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		<id>http://simswiki.info/index.php?action=history&amp;feed=atom&amp;title=Globals</id>
		<title>Globals - Revision history</title>
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		<updated>2026-04-13T07:33:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://simswiki.info/index.php?title=Globals&amp;diff=68016&amp;oldid=prev</id>
		<title>Sophie-David: /* Basegame Global Opcodes */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Globals&amp;diff=68016&amp;oldid=prev"/>
				<updated>2014-05-25T19:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Basegame Global Opcodes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:18, 25 May 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 718:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 718:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C0]]:	Clothes - Pregnancy Change Outfit&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C0]]:	Clothes - Pregnancy Change Outfit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C1]]:	Memory - Timer - GUID Effect&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C1]]:	Memory - Timer - GUID Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===University Global Opcodes===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===University Global Opcodes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key simswiki:diff:version:1.11a:oldid:68015:newid:68016 --&gt;
&lt;/table&gt;</summary>
		<author><name>Sophie-David</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Globals&amp;diff=68015&amp;oldid=prev</id>
		<title>Sophie-David: /* Opcodes */</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Globals&amp;diff=68015&amp;oldid=prev"/>
				<updated>2014-05-25T19:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Opcodes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:17, 25 May 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Opcodes===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Basegame Global &lt;/ins&gt;Opcodes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 719:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 719:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C1]]:	Memory - Timer - GUID Effect&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C1]]:	Memory - Timer - GUID Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;===University Global Opcodes===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03C2]]:	Club - Add To Club&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03C3]]:	Club - Change Rank&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03C4]]:	Club - Remove From Club&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03C5]]:	Club - Active in Club?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03C6]]:	Age - Am I a Young Adult?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03C7]]:	Age - Is Sim a Young Adult?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03C8]]:	College - Add Door Key&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03C9]]:	College - Have Key?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03CA]]:	College - Remove Key&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03CB]]:	Age - Any Sims in Room &amp;lt; Age?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03CC]]:	Private - Allow Change? (Streaker Test)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03CD]]:	Collete - Find an Owner on Lot - Temp 0&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03CE]]:	Zombie - Is Sim a Zombie?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03CF]]:	College - Modify Grade&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D0]]:	College - Modify GPA&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D1]]:	Influence - Am I Being Influenced?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D2]]:	Influence - Is Sim X being Influenced?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D3]]:	Cellphone - Does Sim Have One?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D4]]:	Cellphone - Give Sim Cellphone&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D5]]:	Cellphone - Remove From Sim&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D6]]:	Object - Set Lockable&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D7]]:	Object - Unset Lockable&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D8]]:	Club - Is Sim in Club?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03D9]]:	Club - Are Sims in Same Club?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03DA]]:	Sim - Fake Into Family (Dorm)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03DB]]:	College - Sim In College(Or Graduated)?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03DC]]:	Lot - Is Dorm?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03DD]]:	Lot - Is Frat?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03DE]]:	Lot - Is Residential?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03DF]]:	Soc&amp;amp;Rel: Set Appropriate Influence Level&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E0]]:	Major - Get Major&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E1]]:	Gender Preference - Sim X's Preference&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E2]]:	NPC - Is NPC a Valid Visitor?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E3]]:	Social - Adj Advertising LECHER&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E4]]:	Move Out - College&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E5]]:	Soc&amp;amp;Rel: Adjust College Grade for STR&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E6]]:	Soc&amp;amp;Rel: Adjust College Grade for LTR&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E7]]:	Lot - Is College Lot?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E8]]:	College - Add to Frat (As Pledge)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03E9]]:	College - Add to Frat (As Member)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03EA]]:	College - Is NID a Frat Member?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03EB]]:	College - Is NID a Frat Pledge?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03EC]]:	College - Is NID in Secret Society?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03ED]]:	Party - Is Sports Party Active?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03EE]]:	Want Satisfy - Be Big Person on Campus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03EF]]:	Want Satisfy - Have X Friends Trigger&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F0]]:	College - Change Major&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F1]]:	Memory - Big Man On Campus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F2]]:	Memory - Joined Greek House&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F3]]:	Memory - Sim Goes to College&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F4]]:	Want Satisfy - Join Greek House&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F5]]:	College - Add to Secret Society&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F6]]:	Lot - Is Secret Society?