Category talk:Modding
Would anyone mind if I separated these into more distinct categories, such as Opcodes, Globals, Resource Types, etc? I also plan on adding a very detailed thing about each and every global (that I know about. :P) too. I'm experimenting with a template and what I hope to be the first few entries here. Anyhow, just a thought. :P --Jfade 23:38, 3 January 2007 (EST)
- Well, this page is just a blanket listing of everything, but isn't used as much as the main entry pages. Go ahead and seperate things out if needed, and updated definitions of BHAVs would be great Delphy 03:42, 4 January 2007 (EST)
- Hmm, well, thinking about it, I'll probably just leave everything in the current modding category and then just make new ones to narrow things down a bit more from there. I'm really having fun with the global BHAV things I'm working on though, and I also plan on doing something for all the opcodes (that I know) too. Anyhow, I'll add the new stuff I have when I get home. --Jfade 10:14, 4 January 2007 (EST)
Moving to specific game category
I'm gradually migrating all the TS2 internal file pages over to a specific Sims 2 Modding category. This frees up space for a Sims 3 Modding category, and any future games as well. Some of the pages I have been shifting to TS2 category space appear to be about other Maxis games, not TS2. Some may also be architecture that is shared with The Sims 3 and needs adapted into a general page. All the info is clearly dated. I'll leave it to modders to sort that out. For now, it suffices that those pages are all under The Sims 2. (Kiwi tea 12:36, 17 September 2012 (EDT))