Difference between revisions of "Tutorials:TS4 GENCAS Tutorials"

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(UV Maps)
(Makeup & Genetics)
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*[http://sims4studio.com/thread/81/weight-transfer-blender?page=1 Weight Transfer in Blender by Brujah at S4S] [[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]] This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. ''(Older Sims versions called them '''Bone Assignments'''.)''  It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertex weights all at once.  The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected, even if the vertexes have different weights.
 
*[http://sims4studio.com/thread/81/weight-transfer-blender?page=1 Weight Transfer in Blender by Brujah at S4S] [[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]][[Image:Gold_star-25pixels.jpg|25x25px]] This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. ''(Older Sims versions called them '''Bone Assignments'''.)''  It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertex weights all at once.  The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected, even if the vertexes have different weights.
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*[https://www.youtube.com/watch?v=f2-FfB9kRmE&list=PLyelx0TsmSpdSoVNlkGo7LAk3mhfxbMhd&index=1 Blender mapping 1 of 4 by Darrin Lile - You Tube video]
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*[https://www.youtube.com/watch?v=42XCrtxvhyM&list=PLyelx0TsmSpdSoVNlkGo7LAk3mhfxbMhd&index=2 Blender mapping 2 of 4 by Darrin Lile - You Tube video]
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*[https://www.youtube.com/watch?v=SXyIhYcYmoo&list=PLyelx0TsmSpdSoVNlkGo7LAk3mhfxbMhd&index=3 Blender mapping 3 of 4 by Darrin Lile - You Tube video]
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*[https://www.youtube.com/watch?v=E1DHPEHleTQ&list=PLyelx0TsmSpdSoVNlkGo7LAk3mhfxbMhd&index=4 Blender mapping 4 of 4 by Darrin Lile - You Tube video]
  
 
====Caster Tutorials====
 
====Caster Tutorials====
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==Makeup & Genetics==
 
==Makeup & Genetics==
 
*[http://modthesims.info/showthread.php?t=540210 How to make the make up layer over skin overlays]
 
*[http://modthesims.info/showthread.php?t=540210 How to make the make up layer over skin overlays]
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*[https://sims4studio.com/post/22523/thread Discussion on correcting Composition layers and Sort numbers for Skin Details and how they overwrite or blend with other skin details/makeup etc. by Brujah and Feyona and others at Sims4Studio]
  
 
====Eye Shadow====
 
====Eye Shadow====
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====Lipstick====
 
====Lipstick====
 
*[http://www.youtube.com/watch?v=ag_C5M6PSoM&feature=youtu.be Quick Lipstick Tutorialon YouTube by imaorney]
 
*[http://www.youtube.com/watch?v=ag_C5M6PSoM&feature=youtu.be Quick Lipstick Tutorialon YouTube by imaorney]
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====Sims Creation====
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*[https://www.youtube.com/watch?v=ztTnv7hQrjY How to Make Him! A Comprehensive Face Slider Tutorial ?Sims 4?CAS by KatsCorner at YouTube]  This is a great visual aid that helps you learn how to manipulate the face sliders that come with the Sims4 game.
  
 
====Tattoos====
 
====Tattoos====
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*[http://sims4studio.com/thread/1797/create-controller-eyes-blender-animation How to Create a Controller so Both Eyes Move With the Head in Blender Animations by brujah at S4S]
 
*[http://sims4studio.com/thread/1797/create-controller-eyes-blender-animation How to Create a Controller so Both Eyes Move With the Head in Blender Animations by brujah at S4S]
 
===Resources for CAS/Posing===
 
===Resources for CAS/Posing===
*[http://sims4studio.com/thread/2087/cas-uv-1-template-images CAS UV Template Images by Brujah at S4S
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*[http://sims4studio.com/thread/2087/cas-uv-1-template-images CAS UV Template Images by Brujah at S4S]
*[http://sims4studio.com/thread/2087/cas-uv-1-template-images UV Templates for Adult, Toddler, Male and Female
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*[http://sims4studio.com/thread/2087/cas-uv-1-template-images UV Templates for Adult, Toddler, Male and Female]
 
*[http://sims4studio.com/thread/2310/cas-sort-layer CAS Sort Layers by brujah at S4S]
 
*[http://sims4studio.com/thread/2310/cas-sort-layer CAS Sort Layers by brujah at S4S]
 
*[http://sims4studio.com/thread/250/joint-list-sims-sim-skeletons?page=1 Joint List for TS4 skeletons by orangemittens at S4S]
 
*[http://sims4studio.com/thread/250/joint-list-sims-sim-skeletons?page=1 Joint List for TS4 skeletons by orangemittens at S4S]

Revision as of 21:46, 15 November 2020

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  • Weight Transfer in Blender by Brujah at S4S Gold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpg This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. (Older Sims versions called them Bone Assignments.) It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertex weights all at once. The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected, even if the vertexes have different weights.

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Tutorials from Sims 2 and Sims 3 that may help

These tutorial relate to clothing, but are specific techniques, tools, and tips helpful to beginners and more experienced skinners alike, for trying something specific. Some of these tutorials may be written for Sims 2 and Sims 3, however the same techniques can be used in Sims 4.


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