File list

Jump to: navigation, search

This special page shows all uploaded files. When filtered by user, only files where that user uploaded the most recent version of the file are shown.

File list
Items per page:
Search for media name:
Username:

descDate Name Thumbnail Size User Description Versions
02:57, 11 May 20083DArray0x15-0x01to0x00-pooltiles.jpg (file)53 KBNiol (3D array 2A51171B Instance 0x15 Test 1 Pool tiles placed at the additional array values showed up while foundation tiles remain unshown since 0x01 --> 0x00)1
02:22, 11 May 2008[email protected] (file)82 KBNiol (3D array 2A51171B Instance 0x15 Test 1 Partitions like walls and fences can form as long as a ending side is at the pool border whether the cheat "moveobjects on" is used. The cheat "moveobjects on" can initiate the presentation of grids on the road)1
01:55, 11 May 20083DArray0x15-0x01to0x00-noWallAnywhere.jpg (file)64 KBNiol (3D array 2A51171B Instance 0x15 Test 1 Default wall (Wall 1), unlocked foundation wall, screen wall, or attic wall cannot be formed on either the ground or the upper level of foundation. However, roof-tool-roofs, foundations, modular stair, swim-poo)1
01:51, 11 May 20083DArray0x15-0x01to0x00-noFenceAnywhere.jpg (file)65 KBNiol (3D array 2A51171B Instance 0x15 Test 1 Fence cannot be formed on either the ground or the upper level of foundation.)1
01:34, 11 May 20083DArray0x15-0x01to0x00.jpg (file)62 KBNiol (3D array 2A51171B Instance 0x15 Test 1)1
06:49, 19 April 2008Hex001-lotfile.png (file)133 KBNiol (The simpe view of Hex001-lot.png)1
06:46, 19 April 2008Hex001-lot.png (file)95 KBNiol (This is to show the in-lot view for grid points stored in instance 0x01 of 3D Array (2A51171B; 3ARY) )1
06:09, 19 April 2008Grid-direction-data-format-simpe.png (file)43 KBNiol (The simpe view of grid-direction-data-format.jpg)1
05:02, 19 April 2008Grid-direction-data-format.jpg (file)136 KBNiol (This is to show how floor grid direction is stored in array data inside 3D array instance 0x00 file. It also shows the arbitrary co-relation of the directional pattern for Height and Width axises, the Lot Origin, Lighting & Shadow Directions, West, North,)1
04:27, 29 August 2007Terrainpaint002-intro.png (file)51 KBNiol (This is to show the test list file of a HCP custom terrain paint package in simpe.)1
04:05, 29 August 2007Terrainpaint001-intro.png (file)57 KBNiol (This pic is to show the followings: 1. Typical structure of a terrain paint package. 2. the floorXML file (XFLR) of the package)1
14:46, 6 December 2006Stair-z.jpg (file)8 KBNiol 2
14:46, 6 December 2006Stair-u.jpg (file)8 KBNiol 2
14:45, 6 December 2006Stair-spiral.jpg (file)7 KBNiol 2
14:45, 6 December 2006Stair-L.jpg (file)6 KBNiol 2
14:44, 6 December 2006Stair-grand.jpg (file)8 KBNiol 1
14:11, 22 October 2006Avatar50257 0.JPG (file)2 KBNiol (my avatar)1

Personal tools
Namespaces

Variants
Views
Actions
Navigation
game select
Toolbox