Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Glossary"
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+ | {|style="border-spacing:8px;margin:0px -8px" | ||
+ | |style="width:50%;border:1px solid #cef2e0;background-color:#f5fffa;vertical-align:top;color:#000"| | ||
+ | {|class="MainPageBG" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5fffa" | ||
+ | ! <h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;"> The Glossary</h2> | ||
+ | |- | ||
+ | |style="color:#000"|Per a request, here are some words that are used through this material that need to be explained. Click the '''More Info''' button to expand the definition. | ||
+ | |||
+ | __TOC__ | ||
===A=== | ===A=== | ||
− | + | {| class="collapsible collapsed wikitable" style="width:100%" | |
− | + | |- | |
− | + | ! style="text-align:left" | alpha channel | |
− | + | |- | |
+ | | In CAS creation terms, the alpha channel is used in conjunction with the base texture to map out the areas on the mesh that have visible texture. It can also set transparency areas on the texture. | ||
+ | |} | ||
+ | {| class="collapsible collapsed wikitable" style="width:100%" | ||
+ | |- | ||
+ | ! style="text-align:left" | anti-aliasing | ||
+ | |- | ||
+ | | When using the magic wand/fuzzy select tool in your imaging program, enabling anti-aliasing smoothes jagged edges when making selections. | ||
+ | |} | ||
+ | {| class="collapsible collapsed wikitable" style="width:100%" | ||
+ | |- | ||
+ | ! style="text-align:left" | auto-smooth | ||
+ | |- | ||
+ | | In your 3D modeling program, smoothing a mesh softens hard edges created by welding parts together. When meshing for TS3, always disable this feature because it'll create visible seams on your mesh that are hard to get rid of. | ||
+ | |} | ||
+ | |||
===B=== | ===B=== | ||
* Blender 3D | * Blender 3D | ||
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* clipping | * clipping | ||
* cloning | * cloning | ||
+ | * clothing ambient | ||
* commit | * commit | ||
* compression | * compression | ||
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===S=== | ===S=== | ||
* scale | * scale | ||
+ | * skin ambient | ||
* specular | * specular | ||
* stencil | * stencil | ||
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[edit]Textures | [edit]Textures | ||
The easiest way to extract textures is to use the "Extract Textures" button in the Find a CAS tab. However this will give you all the game textures linked to that mesh. | The easiest way to extract textures is to use the "Extract Textures" button in the Find a CAS tab. However this will give you all the game textures linked to that mesh. | ||
+ | |} | ||
+ | |} |
Revision as of 17:01, 22 January 2012
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