Difference between revisions of "Tutorials:Creating Bumpmaps (Normal Maps) for TS3 - Main"
(Created page with "==Preparing Your Multiplier== Import your multiplier (base texture) into Photoshop or GIMP, we will use it as a base for our bump map. ''Remove all logos and stencils before yo...") |
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==Preparing Your Multiplier== | ==Preparing Your Multiplier== | ||
Import your multiplier (base texture) into Photoshop or GIMP, we will use it as a base for our bump map. | Import your multiplier (base texture) into Photoshop or GIMP, we will use it as a base for our bump map. | ||
− | ''Remove all logos and stencils before you proceed | + | ''Remove all logos and stencils before you proceed'', as they should appear as printed on and not raised from the surface. |
− | Go to '''Image-> Adjustments -> Brightness/Contrast''' and push the Contrast slider about 30% to the right. | + | Go to '''Image -> Adjustments -> Brightness/Contrast''' and push the Contrast slider about 30% to the right. |
Click OK. | Click OK. | ||
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{{CheatDetail | {{CheatDetail | ||
|desc=Lighter areas on Multiplier will appear higher or "bumped out" and darker areas will appear lower or "bumped in." Just don‘t make it over-contrasted, as your object will look worse than with no bump at all!}} | |desc=Lighter areas on Multiplier will appear higher or "bumped out" and darker areas will appear lower or "bumped in." Just don‘t make it over-contrasted, as your object will look worse than with no bump at all!}} | ||
+ | |||
+ | ==Generating Bump Map Image== | ||
+ | |||
+ | Now click '''Filters -> NVIDIA Tools -> Normal Map Filter''' and check if all the settings match the picture shown below. '''Make sure that “Invert Y” box is ticked!''' Click OK. | ||
+ | |||
+ | Now you have the standard bump map that should look like this: | ||
+ | |||
+ | [[File:Bumpmap2new.png|center|1000px]] | ||
+ | |||
+ | |||
+ | ==Changing the Channels== | ||
+ | |||
+ | The last step is very important! If you don’t do this, your bump map will cause strange lighting on your mesh in game. | ||
+ | |||
+ | Go to the channels tab and copy-paste your channels like shown in the picture below. | ||
+ | |||
+ | [[File:Screen Shot 2012-01-22 at 1.33.53 PM.png|center]] | ||
+ | |||
+ | * The Red channel should go to the Alpha channel. | ||
+ | * The Green channel should go to the Red, Green and Blue channels. | ||
+ | |||
+ | {{CheatDetail | ||
+ | |desc= The Blue channel is not used for Sims 3 bump maps.}} | ||
+ | |||
+ | ==Saving== | ||
+ | |||
+ | [[File:Finishedbump.png|right]] | ||
+ | |||
+ | If all went right, you will get an image similar to the one pictured. | ||
+ | |||
+ | Save your bump map as a DDS, in '''DXT5''' compression.|}|} |
Revision as of 15:46, 22 January 2012
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