Difference between revisions of "Tutorials:TS3 ModdingTools"

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m (s3pe: Sims 3 Package Editor by Peter Jones)
m (s3pi: Sims 3 Package Interface library (Programmers Only))
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====s3pi: Sims 3 Package Interface library (Programmers Only)====
 
====s3pi: Sims 3 Package Interface library (Programmers Only)====
 
An open source (GPL3) library for programmers creating tools for TS3.  Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.
 
An open source (GPL3) library for programmers creating tools for TS3.  Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.
*[http://sourceforge.net/apps/trac/s3pi/ s3pi Library]
+
*[http://dino.drealm.info/den/denforum/index.php?topic=204.0 s3pi Library]
  
 
====s3pe: Sims 3 Package Editor by Peter Jones====
 
====s3pe: Sims 3 Package Editor by Peter Jones====

Revision as of 03:08, 25 June 2010

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

Contents

Introduction

A collection of modding tools to create, change, and alter objects and gameplay.


Modding Tools

The Lepid Llama Unpacker by Echo

Extract the contents of a sims3pack exported file. Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left.

Postal Package Editor by Echo

A tool for exploring the innards of the game's package files.

s3pi: Sims 3 Package Interface library (Programmers Only)

An open source (GPL3) library for programmers creating tools for TS3. Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.

s3pe: Sims 3 Package Editor by Peter Jones

A package editor to view package contents and formatted editing of known resource. Includes has tools for searching package content and generating hashes. Also has external editors for VPXY, STBL and OBJK.

s3oc: Sims 3 Object Cloner

A tool to create new Sims 3 objects by copying and renumbering parts of an existing object. Created by Peter L. Jones

TS3 STBL Editor

An editor tohange ingame text, like item description, job description, job names, etc.

Sims 3 Package Explorer

A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos.

Neighborhood Workshop (formerly Save Game Editor)

Snaitf's FNV Generator

Simple Encoder for Making Hashes

TigerM's Footprint & Slots Viewer

A tool to view the bounding box, placement and shape flags, and Routing Slots.

Small Editors by Delphy

  • VPXY Editor by Delphy
  • This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
  • FacialBlend Editor by Delphy
  • This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
  • BoneDelta Editor by Delphy
  • This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
  • BlendUnit Editor by Delphy
  • This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
Also note that the "default" Slider WILL require changing and editing for it to work.
This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
This tool is used for editing slots for objects or animations, plus can be used with the Rig Editor(BETA) by ChaosMageX


Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

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