Difference between revisions of "Tutorials:Simple Mesh Replacement In Blender-Bones Triangulating And MeshSwap"
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− | ==Bones, Triangulating, and MeshSwap | + | ==Bones, Triangulating, and MeshSwap== |
Now we have to assign our mesh to the bones in the RIG(object skeleton). We also need to change all the faces in our mesh from 4-point(quads) to 3-point(tris). Then we can swap our mesh with the EA mesh. | Now we have to assign our mesh to the bones in the RIG(object skeleton). We also need to change all the faces in our mesh from 4-point(quads) to 3-point(tris). Then we can swap our mesh with the EA mesh. | ||
===Step 21=== | ===Step 21=== |
Latest revision as of 12:59, 23 January 2013
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