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		<title>FSC - Revision history</title>
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		<updated>2026-09-01T21:59:06Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://simswiki.info/index.php?title=FSC&amp;diff=59850&amp;oldid=prev</id>
		<title>Kiwi tea at 18:57, 17 September 2012</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=FSC&amp;diff=59850&amp;oldid=prev"/>
				<updated>2012-09-17T18:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:57, 17 September 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally blank rows are left between either groups of sounds inside a levels file or at the end of the file to mark out various grouping types. Properties are in a table format under a line for their respective block header and column text labels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Normally blank rows are left between either groups of sounds inside a levels file or at the end of the file to mark out various grouping types. Properties are in a table format under a line for their respective block header and column text labels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Levels are linked to their respective XA files by groupid. Before compilation of the SC4 engine, files were linked via filenames inside the levels file. [[Category:Modding]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Levels are linked to their respective XA files by groupid. Before compilation of the SC4 engine, files were linked via filenames inside the levels file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sims 2 &lt;/ins&gt;Modding]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kiwi tea</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=FSC&amp;diff=4059&amp;oldid=prev</id>
		<title>Delphy: Auto-inserted from WakkaWikki</title>
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				<updated>2005-12-29T18:31:43Z</updated>
		
		<summary type="html">&lt;p&gt;Auto-inserted from WakkaWikki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OldWikiEntry}} Sound Playback (Freshness Score) LEVels Files (Originally from Simcity3000)&lt;br /&gt;
&lt;br /&gt;
LEV Headers&lt;br /&gt;
&lt;br /&gt;
--Global&lt;br /&gt;
# -Begin Global Block&lt;br /&gt;
vol - Global Volume for the Files group&lt;br /&gt;
pri - Sound Priority&lt;br /&gt;
min - Optimum Min Tracks to play at a time (target #)&lt;br /&gt;
max - Optimum Max Tracks to play at a time (target #)&lt;br /&gt;
rows - Usable Active Lev Rows (seems to control if all lines in a lev can be used)&lt;br /&gt;
cols - Usable Active Lev Cols (doesnt seem to work)&lt;br /&gt;
tempo - Tempo to play these sounds at&lt;br /&gt;
bpb - Beats per bar (determines frame reference for sound)&lt;br /&gt;
selx - Selective Processing (how far sound is heard) Horizontal&lt;br /&gt;
sely - Selective Processing (how far sound is heard) Vertical&lt;br /&gt;
quanx - Quantization Modifier (horizontal)&lt;br /&gt;
quany - Quantization Modifier (Vertical)&lt;br /&gt;
difx - Diffusion Modifier for Horizontal&lt;br /&gt;
dify - Diffusion Modifier for Vertical&lt;br /&gt;
&lt;br /&gt;
--Individual Per Entry&lt;br /&gt;
# - Begin Entry Block&lt;br /&gt;
vol - Volume for this sound&lt;br /&gt;
rand? - random volume? - bool 1/0&lt;br /&gt;
LR - split amount for left right channels out of 1024&lt;br /&gt;
FB - front and back channels split of 1024 (standard for both LR and FB is 512&lt;br /&gt;
rand? - random left right front and back channel splitting? bool 1/0&lt;br /&gt;
fin - fade in time in ms&lt;br /&gt;
fout - fade out time in ms&lt;br /&gt;
dly - Starting delay ms&lt;br /&gt;
rand? - random starting delay? bool 1/0&lt;br /&gt;
loop - Number of times to loop the sound&lt;br /&gt;
loop? - Loop sound infinitely&lt;br /&gt;
quant - Audio Quantization Value&lt;br /&gt;
prob - Playing probability of this sound as opposed to others in the file.&lt;br /&gt;
pitchL - Low Pitch sound modifier (value to modify low pitch sound by)&lt;br /&gt;
pitchH - High Pitch Sound modifier (value to modify high pitch sound by)&lt;br /&gt;
fast? - Do fast play of sound? bool 1/0&lt;br /&gt;
groupID - Control Group ID&lt;br /&gt;
stereo? - play sound in stereo? bool 1/0&lt;br /&gt;
filename - The true filename for this sound (lost with dat but still has IID)&lt;br /&gt;
exclusion cells - Sound Exclusion Cell Coordinates. Format : (x,z) (x,z) etc&lt;br /&gt;
&lt;br /&gt;
Normally blank rows are left between either groups of sounds inside a levels file or at the end of the file to mark out various grouping types. Properties are in a table format under a line for their respective block header and column text labels.&lt;br /&gt;
&lt;br /&gt;
Levels are linked to their respective XA files by groupid. Before compilation of the SC4 engine, files were linked via filenames inside the levels file. [[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Delphy</name></author>	</entry>

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