Difference between revisions of "User:Daluved1"

From SimsWiki
Jump to: navigation, search
m
 
 
(One intermediate revision by one user not shown)
Line 1: Line 1:
[[Image:Example.jpg]]
+
=CAS Creation from Start to Finish (CTU)=
 +
 
 +
==Planning==
 +
===Drawing Inspiration===
 +
===Cloning the RIGHT Caspart===
 +
 
 +
 
 +
==Meshing==
 +
===Importing Into Milkshape===
 +
===Scale/Move===
 +
Don't add/delete anything
 +
===Frankensteining===
 +
This will be a separate tutorial
 +
====Fixing Seams====
 +
Vertex/Normal Data
 +
====UV Mapping====
 +
Cats UV Data
 +
====Morphs====
 +
====Renumbering Vertices====
 +
Fullbodymeshes-5000
 +
Tops-5000
 +
bottoms-15000
 +
shoes-3000
 +
====BGEO====
 +
MorphMaker saves lives. Morph Matcher?
 +
===Adjusting the UV Map===
 +
Whatever you do, do NOT create a new map.
 +
===Dem Bones===
 +
Get reference meshes, e.g. pants, skirts, dresses,etc.
 +
===Lods===
 +
===Export===
 +
 
 +
 
 +
==Creating A New Package==
 +
===Cloning===
 +
===Importinging Meshes===
 +
====Bumpmaps====
 +
Insert a blank one if you're not ready to make it yet. Then edit later with S3PE.
 +
====Linking BumpMap====
 +
<pre>key:00B2D882:00000000:C43DB29A 545D670D</pre>
 +
Open your mesh with Milkshape, comments. Change the instance of:
 +
<pre>TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19</pre>
 +
Replace geom with S3PE.
 +
 
 +
 
 +
==Texturing==
 +
===Setting the Alpha===
 +
Show trasnparency
 +
===Base Texturing===
 +
===Overlays===
 +
===Mask===
 +
===Proper Specular===
 +
===Part Mask====
 +
===Linking Textures===
 +
Separate tutorial!!
 +
===Making presets===
 +
===Thumbnails===
 +
===Categories===
 +
===SAVE===

Latest revision as of 02:56, 30 July 2011

Contents

[edit] CAS Creation from Start to Finish (CTU)

[edit] Planning

[edit] Drawing Inspiration

[edit] Cloning the RIGHT Caspart

[edit] Meshing

[edit] Importing Into Milkshape

[edit] Scale/Move

Don't add/delete anything

[edit] Frankensteining

This will be a separate tutorial

[edit] Fixing Seams

Vertex/Normal Data

[edit] UV Mapping

Cats UV Data

[edit] Morphs

[edit] Renumbering Vertices

Fullbodymeshes-5000 Tops-5000 bottoms-15000 shoes-3000

[edit] BGEO

MorphMaker saves lives. Morph Matcher?

[edit] Adjusting the UV Map

Whatever you do, do NOT create a new map.

[edit] Dem Bones

Get reference meshes, e.g. pants, skirts, dresses,etc.

[edit] Lods

[edit] Export

[edit] Creating A New Package

[edit] Cloning

[edit] Importinging Meshes

[edit] Bumpmaps

Insert a blank one if you're not ready to make it yet. Then edit later with S3PE.

[edit] Linking BumpMap

key:00B2D882:00000000:C43DB29A 545D670D

Open your mesh with Milkshape, comments. Change the instance of:

TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19

Replace geom with S3PE.


[edit] Texturing

[edit] Setting the Alpha

Show trasnparency

[edit] Base Texturing

[edit] Overlays

[edit] Mask

[edit] Proper Specular

[edit] Part Mask=

[edit] Linking Textures

Separate tutorial!!

[edit] Making presets

[edit] Thumbnails

[edit] Categories

[edit] SAVE

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox