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		<id>http://simswiki.info/index.php?action=history&amp;feed=atom&amp;title=Game_Help_Talk%3AAliens</id>
		<title>Game Help Talk:Aliens - Revision history</title>
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		<updated>2026-10-12T03:05:26Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=59359&amp;oldid=prev</id>
		<title>Kiwi tea: Looking to add some categories and finding Sims 2 pages are often needlessly protected. Any reason?</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=59359&amp;oldid=prev"/>
				<updated>2012-09-17T14:01:31Z</updated>
		
		<summary type="html">&lt;p&gt;Looking to add some categories and finding Sims 2 pages are often needlessly protected. Any reason?&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:01, 17 September 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The main appeal of using a Multiple-PT hack is that you have more variation in Genetics, favored among Legacy players and writers, and also for general players alike. Some of the fun of having such a hack is you never know who the &amp;quot;Father&amp;quot; is until you see their genetics unfold. Adding another side to Alien Abductions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The main appeal of using a Multiple-PT hack is that you have more variation in Genetics, favored among Legacy players and writers, and also for general players alike. Some of the fun of having such a hack is you never know who the &amp;quot;Father&amp;quot; is until you see their genetics unfold. Adding another side to Alien Abductions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;- Petchy&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;- Petchy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Protected? ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Looking to add some categories and finding Sims 2 pages are often needlessly protected. Any reason?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kiwi tea</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=36445&amp;oldid=prev</id>
		<title>Petchy at 14:38, 27 August 2009</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=36445&amp;oldid=prev"/>
				<updated>2009-08-27T14:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:38, 27 August 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some sim story writers have included this idea of Four PTs into their stories - most notably is Strange_Tomato with her story &amp;quot;Stangetown, here we come.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some sim story writers have included this idea of Four PTs into their stories - most notably is Strange_Tomato with her story &amp;quot;Stangetown, here we come.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The main appeal of using a Multiple-PT hack is that you have more variation in Genetics, favored among Legacy players and writers, and also for general players alike. Some of the fun of having such a hack is you never know who the &amp;quot;Father&amp;quot; is until you see their genetics unfold. Adding another side to Alien Abductions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The main appeal of using a Multiple-PT hack is that you have more variation in Genetics, favored among Legacy players and writers, and also for general players alike. Some of the fun of having such a hack is you never know who the &amp;quot;Father&amp;quot; is until you see their genetics unfold. Adding another side to Alien Abductions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;- Petchy&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Petchy</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=36444&amp;oldid=prev</id>
		<title>Petchy: Default Pollination Technicians.</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=36444&amp;oldid=prev"/>
				<updated>2009-08-27T14:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Default Pollination Technicians.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:37, 27 August 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;quot;The abductee will give birth to a green baby with huge tilted black eyes and a tiny nose after the standard three days&amp;quot;&amp;#160; That statement isn't true.&amp;#160; If you save the game before your sim gives birth, you can keep exiting out of the lot until you get an alien infant with a normal sized nose, mouth eyes and/or ears.&amp;#160; If you really have a lot of time to spare, you can keep exiting out of the lot and reentering it, and after ten or fifteen tries, you can get an alien baby that has its father's normal eyes.&amp;#160; The first time this happened I had an alien with light blue eyes.&amp;#160; Its very odd looking and very uncommon, but it can be done without cheats. -Moonbeam_Gardener&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;quot;The abductee will give birth to a green baby with huge tilted black eyes and a tiny nose after the standard three days&amp;quot;&amp;#160; That statement isn't true.&amp;#160; If you save the game before your sim gives birth, you can keep exiting out of the lot until you get an alien infant with a normal sized nose, mouth eyes and/or ears.