TXMT/Parameters/CategorisedList/stdMatSpec
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TXMT/Parameters/CategorisedList/stdMatSpec
There're 8 known member parameters in this group. The following is a simple numeric hierarchy to show how these txmt parameters work according to these known pathways:
0. The first-most parameter to set for activation and deactivation of the base texture for a given txmt file or a given material shader predefined material is
1. If the value is "0", then the stdMatSpec group is disabled. Deletion of all stdMatSpec parameters but stdMatSpecCoef can work.
2. If the value is larger than "0", then the following parameters may be set and needed dependent on the desired result(s).
- To refer to the base texture name without the extension "_txtr"
- To decide which UV map method is used. "W" is normally used for "depth".
- To decide "'whether to expect a grayscale "-alpha" texture and use that one value for all three color channels'"
3. Used only when necessary. "Extra parameters for the base texture, enabling e.g. procedurally generated textures to be specified"
- stdMatSpecMaskTextureAddressingU
- stdMatSpecMaskTextureAddressingV
- stdMatSpecMaskTextureAddressingW
- stdMatSpecMaskTextureEnabled
- stdMatSpecMaskTextureName
- stdMatSpecMaskTextureParam
Still under construction, sorry for the inconvenience... :P