary you need to know to be able to grasp how 3D meshing works.</small><br />
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<center>*</center><br />
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!Part II: [[Tutorials:3D Meshing Part II|A Mesh]]<br />
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!<small>Constructing a basic mesh, and understanding what faces are and how they relate to vertices.</small><br />
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<center>*</center><br />
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!Part III: [[Tutorials:3D Meshing Part III|Textures and UVs]]<br />
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!<small>Applying textures to a mesh, and learning how which bit of the texture goes where is decided.</small><br />
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<center>*</center><br />
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!Part IV: [[Tutorials:3D Meshing Part IV|The UV Map]]<br />
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!<small>More in-depth discussion on UV Maps, how they are constructed, and how they work.</small><br />
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<center>*</center><br />
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!Part V: [[Tutorials:3D Meshing Part V|Holy smoke, Joints!]]<br />
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!<small>How a skeleton is constructed, and how different parts of the mesh are assigned to different bones or joints.</small><br />
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<center>*</center><br />
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!Part VI: [[Tutorials:3D Meshing Part VI|Ready, Set, Go!]]<br />
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!<small>Basic animation.</small><br />
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<center>*</center><br />
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!Part VII: [[Tutorials:3D Meshing Part VII|Organic Modeling]]<br />
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!<small>Advanced animation, including how to assign parts of a mesh to several different bones (bone weighting) in order to achieve a smoother animation.</small><br />
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[[Category:Sims 2 Tutorials]]<br />
[[Category:Sims 3 Tutorials]]<br />
[[Category:Sims 3 Meshing Tutorials]]<br />
[[Category:Tutorials by Wes Howe]]</div>Whiterider