Is your lot going to be good to play with? Does it have a good layout that won't have sims stomping and complaining every few seconds? Strive to make lots that are not only nice to look at, but actually good to play with.
- Remember that while a lot may look big and grand, it may be extremely frustrating to players that a sim will spend two sim hours hiking from the front door to the kitchen just to make a sandwich.
- Even in very small houses you should try to avoid making corridors only one tile wide - sims will get stuck all too easily. Make sure that there's enough space for sims to pass by each other where there's going to be a lot of traffic: the mailbox for example shouldn't be jammed in a corner, because the game uses it as a waypoint for every sim entering and leaving the lot. Make sure that objects your sims will need are actually useable: double beds for example must be accessible from both sides - sims can't climb over each other.
- Whenever possible, use modular stairs instead of fixed ones - even in lots built for small households, fixed stairs are a recipe for traffic jams because they can only be used by one sim at a time.
- Also, it can be annoying when big items like fireplaces or pianos get in the view of the player - playtest your lot to see how it works, both for you and the sims. Even if you build unfurnished lots, it can help to put in some "example furniture" and test a few setups - you will often arrive at a much better floorplan that way.
Exceptions to this are lots that are not meant to be played with - mazes, lots designed primarily as decoration for neighborhoods, and movie or picture sets.
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