&amp;#160; If you really have a lot of time to spare, you can keep exiting out of the lot and reentering it, and after ten or fifteen tries, you can get an alien baby that has its father's normal eyes.&amp;#160; The first time this happened I had an alien with light blue eyes.&amp;#160; Its very odd looking and very uncommon, but it can be done without cheats. -Moonbeam_Gardener&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Default Pollination Technicians. ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Some players of the Sims 2 have noted that they find the original, Maxis (or &amp;quot;EAxis&amp;quot; or &amp;quot;EA&amp;quot;) alien to give more than interesting genetics - the Default PT features large eyes and no nose.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;For this reason, you may find that in someone else's game (for instance in a Legacy, or even in general discussion) their Alien Spogglets have nice little bumpy noses and cute - normal looking - eyes. This is due to what is known as a &amp;quot;Default PT hack&amp;quot;, and there are many about the community to choose from. Alternatively, there are other forms of Default PT hacks, which do more than replace the original Maxis version. These are &amp;quot;Multiple PT hacks&amp;quot; and allow the use of up to Four different simDNA to impregnate your poor sim who got abducted. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Some sim story writers have included this idea of Four PTs into their stories - most notably is Strange_Tomato with her story &amp;quot;Stangetown, here we come.&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;The main appeal of using a Multiple-PT hack is that you have more variation in Genetics, favored among Legacy players and writers, and also for general players alike. Some of the fun of having such a hack is you never know who the &amp;quot;Father&amp;quot; is until you see their genetics unfold. Adding another side to Alien Abductions.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Petchy</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=23245&amp;oldid=prev</id>
		<title>Moonbeam gardener: Alien Baby Genetics</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=23245&amp;oldid=prev"/>
				<updated>2008-05-02T19:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;Alien Baby Genetics&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:38, 2 May 2008&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;quot;Once born, aliens have no special abilities above normal sims (they don't learn faster or excel at anything in particular any more than normal sims)&amp;quot; -- I was wondering if this is a known fact confirmed by Maxis? To me, it seems that they do tend to be slightly more knowledge oriented than normal knowledge sims. Not completely sure, as it's hard to make hard statistics about subtle differences here, but is there any firm info about this?&amp;#160; [[User:Bantaar|Bantaar]] 09:23, 9 March 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;quot;Once born, aliens have no special abilities above normal sims (they don't learn faster or excel at anything in particular any more than normal sims)&amp;quot; -- I was wondering if this is a known fact confirmed by Maxis? To me, it seems that they do tend to be slightly more knowledge oriented than normal knowledge sims. Not completely sure, as it's hard to make hard statistics about subtle differences here, but is there any firm info about this?&amp;#160; [[User:Bantaar|Bantaar]] 09:23, 9 March 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Alien Baby Genetics ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;The abductee will give birth to a green baby with huge tilted black eyes and a tiny nose after the standard three days&amp;quot;&amp;#160; That statement isn't true.&amp;#160; If you save the game before your sim gives birth, you can keep exiting out of the lot until you get an alien infant with a normal sized nose, mouth eyes and/or ears.&amp;#160; If you really have a lot of time to spare, you can keep exiting out of the lot and reentering it, and after ten or fifteen tries, you can get an alien baby that has its father's normal eyes.&amp;#160; The first time this happened I had an alien with light blue eyes.&amp;#160; Its very odd looking and very uncommon, but it can be done without cheats. -Moonbeam_Gardener&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Moonbeam gardener</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=22613&amp;oldid=prev</id>
		<title>Bantaar at 14:23, 9 March 2008</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Game_Help_Talk:Aliens&amp;diff=22613&amp;oldid=prev"/>
				<updated>2008-03-09T14:23:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;quot;Once born, aliens have no special abilities above normal sims (they don't learn faster or excel at anything in particular any more than normal sims)&amp;quot; -- I was wondering if this is a known fact confirmed by Maxis? To me, it seems that they do tend to be slightly more knowledge oriented than normal knowledge sims. Not completely sure, as it's hard to make hard statistics about subtle differences here, but is there any firm info about this?  [[User:Bantaar|Bantaar]] 09:23, 9 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Bantaar</name></author>	</entry>

	</feed>