Game Help:Inventory Issues

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Contents

Overview

Many issues have been raised involving a Sims Personal Inventory as well as the Family Inventory found under the Buy Mode.   Some of these have been addressed in Patches/Updates from EA and supposedly fixed.   A list of these fixes can be found in the Patch Notes section.   This Guide seeks to address those issues relating to Base Game/Default Items and Interactions with one or both Inventories.   Cloned Objects or other Non Default Item issues with Inventories should be directed to the Creator of that Item.

While users may experience one or more of the issues listed below; they may or may not be related, the cause of your issues may or may not affect other users in the same fashion, some may experience all of them at one point or another while others may not ever see or experience them.   This is not, by any means, a complete list of issues with inventories, rather an ongoing investigation and documentation of known bugs, glitches, and errors as well as known and potential fixes and workarounds for them.


Issues with Inventory

During gameplay, have you experienced one or more of the following:

  • Sim(s) Cant Fish from one or more fishing areas
  • Sim(s) Cant Buy/Sell items at the grocery store
  • Sim(s) Cant Use the fridge
  • Sim(s) Cant seem to feed Omni Plants
  • The Hand tool gets stuck when retrieving an item from Personal Inventory
  • Hand tool gets stuck when retrieving an item from the Family Inventory while in Buy Mode
  • Items become stuck in inventory and can't be removed such as spoiled food, dishes, etc.
  • Items placed in inventory disappear for no reason such as relics, gems, etc


Known Causes

  • Seeds in the affected Sim(s) inventory can prevent them from fishing, using the Grocery Store, and using the Fridge.
  • Sims having multiple items and/or large quantities of items in their Personal Inventory can have a difficult time feeding Omni Plants
  • Undocumented and, more importantly, Unfixed EA Bugs/Glitches still affect gameplay in regards to Inventories
  • Custom Content in the form of One or more Mod/Hack conflicts, either with each other or with your game version
  • If you are using EA Story Progression and switch active families, you run the risk of losing items in inventories since EA runs
    a process every day at 3am that wipes out all inactive sim inventory.  Supposed to be fixed with Patch 1.5/1.6.  While the inventory
    is no longer immediately cleaned out, anytime something is removed from the inventory, such as a book, any attempt to put it back
    results in the item disappearing.


Known Solutions or WorkArounds

  • Sim(s) that suddenly cant Fish, use the Grocery Store, or use the Fridge have been rectified by disposing of any/all seeds in their Personal Inventory.
  • Clearing the Hand Tool, when there is a stuck item, is usually corrected by exiting the game and restarting, while others claimed they also had to Delete the Cache Files
  • Using Mods to help with the issue:
    • Disable EA Story Progression in Options, and use another Story Progression Mod (eg: Story Progression @NRaas or Awesomemod @MATY).
    • Use a mod to clean up Inventory of stuck items
      • MasterController (Sort Inventory)
      • Overwatch (Clean Up Inventory during nightly 3am cleanup routine), or
      • Awesomemod
    • Use a mod to clean up the game of various stuff the code leaves behind (eg: Overwatch @NRaas or Awesomemod @MATY)
      • Cars
      • The Homeless
      • Stereos
      • Broken Relationship links
      • Disappearing Sims
  • To resolve Mod/Hack conflicts


Patch Notes that address bugs/glitches with Inventory

  • Game Update for: 1.11/2.6/3.2
    Release Date: 03/23/10
    • High End Loft Stuff: Fixes an issue where the family inventory loses functionality after using the Create a Style tool on an object.
  • Game Update for: 1.8/2.3
    Release Date: 12/15/09
    • Relics now autosort into more distinct inventory categories.
    • Player customized Inventory UI size persists after traveling.
    • Fireworks that are placed in tomb rooms can now be Put In Inventory.
    • Fixed a minor error that occurred when travelling with an urn in a Sim's inventory.
    • Addressed an issue where tombstones of foreign Sims would disappear from inventory upon returning to the foreign Sim's home neighborhood.
  • Game Update for: 1.5/1.6
    Release Date: 11/16/09
    • ‘Sell All’ option for a Family’s inventory.
    • Sims can no longer be placed in the family inventory with the ‘MoveObjects’ cheat.
    • Urns will appear properly in a Sim’s inventory after the “Restore Ghost” interaction.
    • Various Inventory optimizations.
  • Game Update for: 1.4
    Release Date: 08/05/09
    • Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.
    • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.
    • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.
    • Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.
    • Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.
    • Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.
    • NPC's automobiles are no longer purged from inventory.
      Patch Notes for 1.4 are the same as 1.3, this is not a mistake
  • Game Update for: 1.3
    Release Date: 07/27/09
    • Fixed a rare case where a toddler's teddy bear could get permanently stuck in their inventory.
    • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Sim had been kicked out.
    • Fixes a rare case in which a blank thumbnail could appear in the family inventory after a Kleptomaniac Sim swiped something.
    • Fixed a problem, where through specific timing, objects could become unusable if the game is saved while they are being placed in a Sim's inventory.
    • Deeds will now stack in the inventory and a "Collect All" interaction can be used on them.
    • Fixed an error that occurred when removing the moodlet manager from the inventory of a Sim that was in the process of using the moodlet manager.
    • NPC's automobiles are no longer purged from inventory.


Resources

You may find additional information on Inventory Issues from these threads which this Guide was based on:
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