Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Glossary"
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! <h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;"> The Glossary</h2> | ! <h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;"> The Glossary</h2> | ||
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− | |style="color:#000"| | + | |style="color:#000"|Here are some words used throughout this tutorial that may need a little more explanation. Click the '''More Info''' button to expand the definition. |
__TOC__ | __TOC__ | ||
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===B=== | ===B=== | ||
− | + | {| class="collapsible collapsed wikitable" style="width:100%" | |
− | + | |- | |
− | + | ! style="text-align:left" | Blender 3D | |
− | + | |- | |
+ | | Blender 3D is a free 3D modeling software that can be used for meshing in TS3. While it is less popular in the sims community, it is equally (if not more) powerful as Milkshape 3D. | ||
+ | |} | ||
+ | {| class="collapsible collapsed wikitable" style="width:100%" | ||
+ | |- | ||
+ | ! style="text-align:left" | bone assignments | ||
+ | |- | ||
+ | | Bone assignments are given to each vertice of a mesh, and determine how that particular vertice will move in relation to the rest of the sim's skeleton. TS2 and TS3 meshes are able to support up to three bone weights per vertex; Allowing for excellent smooth animation in game. | ||
+ | |} | ||
+ | {| class="collapsible collapsed wikitable" style="width:100%" | ||
+ | |- | ||
+ | ! style="text-align:left" | bones | ||
+ | |- | ||
+ | | TS2 and TS3 meshes are animated by a base skeleton. This skeleton is made up of several joints that are interconnected by bones; Much similar to the human body. When meshing, you assign each vertex to a bone or a combination of bones. When the sim moves, the bones and consequently the mesh with it. | ||
+ | |} | ||
+ | {| class="collapsible collapsed wikitable" style="width:100%" | ||
+ | |- | ||
+ | ! style="text-align:left" | bump map | ||
+ | |- | ||
+ | | Bump maps are alpha-layered grayscale images that are used by the game to simulate raised bumps and grooves on the texture without having to mesh the details on. | ||
+ | |} | ||
+ | |||
===C=== | ===C=== | ||
* CAS | * CAS |
Revision as of 17:28, 22 January 2012
CAS Creation With Daluved1: From Start-To-Finish | |
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Planning | Meshing | Creating A New Package | Texturing | Finishing Up | Glossary | |
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