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F7]]:	Privacy - Shoo Sims - by Age&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F8]]:	Privacy - Alone? - Age based&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03F9]]:	Want Satisfy - Go To College&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03FA]]:	Lecher - Is Sim Lecherous?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03FB]]:	Family - Are We Blood Relatives? NIDs&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03FC]]:	Want Satisfy - Declare Major&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03FD]]:	Object - Is Danceable?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03FE]]:	Neighborhood - Normal?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x03FF]]:	Neighborhood - Campus Town?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0400]]:	Move In - College&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0401]]:	Move Out - To Greek&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0402]]:	Demo - EP1?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0403]]:	Demo - EP1 - Allow?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0404]]:	Expansion Pack - EP(param) Installed?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0405]]:	College - Dorm Room - Is Sim X's?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0406]]:	Want Satisfy - Pledge Frat&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0407]]:	Cleanup - Sims Interacting with Obj&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0408]]:	Young Adult - Wants/Mem History&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0409]]:	College - Current Year &amp;gt;= Param?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x040A]]:	Major - Get in Temp 0 - Major Obj ID&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x040B]]:	Clothes - Special - Dress For Toga Party&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x040C]]:	Clothes - Special - UnDress For Toga Party&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x040D]]:	NPC - Special NPC - Ask to Leave?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x040E]]:	Social - Push Social - Max Priority - No Icon&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x040F]]:	Influence - Set Appropriate Capacity Level on nID&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0410]]:	Cleanup - Object Attach To Sim&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0411]]:	Set Move Flags For Dorms (My)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0412]]:	CT - Move In Cinematic - Prep&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0413]]:	CT - Move In Cinematic&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0414]]:	College Point Warning?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;:[[0x0415]]:	Timer - Setup Wage Timer&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sims 2 Modding]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Sims 2 Modding]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sophie-David</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Globals&amp;diff=59731&amp;oldid=prev</id>
		<title>Kiwi tea at 17:19, 17 September 2012</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Globals&amp;diff=59731&amp;oldid=prev"/>
				<updated>2012-09-17T17:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:19, 17 September 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 718:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 718:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C0]]:	Clothes - Pregnancy Change Outfit&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C0]]:	Clothes - Pregnancy Change Outfit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C1]]:	Memory - Timer - GUID Effect&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x03C1]]:	Memory - Timer - GUID Effect&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;[[Category:Modding]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sims 2 &lt;/ins&gt;Modding]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kiwi tea</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Globals&amp;diff=17070&amp;oldid=prev</id>
		<title>Jfade at 12:47, 20 April 2007</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Globals&amp;diff=17070&amp;oldid=prev"/>
				<updated>2007-04-20T12:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:47, 20 April 2007&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0106]]:	Debug - User X&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0106]]:	Debug - User X&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0107]]:	Get in Temp 0 - ID - Closest Sim&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0107]]:	Get in Temp 0 - ID - Closest Sim&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0108]]:	Age - Am I a Teen?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Age - Am I a Teen?|&lt;/ins&gt;0x0108]]:	Age - Am I a Teen?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0109]]:	Hide Menu&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0109]]:	Hide Menu&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x010A]]:	Debug - User JSIMPSON&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x010A]]:	Debug - User JSIMPSON&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0156]]:	Trigger - Standard - Pass in Msg&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0156]]:	Trigger - Standard - Pass in Msg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0157]]:	Trash - Create Pile of Size (1...10)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0157]]:	Trash - Create Pile of Size (1...10)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0158]]:	Age - Am I a Toddler?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Age - Am I a Toddler?|&lt;/ins&gt;0x0158]]:	Age - Am I a Toddler?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0159]]:	Age - Am I an Elder?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Age - Am I an Elder?|&lt;/ins&gt;0x0159]]:	Age - Am I an Elder?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x015A]]:	Overhead Meter - Track Interests&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x015A]]:	Overhead Meter - Track Interests&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x015B]]:	Pool - Am I in a pool?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x015B]]:	Pool - Am I in a pool?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0169]]:	Rel - Does Param 0 ST love me?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0169]]:	Rel - Does Param 0 ST love me?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016A]]:	Set FX - Topic - Thought Bubble&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016A]]:	Set FX - Topic - Thought Bubble&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016B]]:	Age - Am I a Child?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Age - Am I a Child?|&lt;/ins&gt;0x016B]]:	Age - Am I a Child?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016C]]:	Age - Am I an Adult?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Age - Am I an Adult?|&lt;/ins&gt;0x016C]]:	Age - Am I an Adult?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016D]]:	Age - Sim A or B a Child/Toddler?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016D]]:	Age - Sim A or B a Child/Toddler?