Tutorials:TS3 HTMG ChapL Testing

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TS3 Step-by-step Start-to-Finish Basic How To Mesh Guide

TOC  | Chapter A: Objective  | Chapter B: Preamble  | Chapter C: Staging  | Chapter D: Cloning  | Chapter E: Extracting  | Chapter F: Decompiling  | Chapter G: Texturing in Gimp  | Chapter H: Meshing in Milkshape  | Chapter I: UVMapping in LithUnwrap  | Chapter J: Recompiling  | Chapter K: Packaging  | Chapter L: Testing  | Chapter M: FAQs  | Chapter N: References

Test in game

L1. Copy+Paste the package file you created into your ../mods/packages/ folder

L2. Make sure to exit out of s3pe and s3oc, if you still have those running.

L3. Launch the game and TEST!

  1. EllaMeshTutorial 229.jpg
    Testing in buy/build catalog list:
    • name and description appear as entered in s3pe
    • correct price
    • thumbnails generated by game



  2. EllaMeshTutorial 230.jpg
    Testing pattern applied as intended in Create-a-STyle
    • Test out different pattern categories on clone and original object – should appear identical in terms of orientation and pixelation (i.e. no stretch)



  3. EllaMeshTutorial 231.jpg
    Testing custom thumbnails



  4. Testing shadows – indoors and outdoors
    • EllaMeshTutorial 233.jpg
      Morning – in-game



    • EllaMeshTutorial 232.jpg
      Late afternoon – in-game



  5. Testing usage


  6. Testing zoom-ins and outs – especially if you create an outdoor / neighborhood object that needs to be seen in map view


  7. Testing animation


  8. and so on and so forth…you get the idea…



That's all, folks!

Hope you had fun creating for The Sims 3!

Thanks for reading…



If you found this article useful, please remember to click Post thanks.gif

Questions? Problems?


  • If you need help in fixing your mesh, you may want to browse through our TS3 Meshing FAQs for some of the more common Meshing issues and their fixes or


  • If none of the above links provided any help, you may want to browse through the threads in MTS' Meshing Forum or even start your own thread.


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