TXMT/Parameters/CategorisedList/stdMatBaseTexture

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TXMT/Parameters/CategorisedList/stdMatBaseTexture

There're 7 known member parameters in this group. The following is a simple numeric hierarchy to show how these txmt parameters work according to these known pathways:



0. The first-most parameter to set for activation and deactivation of the base texture for a given txmt file or a given material shader predefined material is


1. If the value is "false" or "0", then the base texture is disabled. Then, all stdMatBaseTexture parameters can be omitted or kept for testing.


2. If the value is "true" or "1", then the following parameters should be set and needed.

To refer to the base texture name without the extension "_txtr"
To decide which UV map method is used. "W" is normally used for "depth".
To decide "'whether to expect a grayscale "-alpha" texture and use that one value for all three color channels'"


3. Used only when necessary. "Extra parameters for the base texture, enabling e.g. procedurally generated textures to be specified"

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