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[Idle - Hours|0x016E]]:	Idle - Hours&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[Idle - Hours|0x016E]]:	Idle - Hours&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 185:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 185:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AB]]:	Food - Conversion - Units -&amp;gt; $&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AB]]:	Food - Conversion - Units -&amp;gt; $&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AC]]:	Food - Conversion - $ -&amp;gt; Units&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AC]]:	Food - Conversion - $ -&amp;gt; Units&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AD]]:	Age - Am I a Baby?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Age - Am I a Baby?|&lt;/ins&gt;0x01AD]]:	Age - Am I a Baby?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AE]]:	Memory - Total Value in Temp 0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AE]]:	Memory - Total Value in Temp 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AF]]:	Age - Get in Temp 0 - Age of Param 0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x01AF]]:	Age - Get in Temp 0 - Age of Param 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 416:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 416:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0292]]:	Goal Check: Is object in use&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0292]]:	Goal Check: Is object in use&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0293]]:	Dream - End&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0293]]:	Dream - End&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0294]]:	Budget - Make Transaction&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Budget - Make Transaction|&lt;/ins&gt;0x0294]]:	Budget - Make Transaction&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0295]]:	Memory Marker - Read Worst into Temp Token&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0295]]:	Memory Marker - Read Worst into Temp Token&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0296]]:	Memory Marker - Read Best into Temp Token&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0296]]:	Memory Marker - Read Best into Temp Token&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 475:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 475:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02CD]]:	Set FX - Icon - Generic&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02CD]]:	Set FX - Icon - Generic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02CE]]:	Get in Temp 0 - ID - Next Obj of Category&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02CE]]:	Get in Temp 0 - ID - Next Obj of Category&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02CF]]:	Age - Am I a Baby or Toddler?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Age - Am I a Baby or Toddler?|&lt;/ins&gt;0x02CF]]:	Age - Am I a Baby or Toddler?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02D0]]:	Social - Set NonDefault Timeout&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02D0]]:	Social - Set NonDefault Timeout&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02D1]]:	Overhead Meter - Track Maintain&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x02D1]]:	Overhead Meter - Track Maintain&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jfade</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Globals&amp;diff=12362&amp;oldid=prev</id>
		<title>Jfade: /* Opcodes */  - Adding links to some of the new pages I made</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Globals&amp;diff=12362&amp;oldid=prev"/>
				<updated>2007-01-04T21:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Opcodes: &lt;/span&gt;  - Adding links to some of the new pages I made&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:37, 4 January 2007&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0116]]:	Standard Entry - Multi-Tile&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0116]]:	Standard Entry - Multi-Tile&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0117]]:	Standard Exit - Multi-Tile&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0117]]:	Standard Exit - Multi-Tile&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0118]]:	Idle&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Idle|&lt;/ins&gt;0x0118]]:	Idle&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0119]]:	Wait For Notify&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0119]]:	Wait For Notify&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x011A]]:	Divide Tick Counts&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x011A]]:	Divide Tick Counts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016C]]:	Age - Am I an Adult?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016C]]:	Age - Am I an Adult?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016D]]:	Age - Sim A or B a Child/Toddler?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016D]]:	Age - Sim A or B a Child/Toddler?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016E]]:	Idle - Hours&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Idle - Hours|&lt;/ins&gt;0x016E]]:	Idle - Hours&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x016F]]:	Idle - Minutes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Idle - Minutes|&lt;/ins&gt;0x016F]]:	Idle - Minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0170]]:	Pool - Is Param in Pool?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0170]]:	Pool - Is Param in Pool?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0171]]:	Debug - Snap Failure&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:[[0x0171]]:	Debug - Snap Failure&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jfade</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Globals&amp;diff=4843&amp;oldid=prev</id>
		<title>Trezero: Opcodes linked...Thank goodness for find &amp; replace...</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Globals&amp;diff=4843&amp;oldid=prev"/>
				<updated>2006-07-23T04:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;Opcodes linked...Thank goodness for find &amp;amp; replace...&lt;/p&gt;
&lt;a href=&quot;http://simswiki.info/index.php?title=Globals&amp;amp;diff=4843&amp;amp;oldid=4842&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Trezero</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Globals&amp;diff=4842&amp;oldid=prev</id>
		<title>Cokenasmile: Formatted for readability</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Globals&amp;diff=4842&amp;oldid=prev"/>
				<updated>2006-07-23T03:20:49Z</updated>
		
		<summary type="html">&lt;p&gt;Formatted for readability&lt;/p&gt;
&lt;a href=&quot;http://simswiki.info/index.php?title=Globals&amp;amp;diff=4842&amp;amp;oldid=3880&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Cokenasmile</name></author>	</entry>

	<entry>
		<id>http://simswiki.info/index.php?title=Globals&amp;diff=3880&amp;oldid=prev</id>
		<title>Delphy: Auto-inserted from WakkaWikki</title>
