TXMT/Parameters/CategorisedList/poolSwim

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TXMT/Parameters/CategorisedList/poolSwim

There're 5 known major material types and 3 groups with their designed pathways to control these swim-pool graphical elements.

Material Types & Groups

Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P

  • Caustics Group

The group responsible on activating caustic animations. CausticsGeneratorMaterial is necessary to activate the other two for the caustics animation to work.

  1. CausticsGeneratorMaterial (parameters: causticsEnabled, useFixedFunctionPath(false), useSWVertexShaderPath (false))
  2. FloorPool (parameters: floorCausticsPass[], causticsEnabled, caustics)
  3. WallpaperPool (parameters: tsCausticsPass[], causticsEnabled, caustics)
  4. misc. causticsBaseStrength, causticsStrength


  • DepthLayer Group

The material that makes the pool water look bluish.

  1. PoolDepthLayerMaterial (parameters: poolLayerColour)


  • Wavy Group

The material group that shakes the wave!

  1. PoolWaterSurfaceMaterial (parameters: WmTransparency, wmXRepeat, WmXSpeed, wmXWaveHeight, wmYRepeat, wmYSpeed, wmYWaveHeight, wmRefractionEnabled, wmReflectionTexture, wmRefractionTexture)


The Seasons mirror-reflection seems to borrow the screen-reflection from the MirrorReflectionMaterial()


References (Codes)

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