Sims 3:0x046A7235

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Lot Location
TypeID:0x046A7235
Game Version:The Sims 3



Overview

The data in this resource seems to be used for route planning, as there is a heavy emphasis on portals and footprints.

Header

DWORD version 5
DWORD 2
DWORD 7
DWORD section 1 size
-- Section 1 data
-- Section 2 data
DWORD section 3 size
DWORD section 4 size
-- Section 3 data
-- Section 4 data
-- Section 5 data

Section 1

DWORD section 2 size
QWORD lot ID
WORD
WORD
DWORD total subcount2b entries
DWORD id18 count (Number of type 18 special IDs)
4 DWORDs
3 BYTEs
MATRIX4x4 lot to world transformation
MATRIX4x4 world to lot transformation
DWORD 3
QWORD lot ID (Again)
QWORD lot ID (Again)
FLOAT (Usually -0.5 or 1.0)
FLOAT 0.0
FLOAT 0.123
DWORD (Typically 0x4000000 or 0x84000000)
4 FLOATS lot coordinate bounds (-0.5 to lot size + 0.5)
DWORD count1
REP count1
    DWORD incrementing values from 1 to count1
DWORD count2
REP count2
    DWORD subcount2a
    REP subcount2a
        DWORD value from count1 entries
    DWORD subcount2b
    REP subcount2b
        DWORD value from count1 entries not included in subcount2a
    DWORD subcount2c
    REP subcount2c
        WORD first value 0, rest value from subcount2a
    DWORD subcount2d
    REP subcount2d
        DWORD subcount2d1
        REP subcount2d1
            WORD index into subcount2a entries
            SINGLE (1.0)
    BYTE 1
DWORD count3
REP count3
    WORD
    BYTE
    BYTE
    BYTE
DWORD count4
REP count4
    WORD
    WORD
    WORD
    WORD

Section 2

DWORD
DWORD s2entries
REP s3entries
    DWORD
    QWORD id (Object ID or special id)
    DWORD
    2 FLOATS
    DWORD
    2 FLOATS
    DWORD
    2 FLOATS
    DWORD portal type (47144 = route through, 45250 = animate through)
    DWORD
    DWORD
    DWORD portal type (47144 = route through, 45250 = animate through)
    DWORD
    WORD
    WORD
    DWORD
    WORD
    DWORD
    FLOAT
    FLOAT

Section 3

Speculation: Table of some sort used by route planning. Doing anything on a lot (Even changing the level of the terrain) causes this data to grow drastically.

DWORD s3entries
REP s3entries
    DWORD level
    3 DWORDS
    DWORD s3subentry1
    REP s3subentry1
        DWORD Index to S4 entry
        2 BYTES
        WORD
    DWORD s3subentry2
    REP s3subentry2
        BYTE unk1
        BYTE unk2
        BYTE unk3
        BYTE unk4
        IF unk1 = 0 OR unk2 != 0 OR unk3 != 0 (There has to be a simpler test than this)
            REP unk4
                DWORD index to s3subentry1 entry
                8 BYTES
DWORD 3

Section 4

DWORD s4entries
DWORD (Some value less than s4entries)
REP s4entries
    DWORD datatype
    -- type dependent data
    DWORD

Type 1

DWORD

Type 2

QWORD lot id
QWORD special id
FLOAT
DWORD
FLOAT 0.123
BYTE
BYTE ID type
BYTE
BYTE
DWORD count
REP count
    DWORD subcount
    REP subcount
        DWORD pointcount
        REP pointcount
            FLOAT x coordinate
            FLOAT y coordinate
    BYTE 1

Type 3

(Same as type 2 format)

Type 4

Object footprint?

QWORD lot id
QWORD object id
FLOAT
DWORD
FLOAT 0.123
BYTE
BYTE ID type
BYTE
BYTE
DWORD count
REP count
    DWORD subcount
    REP subcount
        DWORD pointcount
        REP pointcount
            FLOAT x coordinate
            FLOAT y coordinate
    BYTE 1

Type 6

(Same as type 2 format)

Type 7

Lot footprint?

QWORD lot id
QWORD lot id (Again)
FLOAT
DWORD
FLOAT 0.123
BYTE
BYTE ID type
BYTE
BYTE

Type 8

(Same as type 2 data)

Section 5

DWORD s5entries
REP s5entries
    WORD
    BYTE
    BYTE
    DWORD

Special IDs

In some cases rather than a LOT ID (Which always ends with the last 4 bits 0) the data contains what I've termed a special ID. This appears to use the 8 bytes slightly differently.

BYTE 5
BYTE ID type
WORD
WORD
BYTE level (-1 = pool)
BYTE (Always 0)

However this could all be coincidental, as the typical lot or object ID looks, to the casual observer, like a DWORD followed by two WORDs.

The following ID types have been observed...

ID type Context Identifies
0 Lot ID (Not a special ID) Lot
1 Object ID (Not a special ID) Object
3 Section 4 type 6 data Floor
9 Door object ID (Not a special ID) Door
12 Section 4 type 2 data Wall?
13 Section 4 type 8 data Wall?
15 Section 4 type 6 data
16 Section 4 type 6 data
18 Section 4 type 2 data

Section 2 data

Lot portal
19 Section 4 type 3 data
20 Sim object ID (Not a special ID) Sim
21 Section 4 type 6 data Foundation
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