		<link rel="alternate" type="text/html" href="http://simswiki.info/index.php?title=Globals&amp;diff=3880&amp;oldid=prev"/>
				<updated>2004-11-25T04:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;Auto-inserted from WakkaWikki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OldWikiEntry}} ==Globals==&lt;br /&gt;
&lt;br /&gt;
NOTE: All Global files (BCON, BHAV, FCNS, SLOT, and STR#) are located in Group ID 7FD46CD0.&lt;br /&gt;
&lt;br /&gt;
The Global Functions (OpCode 0x0100 - 0x0FFF) are used to perform tasks which are not specific to any particular object or group of objects, but can be called by the Behavioral Functions of any Sim/Object in the game.&lt;br /&gt;
&lt;br /&gt;
As with the other non-Primitive calls, the Type ID is always BHAV and the OpCode is translated to an Instance ID. Unlike a Local Function (where the Group ID is the same as that of the calling Behavior Function) or the SemiGlobal Function (where the Group ID is defined by the GLOB file), a Global ALWAYS uses Group ID 7FD46CD0. Therefore, an OpCode of 0x0100 calls the file with a TGIR of BHAV.7FD46CD0.00000100.00000000 (Balloon - Display Speech Balloon (w/X) of GUID).&lt;br /&gt;
&lt;br /&gt;
When any non-Primitive call occurs, execution is passed to the called BHAV file (Op 1-8 and Unknown 1-8 are used to define the argument(s) which will be passed into the called Function). If the called BHAV results in an Error value, the entire process tree is immediately halted. Otherwise, the resultant True or False value will be passed back to the Instruction line which called the BHAV and execution will pass to the Instruction's GoOnTrue or GoOnFalse, respectively.&lt;br /&gt;
&lt;br /&gt;
Current List of Global Behavioral Functions&lt;br /&gt;
----&lt;br /&gt;
0x0100	Balloon - Display Speech Balloon (w/X) of GUID&lt;br /&gt;
0x0101	Object in Hand - Remove Objects&lt;br /&gt;
0x0102	In Use?&lt;br /&gt;
0x0103	Debug - Toggle Anim info to Debug window&lt;br /&gt;
0x0104	Locomotion - Update Walk&lt;br /&gt;
0x0105	Get in Temp 0 &amp;amp; 1 - Rel. and Abs. Direction - From (X) to (Y)&lt;br /&gt;
0x0106	Debug - User X&lt;br /&gt;
0x0107	Get in Temp 0 - ID - Closest Sim&lt;br /&gt;
0x0108	Age - Am I a Teen?&lt;br /&gt;
0x0109	Hide Menu&lt;br /&gt;
0x010A	Debug - User JSIMPSON&lt;br /&gt;
0x010B	Zodiac - Param 0 to Param 1 - Attracted?&lt;br /&gt;
0x010C	MT - Init - Wall Placement&lt;br /&gt;
0x010D	Get in Temp 0 &amp;amp; 1 - HIBYTE &amp;amp; LOBYTE&lt;br /&gt;
0x010E	Test - Same Object?&lt;br /&gt;
0x010F	Init - Object&lt;br /&gt;
0x0110	Standard Entry&lt;br /&gt;
0x0111	Standard Exit&lt;br /&gt;
0x0112	Personality - Receptivity Check&lt;br /&gt;
0x0113	Run in Object's Stack Callback&lt;br /&gt;
0x0114	Attraction - (Get Attraction of X to Y in Temp 0)&lt;br /&gt;
0x0115	Run in Object's Stack&lt;br /&gt;
0x0116	Standard Entry - Multi-Tile&lt;br /&gt;
0x0117	Standard Exit - Multi-Tile&lt;br /&gt;
0x0118	Idle&lt;br /&gt;
0x0119	Wait For Notify&lt;br /&gt;
0x011A	Divide Tick Counts&lt;br /&gt;
0x011B	Routing - Goto and Wait&lt;br /&gt;
0x011C	Fail - Food Chain Obj&lt;br /&gt;
0x011D	Fun Object - Interaction TEST&lt;br /&gt;
0x011E	Skill - Disable Meter&lt;br /&gt;
0x011F	Verify - Stack Obj ID&lt;br /&gt;
0x0120	Init - Clear Attributes&lt;br /&gt;
0x0121	Balloon - Display Thought Balloon (w/X) of GUID&lt;br /&gt;
0x0122	Personality - Idle - Get Dominate Personality&lt;br /&gt;
0x0123	Electrocute Me - Remove Random Skill Point&lt;br /&gt;
0x0124	Motives - Decay - Set in Range&lt;br /&gt;
0x0125	Clean - Interaction TEST&lt;br /&gt;
0x0126	Privacy - Shoo Sims&lt;br /&gt;
0x0127	Snap - Away (flip sim around)&lt;br /&gt;
0x0128	Schedule - Phone Call - w/ Neighbor&lt;br /&gt;
0x0129	NPC - Try Get NID of NPC Type in T[0]&lt;br /&gt;
0x012A	Debug - Show Flags&lt;br /&gt;
0x012B	Ownership - Get Amount in Temp 0&lt;br /&gt;
0x012C	Zodiac - Param 0 to Param 1 - Repelled?&lt;br /&gt;
0x012D	Personality - Cleanable Object Entry&lt;br /&gt;
0x012E	Memory - Affair&lt;br /&gt;
0x012F	Leave&lt;br /&gt;
0x0130	Family - Relationships - Reset&lt;br /&gt;
0x0131	Sync - Heavyweight&lt;br /&gt;
0x0132	Memory - Strength of Temp Token&lt;br /&gt;
0x0133	Social Marker - Place 2x2 - ID in T[0]&lt;br /&gt;
0x0134	Personality - Cleanable Object Exit&lt;br /&gt;
0x0135	Memory - _Kiss&lt;br /&gt;
0x0136	Clothes - Want Satisfy - Change&lt;br /&gt;
0x0137	NPC - Get Outfit GUID for Type in T[0,1]&lt;br /&gt;
0x0138	Privacy - Ignore person?&lt;br /&gt;
0x0139	Pregnancy - Can We Get Pregnant?&lt;br /&gt;
0x013A	NPC - Get Template GUID for Type in T[0,1]&lt;br /&gt;
0x013B	Marriage - Break Up&lt;br /&gt;
0x013C	MT - Get in Temp 0 &amp;amp; 1 - Max X &amp;amp; Y&lt;br /&gt;
0x013D	Debug - User VSARTOR&lt;br /&gt;
0x013E	Debug - User MTRAVER&lt;br /&gt;
0x013F	Facial - Background - Events&lt;br /&gt;
0x0140	NPC - Get Template Age/Gender in T[0,1]&lt;br /&gt;
0x0141	Debug - User MLAWSON&lt;br /&gt;
0x0142	Crapness - update for dirty level&lt;br /&gt;
0x0143	Facial - Background - Start Anim&lt;br /&gt;
0x0144	Motives - Adjust Motive - Normal Bounds&lt;br /&gt;
0x0145	Motives - Adjust My Motives - Define Bounds&lt;br /&gt;
0x0146	Want Satisfy - Best Friend&lt;br /&gt;
0x0147	Want Satisfy - Best Friend - Lose&lt;br /&gt;
0x0148	Test - Can Sim X See Sim/Obj Y?&lt;br /&gt;
0x0149	Test - Clear Ray Trace Between X &amp;amp; Y?&lt;br /&gt;
0x014A	Overhead Meter - Track Skill&lt;br /&gt;
0x014B	Verify - Person ID&lt;br /&gt;
0x014C	Overhead Meter - Stop&lt;br /&gt;
0x014D	Overhead Meter - Track Repairs&lt;br /&gt;
0x014E	Locomotion - Reaction Walk&lt;br /&gt;
0x014F	MT - Get in Temp 0 - Tile ID w/Lowest Subindex&lt;br /&gt;
0x0150	MT - Get in Temp 0 - Tile ID at Subindex&lt;br /&gt;
0x0151	Get in Temp 3 - My Handedness&lt;br /&gt;
0x0152	Age - Sims Age &amp;quot;&amp;quot;==&amp;quot;&amp;quot; Param 1?&lt;br /&gt;
0x0153	Attraction - (Return Interest Differtial in Temp 0)&lt;br /&gt;
0x0154	Ownership: Move out with object?&lt;br /&gt;
0x0155	missing animation tree&lt;br /&gt;
0x0156	Trigger - Standard - Pass in Msg&lt;br /&gt;
0x0157	Trash - Create Pile of Size (1...10)&lt;br /&gt;
0x0158	Age - Am I a Toddler?&lt;br /&gt;
0x0159	Age - Am I an Elder?&lt;br /&gt;
0x015A	Overhead Meter - Track Interests&lt;br /&gt;
0x015B	Pool - Am I in a pool?&lt;br /&gt;
0x015C	Motives - Decay - Additive Amount&lt;br /&gt;
0x015D	Social Marker - Change Passability&lt;br /&gt;
0x015E	Locomotion - Reset Walk to Default&lt;br /&gt;
0x015F	Emitter/Trigger - Custom, Track Sim&lt;br /&gt;
0x0160	Lot - Is Residential?&lt;br /&gt;
0x0161	Facial Overlay - Begin&lt;br /&gt;
0x0162	Idle System - Start&lt;br /&gt;
0x0163	Idle System - Stop&lt;br /&gt;
0x0164	Emitter - Create Broken Object&lt;br /&gt;
0x0165	Rel - Get in Temp 0 - STR - Me to Param 0&lt;br /&gt;
0x0166	Rel - Do I ST Love param 0&lt;br /&gt;
0x0167	Rel - Am I Friends with Param 0?&lt;br /&gt;
0x0168	Rel - Is Param 0 friends with me?&lt;br /&gt;
0x0169	Rel - Does Param 0 ST love me?&lt;br /&gt;
0x016A	Set FX - Topic - Thought Bubble&lt;br /&gt;
0x016B	Age - Am I a Child?&lt;br /&gt;
0x016C	Age - Am I an Adult?&lt;br /&gt;
0x016D	Age - Sim A or B a Child/Toddler?&lt;br /&gt;
0x016E	Idle - Hours&lt;br /&gt;
0x016F	Idle - Minutes&lt;br /&gt;
