Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Finishing Up"
(→Changing Your Thumbnail Image) |
|||
Line 33: | Line 33: | ||
|desc=Each design can have it's own custom thumbnail, so do not forget to go back and add one for every preset you make. | |desc=Each design can have it's own custom thumbnail, so do not forget to go back and add one for every preset you make. | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Category Flags=== | ===Category Flags=== | ||
Line 80: | Line 70: | ||
After you have saved your package, install it like you would with '''[[Game Help:Installing Sims 3 Package Files|any package file]]''' by dropping into your Mods\Packages folder. | After you have saved your package, install it like you would with '''[[Game Help:Installing Sims 3 Package Files|any package file]]''' by dropping into your Mods\Packages folder. | ||
+ | |||
+ | ==Changing a Texture== | ||
+ | If after you've tested your creation in game and you see something that needs fixing, '''you do not have to rebuild your package''' from scratch. If you're fixing a texture, you can simply use the ''Sims 3 Package Editor (S3PE)'' to quickly swap out files. You are not limited to just changing textures, '''you can replace meshes''', too. But, be careful with meshes, because you'll have to go back and re-link the bumpmap in Milkshape. More on this in '''[[Tutorials:Linking_Textures_in_CTU#Linking_Bumpmaps|Linking Bumpmaps]]'''. | ||
+ | |||
+ | ====Changing Your Thumbnail Image==== | ||
+ | After you have tested your CAS part in game and have taken all of your pretty pictures, you are probably now ready for thumbnails. Although you can open your package up again with CTU, I find that sometimes these thumbnail changes won't take. | ||
+ | |||
+ | So, instead we can use the handy dandy '''Sims 3 Package Editor (S3PE)'''. Open up your package in S3PE and sort by TAG. | ||
+ | |||
+ | [[File:Daltut-changethum.jpg|center]] | ||
+ | |||
+ | Look for the '''THUM''' tag, these are your thumbnails. The group type (second number after the tag) tells you which thumbnail belongs to what preset. So, logically 0x000001 goes to preset one and so on. Simply right click on that file, and select '''Replace'''. Import your new thumbnails and save your package. If you have previews enabled is S3PE, you should see your changes in real time. | ||
+ | |||
+ | ====Updating Your Bumpmap==== | ||
+ | If you decided to go ahead and create a bump map, you were told to save it and leave it untouched. Now it's time to pick back up with that. | ||
+ | |||
+ | '''Assuming you imported a blank bumpmap already''' (as was advised in section 3), you simply repeat the same process for changing thumbnails. | ||
+ | |||
+ | The only difference is you want to sort for the '''_IMG''' tag. Right-click on each _IMG file and select either '''View DDS''' or '''Preview DDS''' (depends on what helper you have installed for S3PE). Preview each file until you find your blank bumpmap. It should be a solid grey image with a solid grey alpha. | ||
+ | |||
+ | Replace this file with the new one that you created. | ||
==Closing Remarks== | ==Closing Remarks== |
Revision as of 16:17, 22 January 2012
CAS Creation With Daluved1: From Start-To-Finish | |
---|---|
Planning | Meshing | Creating A New Package | Texturing | Finishing Up | Glossary | |
|