User:Kiwi tea/Sandbox
- Annotations page format?
Format | Notes |
---|---|
(Wiki editor annotations in green - EA annotations in red) | |
[MiscParams] | |
StarIntensity = 0-250 | Range appears to be 0-250. Increases the degree to which the star field is visible on the sky. |
ManmadeLightIntensity = 0-50 | Range appears to be 0-50. |
ProbabilityWeight = Numerical range? | Affects the likelihood that the game will generate the weather outlined in this file. |
DaytimeBloom = 0.0-1.0 | Range appears to be 0.0-1.0. Affects the bloom in the sky. |
[CloudLayer1Params] |
|
VisibilityThreshold = 0-255 | Range seems to be 0 (total cover)-255 (no cover). Affects how opaque the lower cloud layer is. |
Sharpness = 0-1 | Range 0-1, however small differences make big visual differences - for example, the difference between 0.992 to 0.995.
This affects the sharpness of cloud edges. Higher values make wispier clouds. |
[CloudLayer1ScrollRate] |
|
texCoordU = -1 to 1
texCoordV = -1 to 1 |
These move the clouds in two axes. If you have both equal, the clouds will move in a diagonal direction.
0=stationary 0.9= ridiculously fast Sensible figures are <0.1 EA have very low figures, such as 0.00025 to give gently drifting clouds. Negative figures give reversed direction. |
[CloudLayer2Params] |
|
VisibilityThreshold = 0-255 | Cloud layer 2 parameters are tuned identically to cloud layer 1, except they affect the upper cloud layer. |
Sharpness = 0-1 | See cloud layer 1 above. |
[CloudLayer2ScrollRate] |
|
texCoordU = -1 to 1
texCoordV = -1 to 1 |
See cloud layer 1 above. |
Fog Formula |
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Fog distance. ;; Fog equation is basically: ;; f = saturate(((end - distance) / (end - start)) ;; f = pow(f, curve) ;; color = lerp(color, fogColor, f); ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; start ;; distance fog starts at ;; end ;; distance fog ends at (no longer increases) ;; curve ;; modifies distance curve: ;; fog = pow(fog, curve). (0.0-1.0 == increased fog curve, 1.0 == linear, 1.0-inf == more gradual fog curve) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
Fog formula notes and details. |
[FogDistance1] |
|
start = Numerical range?
end = Numerical range? |
Details on fog start and end. |
curve = 0.0-1.0 | Range: 0.0-1.0 == increased fog curve, 1.0 == linear, 1.0-inf == more gradual fog curve |
timeOfDay = | Time of day for effect by 24 hour clock. |
[FogDistance2] |
|
start = Numerical range?
end = Numerical range? |
See fog distance 1 above. |
curve = 0.0-1.0 | See fog distance 1 above. |
timeOfDay = | See fog distance 1 above. |
[FogDistance3] |
|
start = Numerical range?
end = Numerical range? |
See fog distance 1 above. |
curve = 0.0-1.0 | See fog distance 1 above. |
timeOfDay = | See fog distance 1 above. |
[FogDistance4] |
|
start = Numerical range?
end = Numerical range? |
See fog distance 1 above. |
curve = 0.0-1.0 | See fog distance 1 above. |
timeOfDay = | See fog distance 1 above. |
[FogDistance5] |
|
start = Numerical range?
end = Numerical range? |
See fog distance 1 above. |
curve = 0.0-1.0 | See fog distance 1 above. |
timeOfDay = | See fog distance 1 above. |
[FogDistance6] |
|
start = Numerical range?
end = Numerical range? |
See fog distance 1 above. |
curve = 0.0-1.0 | See fog distance 1 above. |
timeOfDay = | See fog distance 1 above. |