0x0170	Pool - Is Param in Pool?&lt;br /&gt;
0x0171	Debug - Snap Failure&lt;br /&gt;
0x0172	Idle System - Timed Idle&lt;br /&gt;
0x0173	zzzMemory - Read Weakest Bad in Aspiration&lt;br /&gt;
0x0174	zzzMemory - Read Weakest Good in Aspiration&lt;br /&gt;
0x0175	Get in Temp 0 - ID - Random Portal&lt;br /&gt;
0x0176	Debug - Route Failure&lt;br /&gt;
0x0177	Lot - Full of Sims?&lt;br /&gt;
0x0178	Verify - Object ID&lt;br /&gt;
0x0179	Personality - Receptivity End&lt;br /&gt;
0x017A	Reaction - Do Consolable Cry&lt;br /&gt;
0x017B	Debug - Routing Balloons&lt;br /&gt;
0x017C	Lot - Is Community?&lt;br /&gt;
0x017D	Memory - Simultaneous Loves&lt;br /&gt;
0x017E	Force - Stand&lt;br /&gt;
0x017F	Locomotion - Add Duration Walk&lt;br /&gt;
0x0180	Social - Dynamic Walk Enabled?&lt;br /&gt;
0x0181	NPC - Get Paid&lt;br /&gt;
0x0182	Privacy - Alone?&lt;br /&gt;
0x0183	Failure - Sleep - Fall on Floor - Begin&lt;br /&gt;
0x0184	Failure - Sleep - Fall on Floor - End&lt;br /&gt;
0x0185	NPC - Create OOW - ID in T[0]&lt;br /&gt;
0x0186	Overhead Meter - Track Custom&lt;br /&gt;
0x0187	Overhead Meter - Update Custom&lt;br /&gt;
0x0188	Route - Route to Reach&lt;br /&gt;
0x0189	Kill Sim&lt;br /&gt;
0x018A	Flood - Create&lt;br /&gt;
0x018B	Clean - Ultra Interaction TEST&lt;br /&gt;
0x018C	Disease - Is Sim X Sick?&lt;br /&gt;
0x018D	Debug - Social Outcome&lt;br /&gt;
0x018E	CT - Route Failure Feedback&lt;br /&gt;
0x018F	Pregnancy - Is Sim Pregnant?&lt;br /&gt;
0x0190	Test - Obj A facing MT Obj B?&lt;br /&gt;
0x0191	Motive - Set Adult Awake - Pregnant&lt;br /&gt;
0x0192	Memory - Simultaneous Best Friends&lt;br /&gt;
0x0193	Get in Temp 0 - Personality Skill Bonus&lt;br /&gt;
0x0194	Camera - Create CineCam1&lt;br /&gt;
0x0195	Fun Object (ME) - Exit?&lt;br /&gt;
0x0196	Emitter - Set up Be Greeted&lt;br /&gt;
0x0197	Skill - Refuse Skill Object&lt;br /&gt;
0x0198	Facial Overlay - Continue&lt;br /&gt;
0x0199	Category - Is Object Type Of&lt;br /&gt;
0x019A	Join - Can Join?&lt;br /&gt;
0x019B	Idle System - Look At Something&lt;br /&gt;
0x019C	Utility - Turn Off Power&lt;br /&gt;
0x019D	Look At - Push Stop&lt;br /&gt;
0x019E	Get in Temp 0 - Count - Residents&lt;br /&gt;
0x019F	Skill - Exit Skill Object?&lt;br /&gt;
0x01A0	Motives - Am I Solitary (for Family Social Decay)&lt;br /&gt;
0x01A1	Teach - Affect Reactions&lt;br /&gt;
0x01A2	Utility - Turn On Power&lt;br /&gt;
0x01A3	Inventory - Count w/Flags&lt;br /&gt;
0x01A4	Dream - Start&lt;br /&gt;
0x01A5	Social - Push Social - User Driven&lt;br /&gt;
0x01A6	Am I Standing?&lt;br /&gt;
0x01A7	Facial Overlay - Continue Loop&lt;br /&gt;
0x01A8	Facial Overlay - End&lt;br /&gt;
0x01A9	Verify - Neighbor ID&lt;br /&gt;
0x01AA	Set FX - Topic - Speech Balloon&lt;br /&gt;
0x01AB	Food - Conversion - Units -&amp;gt; $&lt;br /&gt;
0x01AC	Food - Conversion - $ -&amp;gt; Units&lt;br /&gt;
0x01AD	Age - Am I a Baby?&lt;br /&gt;
0x01AE	Memory - Total Value in Temp 0&lt;br /&gt;
0x01AF	Age - Get in Temp 0 - Age of Param 0&lt;br /&gt;
0x01B0	Age - Sim A and B the Same Age?&lt;br /&gt;
0x01B1	Get in Temp 0 - Packed Bytes&lt;br /&gt;
0x01B2	Snap - Left&lt;br /&gt;
0x01B3	Snap - Right&lt;br /&gt;
0x01B4	Facial Overlay - Notice Sim&lt;br /&gt;
0x01B5	Age - Get in Temp 0 - Age of Neighbor&lt;br /&gt;
0x01B6	Set FX - Crush&lt;br /&gt;
0x01B7	Social - Verify Params&lt;br /&gt;
0x01B8	NPC - Put NPC Outfit On Me&lt;br /&gt;
0x01B9	Inventory - Get Random in Temp 0&lt;br /&gt;
0x01BA	Anim - Sim &amp;amp; Object by Index&lt;br /&gt;
0x01BB	CT - Route Blocked Animation&lt;br /&gt;
0x01BC	CT - Route Ask To Move Animation&lt;br /&gt;
0x01BD	CT - Route Waiting Animation&lt;br /&gt;
0x01BE	CT - Close People List Changed&lt;br /&gt;
0x01BF	CT - Can Slip Past?&lt;br /&gt;
0x01C0	Sync - Heavyweight w/Anim&lt;br /&gt;
0x01C1	Anim - Sim by Index&lt;br /&gt;
0x01C2	Memory - Balloon Sequence Timed&lt;br /&gt;
0x01C3	Fitness - Delta - Set&lt;br /&gt;
0x01C4	Fitness - Delta - Clear&lt;br /&gt;
0x01C5	Fitness - Inc&lt;br /&gt;
0x01C6	Gender and Fitness Preference - Inc&lt;br /&gt;
0x01C7	Gender Preference - Autonomous?&lt;br /&gt;
0x01C8	Gender Preference - Accept Romance?&lt;br /&gt;
0x01C9	Family - Set Relation&lt;br /&gt;
0x01CA	Family - Set to Next - Relative of Type&lt;br /&gt;
0x01CB	Family - Set Relation - Extended&lt;br /&gt;
0x01CC	Memory - Timer - Memory Effect&lt;br /&gt;
0x01CD	Zits - Does Sim Have Zits?&lt;br /&gt;
0x01CE	Age - Sims Age &amp;gt;= Param 1?&lt;br /&gt;
0x01CF	Look At - Check Out&lt;br /&gt;
0x01D0	Look At - Check Out - Continue&lt;br /&gt;
0x01D1	Get in Temp X - Random in Range&lt;br /&gt;
0x01D2	Coin Flip&lt;br /&gt;
0x01D3	Dispose Trash In Hand&lt;br /&gt;
0x01D4	CT - Visible People List Changed&lt;br /&gt;
0x01D5	Object in Hand - Get ID(tmp 0) &amp;amp; Hand(tmp 3)&lt;br /&gt;
0x01D6	Dispose Trash On Ground&lt;br /&gt;
0x01D7	Skill - Start&lt;br /&gt;
0x01D8	Skill - End&lt;br /&gt;
0x01D9	Repair - Repair End&lt;br /&gt;
0x01DA	Family - Get Relation&lt;br /&gt;
0x01DB	Force Sit - On Floor&lt;br /&gt;
0x01DC	Force - Center of Tile&lt;br /&gt;
0x01DD	Lot - Is Location?&lt;br /&gt;
0x01DE	Fun Object (Sim X) - Exit?&lt;br /&gt;
0x01DF	Break - Increment&lt;br /&gt;
0x01E0	Family - Get Parents - Obj IDs&lt;br /&gt;
0x01E1	Set FX - Rel Change&lt;br /&gt;
0x01E2	Repair - Repair Start&lt;br /&gt;
0x01E3	Force - Sit Next To&lt;br /&gt;
0x01E4	Memory - Read Best into Temp Token&lt;br /&gt;
0x01E5	CT - Snap Me&lt;br /&gt;
0x01E6	Memory - Timer - Neighbor Effect&lt;br /&gt;
0x01E7	NPC - Is Sim on the Job?&lt;br /&gt;
0x01E8	Force - Sit&lt;br /&gt;
0x01E9	Toddler - Set Stand/Sit State&lt;br /&gt;
0x01EA	CT - Message Handler&lt;br /&gt;
0x01EB	Am I Deviant?&lt;br /&gt;
0x01EC	Clothes - Is Outfit Valid?&lt;br /&gt;
0x01ED	Debug - Toggle Window Open/Close&lt;br /&gt;
0x01EE	Debug - Toggle Anim Ticker&lt;br /&gt;
0x01EF	Balloon - Display Thought Balloon of GUID&lt;br /&gt;
0x01F0	Wants - Trigger - Funds Change&lt;br /&gt;
0x01F1	Route - Drop Location - Same Room&lt;br /&gt;
0x01F2	Soc&amp;amp;Rel: Adjust - Bunny Check&lt;br /&gt;
0x01F3	Slot - Get Occupant ID&lt;br /&gt;
0x01F4	Set FX - Love&lt;br /&gt;
0x01F5	CT - Look At&lt;br /&gt;
0x01F6	Curtain - Hold&lt;br /&gt;
0x01F7	Curtain - Ready&lt;br /&gt;
0x01F8	Trigger - Sim Entered Room&lt;br /&gt;
0x01F9	Soc&amp;amp;Rel: Get in Temp 0 - Family Friend Count&lt;br /&gt;
0x01FA	Autonomous - Is Sim X?&lt;br /&gt;
0x01FB	Reaction - Push Interaction - Max&lt;br /&gt;
0x01FC	Debug - Toggle Show Bones&lt;br /&gt;
0x01FD	Social - Dynamic Walk - Push B Interaction?&lt;br /&gt;
0x01FE	Set FX - Thought Balloon&lt;br /&gt;
0x01FF	Soc&amp;amp;Rel: Either Sim a Visitor?&lt;br /&gt;
0x0200	Soc&amp;amp;Rel: Test - Either Sim a Resident&lt;br /&gt;
0x0201	Reaction - Create Obj from ID (return Obj in Tmp 0)&lt;br /&gt;
0x0202	Reaction - Push Interaction - Autonomous&lt;br /&gt;
0x0203	Reaction - Do - Animate Sim&lt;br /&gt;
0x0204	Reaction - Do - Overlay&lt;br /&gt;
0x0205	Repair - Maintain End&lt;br /&gt;
0x0206	Repair - Maintain Start&lt;br /&gt;
0x0207	Repair - X is Broken?&lt;br /&gt;
0x0208	Repair - X needs Maintenance?&lt;br /&gt;
0x0209	Trigger - Violence Toward Object&lt;br /&gt;
0x020A	Social - Push Social - Autonomous&lt;br /&gt;
0x020B	Curtain - Up?&lt;br /&gt;
