Tutorials:Creating a random object in a particular category
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| Author | MogHughson |
Contents |
Overview
This tutorial will teach you how to include in your BHAVs a specific code that will select an object from a given category, even if such object has never been instantiated in the game, using the *Set to Next... Influence* function.
What you will need
Tutorial
Creating a random object in a particular category
Credit
Originally written by MogHughson