Difference between revisions of "Tutorials:TS4 Object Tutorials"

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(Object Editing & Recoloring)
(Object Editing & Recoloring)
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* [http://sims-studio.proboards.com/thread/329/tutorial-remove-shine-object-recolor Remove the Shine From an Object Recolor] - Learn to easily edit an object's specular image to remove shininess where you don't want it.
 
* [http://sims-studio.proboards.com/thread/329/tutorial-remove-shine-object-recolor Remove the Shine From an Object Recolor] - Learn to easily edit an object's specular image to remove shininess where you don't want it.
 
* [http://www.sims4studio.com/thread/391/change-comfort-scores-tuning-catalog Change Comfort & Other Scores of a Sims 4 Bed] - Learn how to change the tuning of one object so it has the tuning of a different object.
 
* [http://www.sims4studio.com/thread/391/change-comfort-scores-tuning-catalog Change Comfort & Other Scores of a Sims 4 Bed] - Learn how to change the tuning of one object so it has the tuning of a different object.
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*[http://sims4studio.com/thread/13638/create-own-seamless-patterns-photoshop Create your own seamless patterns in Photoshop. by Noir_noir at S4S]
  
 
{{TS4ModdingHeader}}
 
{{TS4ModdingHeader}}
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
 
[[Category:Sims 4 Object Tutorials]]
 
[[Category:Sims 4 Object Tutorials]]

Revision as of 14:05, 5 February 2019

Tutorials by Category

CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

Sims 4 Object Creation Tutorials

General Info

Object Editing & Recoloring

Look for the Gold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpg Beginner tutorials which detail everything for absolute beginners.


  • Weight Transfer in Blender by Brujah at S4S Gold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpgGold star-25pixels.jpg This is how you transfer (copy) vertex weight values from game meshes to your new mesh parts in Blender. (Older Sims versions called them Bone Assignments.) It's way easier than the old bone assignments in Milkshape because instead of configuring each vertex by itself, you select the game piece, then your 'new mesh' piece and transfer the vertexes weights all at once. The new mesh vertexes will pick up the vertex weights based on it's proximity to vertexes in the active game mesh you selected.
Tutorials by Category

CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

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