0x020C	Hurry - Start&lt;br /&gt;
0x020D	Soc&amp;amp;Rel: Adjust STR to Other Sim&lt;br /&gt;
0x020E	Family - Relationships - Init&lt;br /&gt;
0x020F	Look At - Push (on Stack Obj ID 0)&lt;br /&gt;
0x0210	Motives - Set Home Awake&lt;br /&gt;
0x0211	Motives - Set Home Asleep&lt;br /&gt;
0x0212	Get in Temp X - Percentage&lt;br /&gt;
0x0213	Sync - Lightweight&lt;br /&gt;
0x0214	Test - Obj A facing Obj B?&lt;br /&gt;
0x0215	Test - Same GUID?&lt;br /&gt;
0x0216	Soc&amp;amp;Rel: Adjust LTR to Other Sim&lt;br /&gt;
0x0217	Soc&amp;amp;Rel: Get in Temp 0 - Percentage Of Number&lt;br /&gt;
0x0218	Object In Hand - Held By Person?&lt;br /&gt;
0x0219	Wake - Everyone in Room&lt;br /&gt;
0x021A	Teach - Init&lt;br /&gt;
0x021B	Teach - Interrupt?&lt;br /&gt;
0x021C	Trigger - Violence Toward Sim&lt;br /&gt;
0x021D	Trigger - Sim Exits Room&lt;br /&gt;
0x021E	Trigger - Jealousy - Sim&lt;br /&gt;
0x021F	Trigger - Death Awareness&lt;br /&gt;
0x0220	Get in Temps - Age of Obj Instance [m:d:h:m]&lt;br /&gt;
0x0221	Get in Temp 0 - Age of Obj Instance&lt;br /&gt;
0x0222	Is Objects's Room Outside?&lt;br /&gt;
0x0223	Trigger - Smell - Negative&lt;br /&gt;
0x0224	Trigger - Smell - Positive&lt;br /&gt;
0x0225	Slot - Find Obj in Slot Hierarchy&lt;br /&gt;
0x0226	Trigger - Bladder Failure&lt;br /&gt;
0x0227	Route - Social Distance&lt;br /&gt;
0x0228	Route - Drop Location&lt;br /&gt;
0x0229	Rel - Do I LT Love param 0&lt;br /&gt;
0x022A	Rel - Does Param 0 LT love me?&lt;br /&gt;
0x022B	Electrocute Me&lt;br /&gt;
0x022C	Electrocute Me - Event Tree&lt;br /&gt;
0x022D	Trigger - Post Competition&lt;br /&gt;
0x022E	Motives - Set Social Change&lt;br /&gt;
0x022F	Motives - Increment Social&lt;br /&gt;
0x0230	Trigger - Noise - Negative&lt;br /&gt;
0x0231	Trigger - Romance - Mild&lt;br /&gt;
0x0232	Trigger - Romance - Strong&lt;br /&gt;
0x0233	Trigger - Weather - Negative&lt;br /&gt;
0x0234	Cleaning Tracker - Start&lt;br /&gt;
0x0235	Cleaning Tracker - End&lt;br /&gt;
0x0236	Rel - Am I Best Friends with Param 0&lt;br /&gt;
0x0237	Pickup - Be Picked Up&lt;br /&gt;
0x0238	Pickup - Sim&lt;br /&gt;
0x0239	Pickup - Wait On Subqueue Interaction&lt;br /&gt;
0x023A	Pickup - Carrying Sim?&lt;br /&gt;
0x023B	Emitter - Create Energy Failure&lt;br /&gt;
0x023C	Pickup - Drop Off&lt;br /&gt;
0x023D	Pickup - Wait For Next Interaction&lt;br /&gt;
0x023E	Pickup - Wait For Current Interaction&lt;br /&gt;
0x023F	Soc&amp;amp;Rel: Adjust - Special Cases&lt;br /&gt;
0x0240	Family - Are We Family?&lt;br /&gt;
0x0241	Rel - Get in Temp 0 - LTR - Me to Param 0&lt;br /&gt;
0x0242	Random - Unused Value&lt;br /&gt;
0x0243	Memory - Read Worst into Temp Token&lt;br /&gt;
0x0244	Emitter - Create Smell Negative&lt;br /&gt;
0x0245	Brain - Attach Obj to Sim&lt;br /&gt;
0x0246	Social - Push Social - Max Priority&lt;br /&gt;
0x0247	Brain - Remove Obj from Sim&lt;br /&gt;
0x0248	Brain - Get Person from Obj&lt;br /&gt;
0x0249	Emitter - Create Smell Positive&lt;br /&gt;
0x024A	Emitter - Create Noise Negative&lt;br /&gt;
0x024B	Pickup - Poses &lt;br /&gt;
0x024C	Random - Unused Value from Range&lt;br /&gt;
0x024D	Emitter - Create Disgusting to Neat&lt;br /&gt;
0x024E	Cleaning Tracker - Stop Cleaning?&lt;br /&gt;
0x024F	Exit Object - Motive Failing?&lt;br /&gt;
0x0250	Pregnancy - Try To Get Pregnant&lt;br /&gt;
0x0251	Motive - Set Adult Awake&lt;br /&gt;
0x0252	Motive - Set Baby/Toddler Awake&lt;br /&gt;
0x0253	Motive - Set Teen Awake&lt;br /&gt;
0x0254	Motive - Set Elder Awake&lt;br /&gt;
0x0255	Motive - Set Child Awake - Home&lt;br /&gt;
0x0256	Anims - Spine Overlay - Start&lt;br /&gt;
0x0257	Anims - Spine Overlay - Stop&lt;br /&gt;
0x0258	Clothes - Sim Normal Guid Check&lt;br /&gt;
0x0259	Trigger - Negative Personality Response&lt;br /&gt;
0x025A	Emitter - Already Reacted to this Emitter?&lt;br /&gt;
0x025B	Emitter - Add emitter to timeout list&lt;br /&gt;
0x025C	Is Power On?&lt;br /&gt;
0x025D	Is Water On?&lt;br /&gt;
0x025E	Repair - Exit Repair?&lt;br /&gt;
0x025F	Add to Total Water Usage&lt;br /&gt;
0x0260	Add to Total Energy&lt;br /&gt;
0x0261	Marriage - Engaged/Married?&lt;br /&gt;
0x0262	Marriage - Get Engaged/Married&lt;br /&gt;
0x0263	Repair - Maintain Failed? (+ set broken)&lt;br /&gt;
0x0264	Soc&amp;amp;Rel: Adjust Soc &amp;amp; Rel to Other Sim&lt;br /&gt;
0x0265	Dirty - Set To Dirty&lt;br /&gt;
0x0266	Camera - First Person&lt;br /&gt;
0x0267	Debug - Set Ultra Slow&lt;br /&gt;
0x0268	Debug - Set Medium slow&lt;br /&gt;
0x0269	Debug - Set Barely Slow&lt;br /&gt;
0x026A	Debug - Set No Slow&lt;br /&gt;
0x026B	Repair - Should I break?&lt;br /&gt;
0x026C	Conversation - Do&lt;br /&gt;
0x026D	Conversation - Enter&lt;br /&gt;
0x026E	Conversation - Exit&lt;br /&gt;
0x026F	Skill Check - Linear Ramp&lt;br /&gt;
0x0270	Idle System - Stop (With Flags)&lt;br /&gt;
0x0271	Idle System - Start (With Flags)&lt;br /&gt;
0x0272	Memory - Change Property Value&lt;br /&gt;
0x0273	Social Marker - Set Intersect IDs&lt;br /&gt;
0x0274	Get in Temp 0 - ID - Closest Obj of Category&lt;br /&gt;
0x0275	Emitter - Create Romance&lt;br /&gt;
0x0276	Pickup - Do Carry Sim&lt;br /&gt;
0x0277	Personality - Get Dominant Personality ID in Temp 0&lt;br /&gt;
0x0278	Emitter - Create Custom&lt;br /&gt;
0x0279	Emitter - Create Custom, Track Sim&lt;br /&gt;
0x027A	Pickup - Get Sim Push Subqueue&lt;br /&gt;
0x027B	Motives - Set Baby/Toddler Distressed&lt;br /&gt;
0x027C	Electrocute Me - React to Electrocution&lt;br /&gt;
0x027D	NPC - Instance of on Lot?&lt;br /&gt;
0x027E	Memory - Balloon Sequence&lt;br /&gt;
0x027F	Memory - Clear&lt;br /&gt;
0x0280	Memory - Read Memory of GUID into Temp Token&lt;br /&gt;
0x0281	Memory - Read Weakest Good into Temp Token&lt;br /&gt;
0x0282	Memory - Read Weakest Bad into Temp Token&lt;br /&gt;
0x0283	Ownership - Do Jealousy?&lt;br /&gt;
0x0284	Ownership - Do Jealousy&lt;br /&gt;
0x0285	Ownership - Missing object reaction&lt;br /&gt;
0x0286	Ownership - Is Sim Primary owner of Object&lt;br /&gt;
0x0287	Lot - Is CAS?&lt;br /&gt;
0x0288	Move Out - Scorned&lt;br /&gt;
0x0289	zzzMemory - Read Strongest Good in Aspiration&lt;br /&gt;
0x028A	zzzMemory - Read Strongest Bad in Aspiration&lt;br /&gt;
0x028B	Ownership : Does Sim Own Object&lt;br /&gt;
0x028C	Ownership - react to mess&lt;br /&gt;
0x028D	Ownership - Get Primary Owner NID in Temp 0 &lt;br /&gt;
0x028E	Ghost - Float Generic Single Tile Object&lt;br /&gt;
0x028F	Food - Get in Temp 0&amp;amp;1 - Food Units &amp;amp; Capacity&lt;br /&gt;
0x0290	Food - Food Dialog - (Temp0=Cost, Temp1=Units)&lt;br /&gt;
0x0291	Food - Update - Food Unit Info Token&lt;br /&gt;
0x0292	Goal Check: Is object in use&lt;br /&gt;
0x0293	Dream - End&lt;br /&gt;
0x0294	Budget - Make Transaction&lt;br /&gt;
0x0295	Memory Marker - Read Worst into Temp Token&lt;br /&gt;
0x0296	Memory Marker - Read Best into Temp Token&lt;br /&gt;
0x0297	Memory - Balloon Sequence Stop&lt;br /&gt;
0x0298	Ownership: Set Ownership to object&lt;br /&gt;
0x0299	Social - Get Interaction Eligibility&lt;br /&gt;
0x029A	Social - Get Social Eligibility&lt;br /&gt;
0x029B	Clothes - Change Outfit - External Guid&lt;br /&gt;
0x029C	Clothes - Change Outfit&lt;br /&gt;
0x029D	Clothes - Events - Change Outfit&lt;br /&gt;
0x029E	Clothes - Events - Change Outfit - External&lt;br /&gt;
