User:Kiwi tea/Sandbox

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Format Notes
(Wiki editor annotations in green - EA annotations in red)
[MiscParams]
StarIntensity = 0-250 Range appears to be 0-250. Increases the degree to which the star field is visible on the sky.
ManmadeLightIntensity = 0-50 Range appears to be 0-50.
ProbabilityWeight = Numerical range? Affects the likelihood that the game will generate the weather outlined in this file.
DaytimeBloom = 0.0-1.0 Range appears to be 0.0-1.0. Affects the bloom in the sky.

[CloudLayer1Params]

VisibilityThreshold = 0-255 Range seems to be 0 (total cover)-255 (no cover). Affects how opaque the lower cloud layer is.
Sharpness = 0-1 Range 0-1, however small differences make big visual differences - for example, the difference between 0.992 to 0.995.

This affects the sharpness of cloud edges. Higher values make wispier clouds.


[CloudLayer1ScrollRate]

texCoordU = -1 to 1

texCoordV = -1 to 1

These move the clouds in two axes. If you have both equal, the clouds will move in a diagonal direction.

0=stationary

0.9= ridiculously fast

Sensible figures are <0.1

EA have very low figures, such as 0.00025 to give gently drifting clouds.

Negative figures give reversed direction.


[CloudLayer2Params]

VisibilityThreshold = 0-255 Cloud layer 2 parameters are tuned identically to cloud layer 1, except they affect the upper cloud layer.
Sharpness = 0-1 See cloud layer 1 above.

[CloudLayer2ScrollRate]

texCoordU = -1 to 1

texCoordV = -1 to 1

See cloud layer 1 above.

Fog Formula

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Fog distance.

;; Fog equation is basically:

;; f = saturate(((end - distance) / (end - start))

;; f = pow(f, curve)

;; color = lerp(color, fogColor, f);

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; start ;; distance fog starts at

;; end ;; distance fog ends at (no longer increases)

;; curve ;; modifies distance curve:

;; fog = pow(fog, curve). (0.0-1.0 == increased fog curve, 1.0 == linear, 1.0-inf == more gradual fog curve)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Fog formula notes and details.

[FogDistance1]

start = Numerical range?

end = Numerical range?

Details on fog start and end.
curve = 0.0-1.0 Range: 0.0-1.0 == increased fog curve, 1.0 == linear, 1.0-inf == more gradual fog curve
timeOfDay = Time of day for effect by 24 hour clock.

[FogDistance2]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.

[FogDistance3]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.

[FogDistance4]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.

[FogDistance5]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.

[FogDistance6]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.
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