Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Creating A New Package"
(→Linking Bump Maps (optional)) |
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Most likely at this stage of the creation process you are not ready to import a finished bump map. So, instead '''insert a blank one''' if you're not ready to make it yet. You can then '''edit it later''' with S3PE. ''Don't have a blank bump map handy?'' You can download one '''[http://www.modyourpanties.com/hosting/30731_111014030517blankbumpmap.rar here]'''. | Most likely at this stage of the creation process you are not ready to import a finished bump map. So, instead '''insert a blank one''' if you're not ready to make it yet. You can then '''edit it later''' with S3PE. ''Don't have a blank bump map handy?'' You can download one '''[http://www.modyourpanties.com/hosting/30731_111014030517blankbumpmap.rar here]'''. | ||
− | Right now you're probably thinking ''dear god, how do I make a bumpmap?!'' | + | Right now you're probably thinking ''dear god, how do I make a bumpmap?!'' I'll be honest, I'm not the best bumpmap maker because I never use them myself. However, '''[http://wiki.thesimsresource.com/index.php?title=Normal_Map here is an EXCELLENT tutorial]''' on making normal maps (another word for bumpmap). |
'''Hit commit, to save your changes so far!''' | '''Hit commit, to save your changes so far!''' | ||
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===Linking Bump Maps (optional)=== | ===Linking Bump Maps (optional)=== | ||
− | Although bumpmaps are a nice touch, they are not entirely necessary. In fact, their effects can be so subtle that | + | Although bumpmaps are a nice touch, they are not entirely necessary. In fact, their effects can be so subtle that they are virtually unnoticed if removed altogether. |
One way to "remove" a bump map is to simply '''import a blank one and never touch it'''. Although there is nothing technically wrong with doing this, it does '''add unnecessary file size and clutter''' to your upload. Remember, we want to learn to be ''professional'' creators! | One way to "remove" a bump map is to simply '''import a blank one and never touch it'''. Although there is nothing technically wrong with doing this, it does '''add unnecessary file size and clutter''' to your upload. Remember, we want to learn to be ''professional'' creators! | ||
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Instead we can point our mesh to use a '''universal "blank" bump map''' created by EA. This takes a little '''extra tweaking''' in Milkshape and S3PE and is best saved for the end. | Instead we can point our mesh to use a '''universal "blank" bump map''' created by EA. This takes a little '''extra tweaking''' in Milkshape and S3PE and is best saved for the end. | ||
− | If you would like to go this route, simply '''leave the bumpmap field blank''' and follow the '''[[Tutorials:Linking_Textures_in_CTU#Linking_Bumpmaps| Linking | + | If you would like to go this route, simply '''leave the bumpmap field blank''' and follow the '''[[Tutorials:Linking_Textures_in_CTU#Linking_Bumpmaps| Linking Bumpmaps]]''' tutorial. |
This process can also be used to link one bump map between several CAS parts. This is useful if you're doing a multi age project where similar meshes/textures are used for teen, adult and elder versions. Keep in mind that bump maps (or any texture for that matter) cannot be shared between children and teens/adults/elders due to their different skeleton sizes. | This process can also be used to link one bump map between several CAS parts. This is useful if you're doing a multi age project where similar meshes/textures are used for teen, adult and elder versions. Keep in mind that bump maps (or any texture for that matter) cannot be shared between children and teens/adults/elders due to their different skeleton sizes. | ||
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{{WizardOption | {{WizardOption | ||
|link=Tutorials:CAS Creation From Start-To-Finish - Texturing | |link=Tutorials:CAS Creation From Start-To-Finish - Texturing | ||
|text='''Step 4: Texturing''' | |text='''Step 4: Texturing''' | ||
}} | }} |
Revision as of 05:07, 20 January 2012
CAS Creation With Daluved1: From Start-To-Finish | |
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Planning | Meshing | Creating A New Package | Texturing | Finishing Up | Glossary | |
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