0x029F	Move In - Allow?&lt;br /&gt;
0x02A0	Move In - Normal&lt;br /&gt;
0x02A1	Move Out - Allow?&lt;br /&gt;
0x02A2	Move Out - Normal&lt;br /&gt;
0x02A3	Set FX - Personality Change&lt;br /&gt;
0x02A4	Move Out - Sub Move&lt;br /&gt;
0x02A5	Sim - Interaction Array - Clear&lt;br /&gt;
0x02A6	Sim - Interaction Array - Empty? (size in Temp0)&lt;br /&gt;
0x02A7	Sim - Interaction Array - Add&lt;br /&gt;
0x02A8	Sim - Interaction Array - Add - Exclusive&lt;br /&gt;
0x02A9	Sim - Interaction Array - Find&lt;br /&gt;
0x02AA	Sim - Interaction Array - Get Value at Index&lt;br /&gt;
0x02AB	Immaturity - Adjust Ads&lt;br /&gt;
0x02AC	Autonomous - Am I?&lt;br /&gt;
0x02AD	Soc&amp;amp;Rel:Diminishing Returns&lt;br /&gt;
0x02AE	Memory Marker - Get Random Bad in Temp 0&lt;br /&gt;
0x02AF	Get in Temp 0 - Neighbor ID of Sim&lt;br /&gt;
0x02B0	zzzMemory - Has Bad in Aspiration?&lt;br /&gt;
0x02B1	zzzMemory - Has Good in Aspiration?&lt;br /&gt;
0x02B2	Memory Marker - Has Good on Subject?&lt;br /&gt;
0x02B3	Memory Marker - Has Bad on Subject?&lt;br /&gt;
0x02B4	Budget - Update Personal Wealth&lt;br /&gt;
0x02B5	Repair - Exit Maintain?&lt;br /&gt;
0x02B6	Social - LTR Rel. Test&lt;br /&gt;
0x02B7	Social - STR Rel. Test&lt;br /&gt;
0x02B8	Family - Are We Blood Relatives?&lt;br /&gt;
0x02B9	Get in Temp 0 - Attracted LTR (X to Y)&lt;br /&gt;
0x02BA	Get in Temp 0 - Attracted STR (X to Y)&lt;br /&gt;
0x02BB	Get in Temp 0 - Attracted Mood (X to Y)&lt;br /&gt;
0x02BC	Pregnancy - Is Sim Showing?&lt;br /&gt;
0x02BD	Clothes - Is Outfit Valid - Pregnancy?&lt;br /&gt;
0x02BE	Memory - Been Kissed Before?&lt;br /&gt;
0x02BF	Timer - Count Up - ID in T[0]&lt;br /&gt;
0x02C0	Timer - Count Down - ID in T[0]&lt;br /&gt;
0x02C1	Timer - Get Units Elapsed in T[0]&lt;br /&gt;
0x02C2	Timer - Kill&lt;br /&gt;
0x02C3	Anim - Play Shoo&lt;br /&gt;
0x02C4	Motives - Hygiene - Effects&lt;br /&gt;
0x02C5	Get in Temp X - Constant Value in Range&lt;br /&gt;
0x02C6	Motives - Set Disabled Motives&lt;br /&gt;
0x02C7	Debug - Increment Ownership +5&lt;br /&gt;
0x02C8	Debug - Return Ownership&lt;br /&gt;
0x02C9	Debug - Decrement Ownership -5&lt;br /&gt;
0x02CA	Social - Get in Temp 0 - Personality Rel Test Modifer&lt;br /&gt;
0x02CB	Fade Object - IN&lt;br /&gt;
0x02CC	Fade Object - OUT&lt;br /&gt;
0x02CD	Set FX - Icon - Generic&lt;br /&gt;
0x02CE	Get in Temp 0 - ID - Next Obj of Category&lt;br /&gt;
0x02CF	Age - Am I a Baby or Toddler?&lt;br /&gt;
0x02D0	Social - Set NonDefault Timeout&lt;br /&gt;
0x02D1	Overhead Meter - Track Maintain&lt;br /&gt;
0x02D2	Get in Temp 0 - Skill Gain Speed&lt;br /&gt;
0x02D3	Get In Temp 0 - Idle System ID&lt;br /&gt;
0x02D4	Object in Hand - Drop&lt;br /&gt;
0x02D5	Family - Are We Family? NIDS&lt;br /&gt;
0x02D6	Dirty - Inc - Personality&lt;br /&gt;
0x02D7	Get in Temp 0 - Front Door&lt;br /&gt;
0x02D8	Force - Get Out of Pool&lt;br /&gt;
0x02D9	Force - Stand - In Place&lt;br /&gt;
0x02DA	Interaction - Object Error&lt;br /&gt;
0x02DB	Want Satisfy - Skill Gain&lt;br /&gt;
0x02DC	CT - Object Error&lt;br /&gt;
0x02DD	Camera - Set Visible Flags&lt;br /&gt;
0x02DE	Camera - Event - CineCam&lt;br /&gt;
0x02DF	Turn toward absolute direction&lt;br /&gt;
0x02E0	Dirty - Set To Clean&lt;br /&gt;
0x02E1	Dirty - Set To Ultra-Clean&lt;br /&gt;
0x02E2	Skill - Set Dialog Object&lt;br /&gt;
0x02E3	NPC - Create OOW - ID in T[0] - No Preload&lt;br /&gt;
0x02E4	Schedule - NPC - Once&lt;br /&gt;
0x02E5	Schedule - NPC - Recurring&lt;br /&gt;
0x02E6	Schedule - Visitor - Immediately&lt;br /&gt;
0x02E7	Schedule - Visitor - Interaction&lt;br /&gt;
0x02E8	Schedule - Visitor - Once&lt;br /&gt;
0x02E9	Schedule - Visitor - Recurring&lt;br /&gt;
0x02EA	Schedule - Visitor - Special Cases&lt;br /&gt;
0x02EB	Schedule - Visitor - Unschedule&lt;br /&gt;
0x02EC	Schedule - NPC - Check&lt;br /&gt;
0x02ED	Schedule - Visitor - Check&lt;br /&gt;
0x02EE	Schedule - NPC - Unschedule&lt;br /&gt;
0x02EF	NPC - Preselect - ID in T[0]&lt;br /&gt;
0x02F0	NPC - Preselect - Undo&lt;br /&gt;
0x02F1	Clothes - Change Outfit - Specify Sim ID&lt;br /&gt;
0x02F2	Clothes - Change Outfit - External Guid - No Spin - Specify Sim&lt;br /&gt;
0x02F3	No-Op&lt;br /&gt;
0x02F4	Repair - Repair Failed?&lt;br /&gt;
0x02F5	Social - Adj Advertising&lt;br /&gt;
0x02F6	Social - Use Family Advertising?&lt;br /&gt;
0x02F7	Trigger - Jealousy - No Scold&lt;br /&gt;
0x02F8	Selectable: Unselect Sim&lt;br /&gt;
0x02F9	Repair - Electrocute?&lt;br /&gt;
0x02FA	Shoo - Specific Sim&lt;br /&gt;
0x02FB	Pickup - Get Sim Push Interaction&lt;br /&gt;
0x02FC	Shoo - Sims from tile Object X is on&lt;br /&gt;
0x02FD	Shoo - Sims from Obj X - MT&lt;br /&gt;
0x02FE	Selectable: Is Sim Selectable?&lt;br /&gt;
0x02FF	Soc&amp;amp;Rel: Set Familiarity Between Sims&lt;br /&gt;
0x0300	Rel - Has Sim A met Sim B?&lt;br /&gt;
0x0301	Death - Is Sim Dead? (NID)&lt;br /&gt;
0x0302	Set FX - Motive&lt;br /&gt;
0x0303	Ownership - Who is using object?&lt;br /&gt;
0x0304	Pregnancy - Make Pregnant&lt;br /&gt;
0x0305	Pregnancy - How Many Babies?(Temp 1)&lt;br /&gt;
0x0306	Check Trees - Nuke all ads&lt;br /&gt;
0x0307	Sim - Interaction Eligible?&lt;br /&gt;
0x0308	Ownership - Get Jealousy Score&lt;br /&gt;
0x0309	Selectable: Select A Sim&lt;br /&gt;
0x030A	Pregnancy - Have Twins?&lt;br /&gt;
0x030B	Pregnancy - Modify Twin % Chance&lt;br /&gt;
0x030C	Temp Array - Add&lt;br /&gt;
0x030D	Temp Array - Add - Exclusive&lt;br /&gt;
0x030E	Temp Array - Clear&lt;br /&gt;
0x030F	Temp Array - Empty? (size in Temp0)&lt;br /&gt;
0x0310	Temp Array - Find&lt;br /&gt;
0x0311	Temp Array - Get Value at Index&lt;br /&gt;
0x0312	Temp Array - Get ID&lt;br /&gt;
0x0313	Emitter/Trigger - Jealousy - Sim&lt;br /&gt;
0x0314	NPC - Create OOW - Only if Available&lt;br /&gt;
0x0315	Sim - Create New Sim - Child&lt;br /&gt;
0x0316	Leave - Sub - By Vehicle&lt;br /&gt;
0x0317	Balloon - Display Thought Balloon of nID&lt;br /&gt;
0x0318	Balloon - Display Speech Balloon of nID&lt;br /&gt;
0x0319	Selectable: Set&lt;br /&gt;
0x031A	NPC - Can Push Interactions Onto?&lt;br /&gt;
0x031B	Memory Marker - Target has this marker?&lt;br /&gt;
0x031C	Memory Marker - Copy Marker (no dupe)&lt;br /&gt;
0x031D	Sim - Running Interaction?&lt;br /&gt;
0x031E	Teach - Be Taught - TEST&lt;br /&gt;
0x031F	Teach - Ask To Teach - TEST&lt;br /&gt;
0x0320	Hurry - Get Tracker by Owner&lt;br /&gt;
0x0321	Hurry - End&lt;br /&gt;
0x0322	Balloon - Display Speech Balloon of GUID&lt;br /&gt;
0x0323	Temps - Store&lt;br /&gt;
0x0324	Temps - Restore&lt;br /&gt;
0x0325	Misc Skill - Inc - Result in T[0]&lt;br /&gt;
0x0326	Misc Skill - Get - in T[0]&lt;br /&gt;
0x0327	Route - Decide Whether to Run&lt;br /&gt;
0x0328	Thought - Think about object&lt;br /&gt;
0x0329	Thought - Think About Dead Person&lt;br /&gt;
0x032A	Thought - Think about Icon&lt;br /&gt;
0x032B	Init - Sim - Put Ring on Finger if Needed&lt;br /&gt;
0x032C	Immaturity - Do?&lt;br /&gt;
0x032D	Immaturity - Searching for?&lt;br /&gt;
0x032E	Get in Temp 0 - Closest Door&lt;br /&gt;
0x032F	Thought - Think about something&lt;br /&gt;
0x0330	Desperation - Searching for?&lt;br /&gt;
0x0331	Desperation - Do?&lt;br /&gt;
0x0332	Emitter - Create Sex Appeal Emitter&lt;br /&gt;
0x0333	Set FX - Aspiration Balloon&lt;br /&gt;
0x0334	Immaturity/Desperation - Balloon&lt;br /&gt;
0x0335	In Use?  Smart Check Tree Test&lt;br /&gt;
0x0336	Emitter - Create - You're Crazy&lt;br /&gt;
0x0337	Family - Get Parents - NIDs&lt;br /&gt;
0x0338	Family - Add To New Family&lt;br /&gt;
0x0339	Move Out - Normal - Main&lt;br /&gt;
0x033A	Clothes - Sim X Has Category Y?&lt;br /&gt;
0x033B	Conversation - Get Count (in Temp0)&lt;br /&gt;
0x033C	Goal Check - Surface&lt;br /&gt;
0x033D	Family - Add Sim To Family&lt;br /&gt;
0x033E	Comfort Object - Exit?&lt;br /&gt;
0x033F	Interests - Change&lt;br /&gt;
0x0340	Emitter - Create Upsetting&lt;br /&gt;
0x0341	Thought - Sub - Romance&lt;br /&gt;
0x0342	Thought - Sub - Knowledge&lt;br /&gt;
0x0343	Thought - Sub - Reputation&lt;br /&gt;
0x0344	Thought - Sub - Family&lt;br /&gt;
0x0345	Thought - Sub - Wealth&lt;br /&gt;
0x0346	Clothes - Play Animation (globals use only)&lt;br /&gt;
0x0347	Schedule - Visitor - Set Selectable Flags&lt;br /&gt;
0x0348	Sim - Create New Sim - Generic&lt;br /&gt;
0x0349	Scripting - Normal Behavior?&lt;br /&gt;
0x034A	Coordinate - Place&lt;br /&gt;
0x034B	Coordinate - Place Relative&lt;br /&gt;
0x034C	Conversation - Enter (Area)&lt;br /&gt;
0x034D	Toddler - Can I use?&lt;br /&gt;
0x034E	Get in Temp 0 - Object Level&lt;br /&gt;
0x034F	Room - Objects on Same Level?&lt;br /&gt;
0x0350	Social - Push Social - Max Priority - No Hurry&lt;br /&gt;
0x0351	Aspiration - Get Level&lt;br /&gt;
0x0352	Soc&amp;amp;Rel: Adjust STR From A-&amp;gt;B w/ nIDs&lt;br /&gt;
0x0353	Social - Push Social - As Continuation&lt;br /&gt;
0x0354	Get in Temp 0 - Logarithmic Modifier&lt;br /&gt;
0x0355	Idle System - Start (Force Personality)&lt;br /&gt;
0x0356	Soc&amp;amp;Rel: Set Familiarity Between Sims - nIDs&lt;br /&gt;
0x0357	Event - Timer - Object Fade&lt;br /&gt;
0x0358	Social - Disable Autonomous Socials&lt;br /&gt;
0x0359	Social - Reenable Autonomous Socials&lt;br /&gt;
0x035A	Lot Export - Export Full Sim(Primary)&lt;br /&gt;
0x035B	Lot Export - Export Secondary Sim&lt;br /&gt;
0x035C	Lot Export - Remove Full Sim(Primary)&lt;br /&gt;
0x035D	Emitter - Create Naked Emitter&lt;br /&gt;
0x035E	Lot Export - (DON'T CALL THIS) - Token Adder&lt;br /&gt;
0x035F	Lot Export - (DON'T CALL THIS) - Token Remover&lt;br /&gt;
0x0360	Lot Export - Remove Secondary Sim&lt;br /&gt;
0x0361	Join - Join Pie Menu&lt;br /&gt;
0x0362	In Use? - Use Blocked Feedback&lt;br /&gt;
0x0363	Get in Temp 0 - Next Sim Using Object&lt;br /&gt;
0x0364	Distance - Objects &amp;lt;= X tiles apart?&lt;br /&gt;
0x0365	Family - Are We Step-Family?&lt;br /&gt;
0x0366	Family - Are We Step-Family - NIDs&lt;br /&gt;
0x0367	Want Satisfy - Friend&lt;br /&gt;
0x0368	Romance - Already Romantically Involved?&lt;br /&gt;
0x0369	Want Satisfy - Teach&lt;br /&gt;
0x036A	Wants - Considered Family? - NIDs&lt;br /&gt;
0x036B	Lot Import - Remap NID(Temp 1)&lt;br /&gt;
0x036C	Wants - Considered Family? - Obj IDs&lt;br /&gt;
0x036D	CT - Lot Loaded&lt;br /&gt;
0x036E	Set FX - Friend&lt;br /&gt;
0x036F	Set FX - Best Friend&lt;br /&gt;
0x0370	Set FX - Enemy&lt;br /&gt;
0x0371	Soc&amp;amp;Rel: Mutual Set/Clear Enemy w/FX&lt;br /&gt;
0x0372	Want Satisfy - Had another child&lt;br /&gt;
0x0373	Want Satisfy - Check for Grandchildren Wants&lt;br /&gt;
0x0374	Want Satisfy - Check for Children&lt;br /&gt;
0x0375	Overhead Meter - Create in Slot&lt;br /&gt;
0x0376	UI - Control - Disable&lt;br /&gt;
0x0377	UI - Control - Enable&lt;br /&gt;
0x0378	Pregnancy - Is Sim Young Enough?&lt;br /&gt;
0x0379	NPC - Get Alien Dad - NID&lt;br /&gt;
0x037A	Skill - Lose Random Skill Point&lt;br /&gt;
0x037B	Want Satisfy - Clean Up&lt;br /&gt;
0x037C	Emitter - Create Irritating Kid Emitter&lt;br /&gt;
0x037D	Want Satisfy - Object Breaks&lt;br /&gt;
0x037E	Get in Temp 0 - Specified Personality Score&lt;br /&gt;
0x037F	Want Satisfy - Play With&lt;br /&gt;
0x0380	Conversation - Breathe&lt;br /&gt;
0x0381	Toddler - Create Skill Token&lt;br /&gt;
0x0382	Toddler - Check Skill Flag&lt;br /&gt;
0x0383	Toddler - Get Skill Level&lt;br /&gt;
0x0384	Toddler - Set Skill Flag&lt;br /&gt;
0x0385	Toddler - Set Skill Level&lt;br /&gt;
0x0386	Lot - Load Complete?&lt;br /&gt;
0x0387	Toddler - Clear Skill Flag&lt;br /&gt;
0x0388	Autonomous - Am I in an interaction?&lt;br /&gt;
0x0389	Social Marker - Delete&lt;br /&gt;
0x038A	Event - Timer - Unhide&lt;br /&gt;
0x038B	Wants - Play Ins - Get in T[0,1] - [Total, Public]&lt;br /&gt;
0x038C	Want Satisfy - Play In&lt;br /&gt;
0x038D	Dialog - Say Goodbye&lt;br /&gt;
0x038E	Soc&amp;amp;Rel: Adjust LTR From A-&amp;gt;B w/ nIDs&lt;br /&gt;
0x038F	Soc&amp;amp;Rel: Update Enemy Status w/ nIDs&lt;br /&gt;
0x0390	Want Satisfy - Love&lt;br /&gt;
0x0391	Rel - Is NID Friend of Family?&lt;br /&gt;
0x0392	Want Satisfy - Trigger - Can Be Promoted&lt;br /&gt;
0x0393	Sim - Mood Boost - Update&lt;br /&gt;
0x0394	GUID - Get in Temp 0 - Object of GUID&lt;br /&gt;
0x0395	GUID - Find and Kill&lt;br /&gt;
0x0396	Memory - Add Memory&lt;br /&gt;
0x0397	Skill - End (Sim X)&lt;br /&gt;
0x0398	Clothes - Electrocution - Clear Electrocution Skin&lt;br /&gt;
0x0399	Clothes - Set Last Outfit&lt;br /&gt;
0x039A	Clothes - Change Outfit - External Guid - Stack Object ID&lt;br /&gt;
0x039B	Set FX - Icon - Generic - Stop&lt;br /&gt;
0x039C	Calculate - Ratio of N - Overflow Safe&lt;br /&gt;
0x039D	Verify - Neighbor is Linked&lt;br /&gt;
0x039E	SKU - Check - Is Thai?&lt;br /&gt;
0x039F	CT - Still Emitting?&lt;br /&gt;
0x03A0	Schedule - NPC - Unschedule - Certain Type&lt;br /&gt;
0x03A1	Schedule - NPC - Check - Type&lt;br /&gt;
0x03A2	Wants - Refresh - Verify&lt;br /&gt;
0x03A3	Wants - Refresh All - Recalc&lt;br /&gt;
0x03A4	Wants - Refresh All - Verify&lt;br /&gt;
0x03A5	Wants - Refresh - Recalc&lt;br /&gt;
0x03A6	Force Sit - On Floor - Create Sit Marker&lt;br /&gt;
0x03A7	Clothes - Get Dressed For Public&lt;br /&gt;
0x03A8	CT - Route Failure Feedback - Animation&lt;br /&gt;
0x03A9	Family - Move to Family on Delete&lt;br /&gt;
0x03AA	Party Controller - Notify&lt;br /&gt;
0x03AB	Phone - Can this neighbor call?&lt;br /&gt;
0x03AC	SKU - Check&lt;br /&gt;
0x03AD	NPC - Is Type?&lt;br /&gt;
0x03AE	Age - Can Sim Transition Now?&lt;br /&gt;
0x03AF	Memory - Met Someone&lt;br /&gt;
0x03B0	Object - Has tile Inside/Outside?&lt;br /&gt;
0x03B1	Object - Get Level - T[0]&lt;br /&gt;
0x03B2	Comfort Object - Exit? (with bubble)&lt;br /&gt;
0x03B3	Sim - Uses SG Interaction Table?&lt;br /&gt;
0x03B4	Electrocute Me - Set Burned State&lt;br /&gt;
0x03B5	Fire - Active Fire in Room?&lt;br /&gt;
0x03B6	Clothes - Electrocution - Remove Burnt Face&lt;br /&gt;
0x03B7	Event - Delete Meta Object&lt;br /&gt;
0x03B8	Wants - Set CAS History&lt;br /&gt;
0x03B9	Clothes - Electrocution - Do I have on?&lt;br /&gt;
0x03BA	Motive - Display Motive Balloon&lt;br /&gt;
0x03BB	Sub - Leave - Change Clothes&lt;br /&gt;
0x03BC	Aspiration - Reward Object Success?&lt;br /&gt;
0x03BD	Save - Disable/Enable&lt;br /&gt;
0x03BE	Wants - Make Outs - Get # in T[0]&lt;br /&gt;
0x03BF	Want Satisfy - Make Out&lt;br /&gt;
0x03C0	Clothes - Pregnancy Change Outfit&lt;br /&gt;
0x03C1	Memory - Timer - GUID Effect&lt;br /&gt;
 [[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Delphy</name></author>	</entry>

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